Please note that new user registrations disabled at this time.

Discussion: The best weapon in the Game

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Irenin
Posts: 148
Joined: Sat May 05, 2001 10:00 pm
Contact:

Post by Irenin »

3. Crom Faeyr is another great weapon with increasing your strength to 25 and can be used by most of the classes. but a bit slow


Isn't crom's speed factor like 1 or 0? :|
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

one nice thing is while you can still discuss meelee weapons, all ranged attack comparisons are useless...cause of the marvelous saradush walls exploit, you have a group with diff weapons, on the wall at saradush, next to everard, and with autopause off, you can fire all day long, and try out diff weapon and compare damages. this is how I found out best crossbow is for sure fireooth, over heavy crossbows, and erlinne sling really is ht best sling.
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Gihish
Posts: 16
Joined: Sat Apr 20, 2002 2:20 pm
Contact:

Post by Gihish »

I see no one cares for the AWESOME Dragon's Breath halberd.
+1 cold/fire/electrical/acid/poison ..hell this thing ROCKS!!
'They are lean and athirst!' he shrieked...'All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain.' -Frank Belknap Long
User avatar
Dezarond the Red
Posts: 232
Joined: Wed Aug 01, 2001 10:00 pm
Location: tulsa,oklahoma
Contact:

Post by Dezarond the Red »

Hmmm... my choices are probally a little bias(if thats the word im looking for) because i wield katanas, and of CF is the bomb but here are all 5 in order

1. Celestrail Fury, the stun for Gods sake
2. Holy Avenger, resistance and +12 (in ToB) agains caotic evil
3. Crom Faer, only because of the str bonus
4. Staff of Magi, per protec from evile
5. In ToB you get that Psions Blade +5 and resistant to mindflayer things

Well there you have it, somewere down the road is Blackrazor, and FoA and Belm????? and so on so forth, i know my anwsers are soooo original :D
I do not fear death, just a painful one
User avatar
island007
Posts: 54
Joined: Mon Apr 22, 2002 12:28 pm
Contact:

Post by island007 »

Just my two cents.

1) Celestial Fury
2) Staff of the Magi
3) Crom Faeyr
4) Carosmyr
5) Flail of the Ages
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

Okay I'll add to this list.
Admittedly there are many great weapons so making a list is hard but my favourite has to be:
1 Scarlet ninja-to (sure it is usable only bu monks...until you get UAI, since my favourite character is Haer'dalis and his favourite weapon was scarlet ninja-to it will top my list. After all this is a great weapon, +3, extra attack, poison damage.
2 FoA, I can always find a user fot this weapon.
3 Lilacor, in my first run through the game my PC used this all the way and it is quite useful.
4 Short bow of Gesen, what can I say, I like archers.
5 Staff of the magi, too good to leave out.
You can't handle the truth!
User avatar
B20
Posts: 14
Joined: Thu Mar 14, 2002 11:06 am
Location: England
Contact:

Post by B20 »

my top 5..

1- celestial fury.. simply the best..
2- staff of the magi
3- flail of the ages
4- carsoymr
5- crom faeyr
B20's BG2 & ToB Links Central - http://www.geocities.com/jolls767/
User avatar
Eerhardt
Posts: 4159
Joined: Tue Feb 05, 2002 9:28 am
Location: God's Furnace
Contact:

Post by Eerhardt »

My list of top 5 weapons
  1. Celestial Fury
  2. Crom Faer
  3. Flail of the Ages
  4. Mace of Disruption+2
  5. Longbow+3: Heartseeker
    [/list=1]
Eerhardt
Proud SLURRite Scientist, Brewer and Chronicler of the Rolling Thunder ™ - Visitors WELCOME !!!
([size=0]Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more?[/size] )

- Trust me... I know what I'm doing
User avatar
Baldursgate Fan
Posts: 989
Joined: Fri Jul 13, 2001 11:00 am
Location: Singapore
Contact:

Post by Baldursgate Fan »

Mine is:

1- Holy Avenger
2- staff of the magi
3- flail of the ages
4- carsoymr
5- Celestial fury
User avatar
Casius
Posts: 102
Joined: Wed Feb 06, 2002 3:43 pm
Contact:

Post by Casius »

1 - Holy Avenger - Great Abilities, Great Damage
2 - Crom Faeyr - Best Damage In Game, Can be dueled with a shield or another weapon, The Install Kill vs Trolls and Gollums is pretty good too
3 - Staff of the Magi - Really does good for any Mage/Sorcerer
4 - Celestrial Fury - Mostly for it's stun ability, But it does good damage too
5 - The Equalizer - Nothing really special here, very good 1-handed sword (Note:Can be switched with Blackrazor if you want)
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

If you ask me, the best weapons in the game in regards how hard they are to get and how early you get them crossed with the actual quality of the weapon are definatly

