Battle Magic with Magic, Dispeller spells (Spoiler?)
- decadurabolin
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Battle Magic with Magic, Dispeller spells (Spoiler?)
For my own reference but I though I might share, some spoilers ahead.
Dispellers spells:
Lvl 3 Dispell Magic
Dispell low level spells effects, seldom used at high level game like BG2, but needed.
Lvl 3 Spell Thrust
Dispells ALL spell protections of lvl 5 and below, pretty useless.
Lvl 4 Secret Word
Dispells one spell protection of lvl 8 and below including Spell Turning, a powerful dispeller at lvl 4, but most importantly, it dispells lvl 5 SpellShield. Because Spellshield hinders dispeller spells, it blocks even powerful dispeller such as Lvl 9 Spellstrike. Cheapest spell protection dispeller, a must have.
Lvl 5 Breach
Dispells ALL magical combat protections, it means start hacking after casting this spell. Cheap and good, a must have.
Lvl 5 Lower Resistance
Lowers Magic Resistance. A must have to fight Dragons and other creatures with high magic resistance.
Lvl 5 Oracle
Dispell illusion of lvl 5 and below, such as improved invisiblity. So the lvl 6 Mislead spell is not included.
Lvl 6 True Sight
Dispells ALL illusions. A must have.
Lvl 6 Pierce Magic
Dispells one spell protection of lvl 8 and below including Spell Turning, lowers some magic resistance at the same time.
Lvl 7 Khelben's Warding Whip
Dispells one spell protection of lvl 8 and below per round for 3 round. Lousy spell at lvl 7.
Lvl 7 Ruby Ray of Reversal
Dispells one spell protection of lvl 9 and below, including lvl 9 Spell Trap. The lowest lvl spell available to counter Spell Trap, at lvl 7 it doesnt come cheap, but it's a must have.
Lvl 8 Pierce Shield
Dispell one spell protection of lvl 9 and below including lvl 9 Spell Trap, lowers some magic resistance at the same time. A waste of lvl 8 spell slots.
Lvl 9 Spellstrike
Dispells ALL spell protections. Good, but a waste of lvl 9 spell slots.
Other necessary related spells:
Lvl 1 Cleric spell Doom
Target receives a -2 penalty to all his rolls including THAC0 and saving throws. Must have.
Lvl 4 Greater Malison
Area effect enemies receives -4 penalty to saving throws. Must have.
Lvl 5 Cleric spell Magic Resistance
Target receive magic resistance at 2% per lvl of caster, if target already have higher magic resistance, it is lowered to the value the spell confers.
Lvl 7 Spell Sequencer, Lvl 8 Spell Trigger, Lvl 9 Chain Contingency, for "3 hit combos"
Alway have this spells memorised to be ready for anything:
At the least:
1 Dispel magic (lvl 3)
2 Secret Word (lvl 4)
1 Ruby Ray of Reversal (lvl 7)
3 Breach (lvl 5)
1 Lower Resistance (lvl 5)
1 True Sight (lvl 5)
1 Greater Malison (lvl 4)
2 Doom (lvl 1)
Two Secret Word because Liches and mages are often armed with Spell Triggers and Chain Contingencies, so 2 Secret Word is needed, one for his Spell Trigger, and one for his Contingency. Also, if he have Spell Shield up, first Secret Word to dispell his Spell Shield, second Secret Word to dispell his Spell Protection. If he has the lvl 9 Spell Trap up, use Ruby Ray of Reversal instead. Either way, have 3 spell protection dispellers at disposal.
Three Breach because as mentioned, to deal with Triggers and Contingencies.
Against Liches and Mages, they will activate their Spell Trigger or Chain Contingency, oftenly with a spell protection like Spell Turning or Spell Trap, together with a combat protection like stoneskin, Fire Shield, improved mantle, or immune to magical weapons. The third spell usually is dispell magic or true seeing.
Cast Secret Word/Ruby Ray of Reversal first to remove his Spell Protection like Spell Trap or Spell Turning, then cast Breach to remove his combat protection. Then attack. When his
second Trigger or Contingency activates, repeat accordingly. If he casts Mislead in his Trigger or Contingency, counter it with True Sight first before casting Secret Word and Breach.
Against Dragons(60% magic resistance), and other mightlys with high magic resistance, casts Magic Resistance, then Lower Resistance, follow by Breach, Doom, and thereafter, deadly spells.
