Monk's attacks per round question
Monk's attacks per round question
How many attacks per round can a monk character get?
I currently have a monk at lvl24 that has 4 attacks per round. Shouldn't I have 5? (24/3 x 1/2 + 1 = 5)
Any information on this would be greatly appreciated.
I currently have a monk at lvl24 that has 4 attacks per round. Shouldn't I have 5? (24/3 x 1/2 + 1 = 5)
Any information on this would be greatly appreciated.
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@(-)
Welcome to the GameBanshee forums! And, er, how would you like to be addressed
A monk's natural attacks per round cap out at 4 at level 18. Here's how it goes:
At the start of the game, his fists are as efficient as a Katana (1d10), at level 9 they improve to Greatsword level (1d12 +1) and by the end of the game it's up to the level of TWO katanas (1d20 +3). Not only that, but you gain 1/2 attack every 3 levels. This means you start the game with 2 attacks, and by level 9 you get 2.5, 12 has 3 attacks, 15 3.5, and at level 18 you get the final 4 attacks per round. (4 * (1*20 +3) = 92) All this adds up to a possible maximum of 92 damage per 6 seconds of combat, without even using any weapon at all.
However, there is a special Monk's bracers that allow more attacks per round. Details are hazy, so I will have to verify that.
Meanwhile, I hope this is enough for you to go on.
Welcome to the GameBanshee forums! And, er, how would you like to be addressed
A monk's natural attacks per round cap out at 4 at level 18. Here's how it goes:
At the start of the game, his fists are as efficient as a Katana (1d10), at level 9 they improve to Greatsword level (1d12 +1) and by the end of the game it's up to the level of TWO katanas (1d20 +3). Not only that, but you gain 1/2 attack every 3 levels. This means you start the game with 2 attacks, and by level 9 you get 2.5, 12 has 3 attacks, 15 3.5, and at level 18 you get the final 4 attacks per round. (4 * (1*20 +3) = 92) All this adds up to a possible maximum of 92 damage per 6 seconds of combat, without even using any weapon at all.
However, there is a special Monk's bracers that allow more attacks per round. Details are hazy, so I will have to verify that.
Meanwhile, I hope this is enough for you to go on.
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OK, got it. It's the Gauntlets of Crushing:Originally posted by (-)
I did some research and found out that the Gauntlets of Extraordinary Specialization give an additional 1/2 attack per round, but I don't think they can be used by monks. But thanks for clearing that whole mess up for me
STATISTICS
THAC0: +4 bonus when attacking with fists
Damage: +4 bonus when attacking with fists
I have not tested it myself, I suspect that the damage should add up when using the Monk's Fists.
Cheers.
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- Stilgar
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The are better, the ToB braces give +15 hitpoints and +1to ACOriginally posted by gnomethingy
Those gauntlets do absolutly foul things on the hand of a monk.. turns him into a complete machine though im not sure if its better than the tob bracers, I dont even remember what they do though
(I never understood why +1 to AC means lowering it by 1)
I do not have the touch, nor do I have the power.
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Yes, Stilgar, you are right. I have tested it and can confirm that the damage does add up.Originally posted by Stilgar
Well the huge advantage is that they make you're fists +4 so they can hit enemy's that require +3/+4 or higher
And to answer your question regarding AC, I was confused initially too. I came across a thread that helped to expain things somewhat. Briefly, all characters start with a positive AC of 10. And the better AC is, the lower it is, ie, counting down instead of up.
Once that is straightened out, it is easier to understand.
Hope that helps.
Cheers.
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Oki-doki; perhaps I didn't make myself clear. When I say add up, what I mean is this:Originally posted by Blastaz
Hmm do gauntlets of Crushing Stack? I have bad memories of trying to whack gangaz with my soa monk, I don't think it worked. of course shortly after 20th level your fists go + 4 anyway but that is just with tob
Damage of attack. 1-20 base.. then add +4 for the monk's gauntlets of crushing.. that is 5-24 BASE.
For the sake of completeness, monk's fists are:
1st - 8th: non-magical
9th - 11th: +1
12th - 14th: +2
15th - 24th: +3
25th - 40th: +4
And just to be sure, Gauntlets of Crushing don't make Monk's attacks +4 weapons, they grant a flat, stackable +4 to Thac0 and a flat +4 to damage.
Hope that helps.
Cheers.
EDIT: Without ToB, you will need the xp cap remover to reach lvl 25.
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A level 19monk can hit Kangaxx with the gaunlets on, he can't hit him when their off,Originally posted by Baldursgate Fan
And just to be sure, Gauntlets of Crushing don't make Monk's attacks +4 weapons, they grant a flat, stackable +4 to Thac0 and a flat +4 to damage.
Hope that helps.
Cheers.
I do not have the touch, nor do I have the power.
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That point about gloves giving you plus 4 fists was what I was trying to raise. I dont think a level 19 monk with gloves should be able to hit kangaz. Also even with SoA if you had a cap remover you couldn't hit him because, I guess, the high level ablities wouldnt be coded in.
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Strange, it worked for my solo monk with gauntlets on. I probably have to replay an old saved game to verify that, but if I remember correctly, I managed to solo Kangaax successfully before my monk reached lvl 25.Originally posted by Blastaz
That point about gloves giving you plus 4 fists was what I was trying to raise. I dont think a level 19 monk with gloves should be able to hit kangaz. Also even with SoA if you had a cap remover you couldn't hit him because, I guess, the high level ablities wouldnt be coded in.
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@BlastazOriginally posted by Blastaz
That point about gloves giving you plus 4 fists was what I was trying to raise. I dont think a level 19 monk with gloves should be able to hit kangaz. Also even with SoA if you had a cap remover you couldn't hit him because, I guess, the high level ablities wouldnt be coded in.
I have run thru the game again and can confirm that with a level 23 monk with the Gauntlets on, and yes, he did kill Kangaax solo. I have installed all the patches and add-ons. Without gloves, I got the "weapon ineffective"message.
The imprisonment was a pain, so I had to use the good old, run-in, run-out trick.
Otherwise, problem free encounter.
I am quite sure from looking at the monks fists with infinity editor that the enchantment also helps your thac0 and damage meaning that a level 25 monk will do 1-20 +4 (and then another +4 if using the gauntlets).
The gauntlets however gives no enchanment bonus, only thac0 and damage. Atleast in my game.
The gauntlets however gives no enchanment bonus, only thac0 and damage. Atleast in my game.
You can't handle the truth!
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That's what I thought too, Bruce. I couldn't verify the damage in my games, that's why I didn't say it outright.
Here's how I tested it:
I made a level 25 monk and whacked Kangy twice; first without gauntlets and the second with gloves on. I activated the damage hit console so that I could see the damage done on screen. On both occasions, he took about the same damage per hit and died at about the same time.
For sure, the action went a bit too fast, but I could follow it as far as I could tell.
I think I ought to test it on other scenarios/ fights to get a better picture. Will have to find the time for that.
Here's how I tested it:
I made a level 25 monk and whacked Kangy twice; first without gauntlets and the second with gloves on. I activated the damage hit console so that I could see the damage done on screen. On both occasions, he took about the same damage per hit and died at about the same time.
For sure, the action went a bit too fast, but I could follow it as far as I could tell.
I think I ought to test it on other scenarios/ fights to get a better picture. Will have to find the time for that.
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So who is right?Originally posted by Bruce Lee
I tested it by letting a monk try to hit my mage protected by various things like mantle, improved mantle. It is like you said.
Do the monks fists when he's lover then level 20 but when he's wearing the gaunlets count as +4?
I do not have the touch, nor do I have the power.