Belm +2... This sword is next to useless on its own but when dualed with something good it really rules and since its pretty much sitting in an ungaurded box its not exactly hard to get

Flail of the ages... +1 fire +1 acid blah blah blah its really good everyone knows why

Tuigan bow... you cant knock this weapon since you get it so early and against anything normal (aka humans elves ect ect) that doesnt need big + to hit it rocks

Dwarven thrower +3..... This hammer rules! Nuff damage when you lob it and its still mighty fine in mellee + it kills those pesky iron golems ect ect while there stuck in doorways lookin stoopid, does it not also do additional dmg vs giants? thats a fairly big factor in tob

Dakkons zerth blade.... a fine compliment to celestial fury for any kensai mage

Flame tongue... I only add this becouse its the highest + to hit single handed sword in soa and equal second in tob which is darn good considering it drops of some fop druid who dies real easy.... BTW it is flame tongue +1 but that is only the thaco bonus if you look at its stats on infinity editor it is quite clearly +4 to hit which makes it one of the few soa items for killing mr floating imprisonment cannon
-->Instert cool sig here<--
User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Post by lompo »

Originally posted by gnomethingy
If you ask me, the best weapons in the game in regards how hard they are to get and how early you get them crossed with the actual quality of the weapon are definatly

Belm +2... This sword is next to useless on its own but when dualed with something good it really rules and since its pretty much sitting in an ungaurded box its not exactly hard to get

Flail of the ages... +1 fire +1 acid blah blah blah its really good everyone knows why

Tuigan bow... you cant knock this weapon since you get it so early and against anything normal (aka humans elves ect ect) that doesnt need big + to hit it rocks

Dwarven thrower +3..... This hammer rules! Nuff damage when you lob it and its still mighty fine in mellee + it kills those pesky iron golems ect ect while there stuck in doorways lookin stoopid, does it not also do additional dmg vs giants? thats a fairly big factor in tob

Dakkons zerth blade.... a fine compliment to celestial fury for any kensai mage

Flame tongue... I only add this becouse its the highest + to hit single handed sword in soa and equal second in tob which is darn good considering it drops of some fop druid who dies real easy.... BTW it is flame tongue +1 but that is only the thaco bonus if you look at its stats on infinity editor it is quite clearly +4 to hit which makes it one of the few soa items for killing mr floating imprisonment cannon

With this criteria (very reasonable) would add:

Defender of Eastheaven: +3 flail with bonus to AC and damage reducing (great for dual wielding), buyable at Copper Coronet

Tansheron bow: +3 (hit big Golems), no ammo required, buyable in Trademeet

Sling of Everard: +5!!! (can hit everything), no ammo required, buyable at Adv. Mart!!!!!.

Specially the last, are all great weapons considering you can get them without a fight (actually for the items sold in Trademeet you have to finish the quest there).
User avatar
Mirk
Posts: 380
Joined: Wed Dec 12, 2001 11:00 pm
Contact:

Post by Mirk »

not to compete with the "big guns" top 5, but there are some very useful weapons for specific tasks, in which they are more than equal to them, and not too hard to get, too:

bleeding weapons, used to backstab a spellcaster, to disrupt his spellcasting, abeit not compleetly:

- gnasher+2, corthala blade (get a baldurash fix to make it backsab-able). i do not even bother to put proficiency in club, just b-stab and the switch to some other weapon. great for non-backstabbing chars, too. as items/spells that grant invisibility are aboundant, it is efficient to attack several spellcasters at once.



creature-specific weapons, most staves:

- staff of fire/air, just remember to take it out when the elemental appears, plus some nice abilities (i haven't seen anyone able to save vs. 3-4 concurrent clouds from the staff of air, not even creatures with high bonus to save vs. death/poison/spells (a certain pesky group of halflings comes to mind)). after that, a cloudkill or two. and your mage level 2 slots are free for other spells.
- rod of smiting+3: good even in the hands of a single-class mage, not to mention all the fighter-, kensai-, and thief-mages. golems tend to appear in groups, prep your guy (mislead, improved haste, tencers) and watch him go. the dumb golems won't even see him. even if they save, the damage is very decent.

on different note, the extra attack weapons, as noted before: belm+2 and kundane+2. as they add an extra attack to the main hand which may (and should) be equipped by the BigGuns, you get an extra attack with some action (stun/slow/death/drain/slay...). also exellent for dual-weilding fighter-mages, to use with the blade of disaster spell... you get the picture.


oh, and finally to the most underrated group of them all: DARTS!
they're great! in all those mage fights, your fighters will get 3 attacks per round, even without proficiency, while if not dual-weilding, they get less for a big chunk of the game. i always have them hurling the stunning or poison darts, to get rid of stoneskin faster. and a hasted assassin with poisoned regular darts will not let a single Prot. from Magic Weapons mage stand long enough to cast a single spell after this one.
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