Good defensive spells are:
Illusions
Mislead, Mass Invisibility, Improved Invisibility
Spell Protections
Spell Deflection/Turning/Trap
Protection from Magic Energy/Elements/Energy
Spell Immunities (for liches)
Set to Abjuration/Conjuration/Divination/Necromancy
Chaotic Command, Death Ward, Remove Fear/Paralysis, and Dispell Magic, to counter Symbols of Fear, Stun, Death and Confusion .
Dispellers spells:
Lvl 3 Dispell Magic
Dispell low level spells effects, seldom used at high level game like BG2, but needed.
Lvl 3 Spell Thrust
Dispells ALL spell protections of lvl 5 and below, pretty useless.
Lvl 4 Secret Word
Dispells one spell protection of lvl 8 and below including Spell Turning, a powerful dispeller at lvl 4, but most importantly, it dispells lvl 5 SpellShield. Because Spellshield hinders dispeller spells, it blocks even powerful dispeller such as Lvl 9 Spellstrike. Cheapest spell protection dispeller, a must have.
Lvl 5 Breach
Dispells ALL magical combat protections, it means start hacking after casting this spell. Cheap and good, a must have.
Lvl 5 Lower Resistance
Lowers Magic Resistance. A must have to fight Dragons and other creatures with high magic resistance.
Lvl 5 Oracle
Dispell illusion of lvl 5 and below, such as improved invisiblity. So the lvl 6 Mislead spell is not included.
Lvl 6 True Sight
Dispells ALL illusions. A must have.
Lvl 6 Pierce Magic
Dispells one spell protection of lvl 8 and below including Spell Turning, lowers some magic resistance at the same time.
Lvl 7 Khelben's Warding Whip
Dispells one spell protection of lvl 8 and below per round for 3 round. Lousy spell at lvl 7.
Lvl 7 Ruby Ray of Reversal
Dispells one spell protection of lvl 9 and below, including lvl 9 Spell Trap. The lowest lvl spell available to counter Spell Trap, at lvl 7 it doesnt come cheap, but it's a must have.
Lvl 8 Pierce Shield
Dispell one spell protection of lvl 9 and below including lvl 9 Spell Trap, lowers some magic resistance at the same time. A waste of lvl 8 spell slots.
Lvl 9 Spellstrike
Dispells ALL spell protections. Good, but a waste of lvl 9 spell slots.
Other necessary related spells:
Lvl 1 Cleric spell Doom
Target receives a -2 penalty to all his rolls including THAC0 and saving throws. Must have.
Lvl 4 Greater Malison
Area effect enemies receives -4 penalty to saving throws. Must have.
Lvl 5 Cleric spell Magic Resistance
Target receive magic resistance at 2% per lvl of caster, if target already have higher magic resistance, it is lowered to the value the spell confers.
Lvl 7 Spell Sequencer, Lvl 8 Spell Trigger, Lvl 9 Chain Contingency, for "3 hit combos"
Alway have this spells memorised to be ready for anything:
At the least:
1 Dispel magic (lvl 3)
2 Secret Word (lvl 4)
1 Ruby Ray of Reversal (lvl 7)
3 Breach (lvl 5)
1 Lower Resistance (lvl 5)
1 True Sight (lvl 5)
1 Greater Malison (lvl 4)
2 Doom (lvl 1)
Two Secret Word because Liches and mages are often armed with Spell Triggers and Chain Contingencies, so 2 Secret Word is needed, one for his Spell Trigger, and one for his Contingency. Also, if he have Spell Shield up, first Secret Word to dispell his Spell Shield, second Secret Word to dispell his Spell Protection. If he has the lvl 9 Spell Trap up, use Ruby Ray of Reversal instead. Either way, have 3 spell protection dispellers at disposal.
Three Breach because as mentioned, to deal with Triggers and Contingencies.
Against Liches and Mages, they will activate their Spell Trigger or Chain Contingency, oftenly with a spell protection like Spell Turning or Spell Trap, together with a combat protection like stoneskin, Fire Shield, improved mantle, or immune to magical weapons. The third spell usually is dispell magic or true seeing.
Cast Secret Word/Ruby Ray of Reversal first to remove his Spell Protection like Spell Trap or Spell Turning, then cast Breach to remove his combat protection. Then attack. When his
second Trigger or Contingency activates, repeat accordingly. If he casts Mislead in his Trigger or Contingency, counter it with True Sight first before casting Secret Word and Breach.
Against Dragons(60% magic resistance), and other mightlys with high magic resistance, casts Magic Resistance, then Lower Resistance, follow by Breach, Doom, and thereafter, deadly spells.
Good defensive spells are:
Illusions
Mislead, Mass Invisibility, Improved Invisibility
Spell Protections
Spell Deflection/Turning/Trap
Protection from Magic Energy/Elements/Energy
Spell Immunities (for liches)
Set to Abjuration/Conjuration/Divination/Necromancy
Chaotic Command, Death Ward, Remove Fear/Paralysis, and Dispell Magic, to counter Symbols of Fear, Stun, Death and Confusion .
- UserUnfriendly
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you need to read xyx's spell guide...lost link, but its in gamebanshee links.
all spell protections are useless...none of them wills top inc cloud, delay blast fireball, etc. so a sorc who knows his spells will not bother with anything but
dispell magic, for party chaos effects
remove magic, for when the sorc gets to lv 20 or so, for liches
breach--wont work on liches, they are immune to lv 6 and below...
khelbens warding whip, to break ai scripts...works sometimes...
defensively,
spell immmunity
mislead
mass invisibility....
remove and dispell magic are the only spells that can reliably remove lich protections at high levels, but better to blast away with delay blast fireballs or inc cloud. this is the only method of interrupting lich spell cast, but will not prevent chain contingency scripted by lich...
a good sorc loaded with area effect spells and spell immunity andmislead is invulnerable to magic...cast spell immunity divination and you are completely invulnerable to spells like magic missile, domination, even spell breakers and even against liches, since you cant be targetted with spell if invisible, and spell immunity divinaiton will prevent true sight...
even creatures who can target invisible will resort to meelee...
remove and dispell work regarless of lich immunity...but only when you get to high levels does it become reliable,
khelbens warding whip can interrupt the scripts of many spell casting creatures, like liches, as they go into "raise shields mode, and will stnad there until you bash it...
oh yeah, storm of vengence will disrupt spell casting for just about all mages, since its like getting hit continuously with low level foa for 3 rounds...
you know, i so rarely bother with shield breakers, its pathetic...
read xyxs guide, and past posts on spells and how to bypass most of them...
all spell protections are useless...none of them wills top inc cloud, delay blast fireball, etc. so a sorc who knows his spells will not bother with anything but
dispell magic, for party chaos effects
remove magic, for when the sorc gets to lv 20 or so, for liches
breach--wont work on liches, they are immune to lv 6 and below...
khelbens warding whip, to break ai scripts...works sometimes...
defensively,
spell immmunity
mislead
mass invisibility....
remove and dispell magic are the only spells that can reliably remove lich protections at high levels, but better to blast away with delay blast fireballs or inc cloud. this is the only method of interrupting lich spell cast, but will not prevent chain contingency scripted by lich...
a good sorc loaded with area effect spells and spell immunity andmislead is invulnerable to magic...cast spell immunity divination and you are completely invulnerable to spells like magic missile, domination, even spell breakers and even against liches, since you cant be targetted with spell if invisible, and spell immunity divinaiton will prevent true sight...
even creatures who can target invisible will resort to meelee...
remove and dispell work regarless of lich immunity...but only when you get to high levels does it become reliable,
khelbens warding whip can interrupt the scripts of many spell casting creatures, like liches, as they go into "raise shields mode, and will stnad there until you bash it...
oh yeah, storm of vengence will disrupt spell casting for just about all mages, since its like getting hit continuously with low level foa for 3 rounds...
you know, i so rarely bother with shield breakers, its pathetic...
read xyxs guide, and past posts on spells and how to bypass most of them...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- decadurabolin
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Yeah I read. The link is here
http://groups.yahoo.com/group/BG2/files/SR/BG2SR.htm
Thanx for the enlightenment. I am level 13/19 Kensai Mage now, but most liches are level 27 or so.
So my dispel magic is still weak against them.
http://groups.yahoo.com/group/BG2/files/SR/BG2SR.htm
Thanx for the enlightenment. I am level 13/19 Kensai Mage now, but most liches are level 27 or so.
So my dispel magic is still weak against them.
- gnomethingy
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Death fog! Hurts liches, passes goi
But heres a good one when used right though RARELY used
and dont laugh
Prismatic spray!!
High casting time.
But simply direct it so the yellow ray strikes and it will do 80 dmg, save vs spells for half, this is the same amount of dmg as the average abhi dalzims does from a 20th lvl caster albeit at a single foe, -1 casting time however and being a 7th lvl spells and not a 8th lvl spell... it can be cast much sooner and with greater average effect to a single target than abhi dhalzims at the lvl you receive it
It is also a radius spell and can bypass spell protections
But heres a good one when used right though RARELY used
and dont laugh
Prismatic spray!!
High casting time.