Originally posted by Mirk
not to compete with the "big guns" top 5, but there are some very useful weapons for specific tasks, in which they are more than equal to them, and not too hard to get, too:

bleeding weapons, used to backstab a spellcaster, to disrupt his spellcasting, abeit not compleetly:

- gnasher+2, corthala blade (get a baldurash fix to make it backsab-able). i do not even bother to put proficiency in club, just b-stab and the switch to some other weapon. great for non-backstabbing chars, too. as items/spells that grant invisibility are aboundant, it is efficient to attack several spellcasters at once.



creature-specific weapons, most staves:

- staff of fire/air, just remember to take it out when the elemental appears, plus some nice abilities (i haven't seen anyone able to save vs. 3-4 concurrent clouds from the staff of air, not even creatures with high bonus to save vs. death/poison/spells (a certain pesky group of halflings comes to mind)). after that, a cloudkill or two. and your mage level 2 slots are free for other spells.
- rod of smiting+3: good even in the hands of a single-class mage, not to mention all the fighter-, kensai-, and thief-mages. golems tend to appear in groups, prep your guy (mislead, improved haste, tencers) and watch him go. the dumb golems won't even see him. even if they save, the damage is very decent.

on different note, the extra attack weapons, as noted before: belm+2 and kundane+2. as they add an extra attack to the main hand which may (and should) be equipped by the BigGuns, you get an extra attack with some action (stun/slow/death/drain/slay...). also exellent for dual-weilding fighter-mages, to use with the blade of disaster spell... you get the picture.


oh, and finally to the most underrated group of them all: DARTS!
they're great! in all those mage fights, your fighters will get 3 attacks per round, even without proficiency, while if not dual-weilding, they get less for a big chunk of the game. i always have them hurling the stunning or poison darts, to get rid of stoneskin faster. and a hasted assassin with poisoned regular darts will not let a single Prot. from Magic Weapons mage stand long enough to cast a single spell after this one.







Darts? I have had some success with darts as late as watchers keep lvl 3... my assasin was usin that imrproved cloak and casted haste with it and started lobing darts around, worked pretty good
-->Instert cool sig here<--
User avatar
Astafas
Posts: 2292
Joined: Thu Jan 11, 2001 11:00 pm
Location: Stockholm, Sweden
Contact:

Post by Astafas »

Originally posted by lompo



With this criteria (very reasonable) would add:

Defender of Eastheaven: +3 flail with bonus to AC and damage reducing (great for dual wielding), buyable at Copper Coronet

Tansheron bow: +3 (hit big Golems), no ammo required, buyable in Trademeet

Sling of Everard: +5!!! (can hit everything), no ammo required, buyable at Adv. Mart!!!!!.

Specially the last, are all great weapons considering you can get them without a fight (actually for the items sold in Trademeet you have to finish the quest there).
You can steal Tancheron's as well, which is even better considering you're probably short on cash in the beginning of the game.

SoE is found at Joluv's in CC, just like DoE.
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]

Life seems short considering how long you will be dead.
User avatar
Tamerlane
Posts: 4554
Joined: Fri May 18, 2001 10:00 pm
Location: The land of Oz
Contact:

Post by Tamerlane »

Early on its Flail of Ages and Lilacor. Compatible with Minsc :D

However Celestial Fury is the most stylish weapon of the game. :cool:

Oh, Staff Of Magi :rolleyes: How I cursed my (solo) sorc prior to getting this amazing weapon.
!
User avatar
concluder1
Posts: 87
Joined: Thu Aug 30, 2001 10:00 pm
Location: Umar Hills
Contact:

Post by concluder1 »

I put Celestrial Fury #1, with my duel wielding ranger, celest, and belm, and or cutthroat (trying to go by role playing rules long sword, and short sword combo) works really well. I had a Cleric with the sentinel shield, and flail of ages, and she was unstoppable. I never used staff of magi, or crom faeyr. I tried to not overpower my party, just to make it more of a challenge.
You know, my last owner always said I was sharp and edgy. Heheh. He was such an ass.
User avatar
GNGSpam
Posts: 249
Joined: Thu Dec 06, 2001 11:00 pm
Location: Oxford
Contact:

Post by GNGSpam »

If you have a Paladin or are one the Holy Avenger. The swords just so easy to get and lasts not just through SoA but ToB also.
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

have to put in a special note for the wave...

that and rod of smiting and otehrs dont come to mind right now, but seriously kicks ass in its one specific enemy type...sorta like having a swiss army knife, you can always pull out hte right weeapon for hte job...

oh yeah, flametongue in early stages, will kill any undead so fast its ugly..
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
gnomethingy
Posts: 543
Joined: Sat Apr 06, 2002 8:25 am
Location: Omnipresent
Contact:

Post by gnomethingy »

One more I think is rofholmes axe.. buy it at the copper coronet and its basicly a +3 throwable mace of disruption
-->Instert cool sig here<--
Post Reply