But simply direct it so the yellow ray strikes and it will do 80 dmg, save vs spells for half, this is the same amount of dmg as the average abhi dalzims does from a 20th lvl caster albeit at a single foe, -1 casting time however and being a 7th lvl spells and not a 8th lvl spell... it can be cast much sooner and with greater average effect to a single target than abhi dhalzims at the lvl you receive it
It is also a radius spell and can bypass spell protections
-->Instert cool sig here<--
Thats why a bard is so good. Remove magic from a bard will take down all hostile magic, provided you are high enough level of course. But since the bard can get to level 40 and no enemy spellcasters are higher than level 30 you never fail.
Battle with melissan when all those whatever they are cast prot from magical weapons... one remove magic and it is all gone.
Battle with melissan when all those whatever they are cast prot from magical weapons... one remove magic and it is all gone.
You can't handle the truth!
I must disagree, Khelbens warding whip can be cast by say 3 casters(Avg) and do 3 spell protections, then they can buff the fighters or buff self, basicly it leaves them open to do more casting, it is also it's one of the first spells that work against kangaxx. Say the lich does the stone skin, PFE, and PFF your 3 casters dispell them, then(Because he'll kill him self anyway) you cast mislead and Back stab him, if it fails, he still can't raise any defenses unles he uses a trigger or Conting, PCIR.
- UserUnfriendly
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yeah, my sorc uses khelbens typically when facing a major spell caster...
it doesnt always reliably break the ai script, some monsters, like the city gate lich will jsut stand there and try to re raise spell protections, but those monsters it dont work on, like dragons are vulnerable to spook...best spell ever!!!!
hmmmm...pris spray???
gnome, have you lost loot due to petrification ray??
I have and swore off pris spray forever...
oh yeah, khelbens in a chain contingency with breach or remove magic will keep most, including monkey boy, from reraising stone skin and prot from magic weapons...
bruce, try inquisitor...if you pack a fighter heavy party, a 10th level inquisitor!!!! will cast dispell at lv 20!!!! which is where all spells are capped in tob!!!! keldy is invaluable...he casts dispell at twice his level!!! annoying his dispell will remove your protections, treat like fireball, keep spell enhanced fighters outa range...
hmm...does anybody know if the spell cap at 20th level applys to inquisitor dispell???or will he actually get better as you level up????
hmmm...bun bun ver 4....
it doesnt always reliably break the ai script, some monsters, like the city gate lich will jsut stand there and try to re raise spell protections, but those monsters it dont work on, like dragons are vulnerable to spook...best spell ever!!!!
hmmmm...pris spray???
gnome, have you lost loot due to petrification ray??
I have and swore off pris spray forever...
oh yeah, khelbens in a chain contingency with breach or remove magic will keep most, including monkey boy, from reraising stone skin and prot from magic weapons...
bruce, try inquisitor...if you pack a fighter heavy party, a 10th level inquisitor!!!! will cast dispell at lv 20!!!! which is where all spells are capped in tob!!!! keldy is invaluable...he casts dispell at twice his level!!! annoying his dispell will remove your protections, treat like fireball, keep spell enhanced fighters outa range...
hmm...does anybody know if the spell cap at 20th level applys to inquisitor dispell???or will he actually get better as you level up????
hmmm...bun bun ver 4....
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- UserUnfriendly
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gnome, are you sure death fog hurts liches???lich immunity.....
dispell is the only spell below 7th I am aware of that hurts liches...and melf of course...
inc cloud will ALWAYS disrupt lich spell casting except for chains and triggers, this is a great way to keep them from flinging timestop and abu dahzim at you...
dispell is the only spell below 7th I am aware of that hurts liches...and melf of course...
inc cloud will ALWAYS disrupt lich spell casting except for chains and triggers, this is a great way to keep them from flinging timestop and abu dahzim at you...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
I have played a party like that. Infact my first run through ToB was a fighter ónly party with me as a fighter/thief and Keldorn was in that party and was very useful. I am unsure if he improves beyond level 20 but by then his casting level is level 40 so it is no problem. I know that dispel and remove are not capped at 20 and I believe the actual level is counted since they are probably not implemented the way other spells are... probably just a simple check with your level vs other peoples levels,Originally posted by UserUnfriendly
yeah, my sorc uses khelbens typically when facing a major spell caster...
it doesnt always reliably break the ai script, some monsters, like the city gate lich will jsut stand there and try to re raise spell protections, but those monsters it dont work on, like dragons are vulnerable to spook...best spell ever!!!!
hmmmm...pris spray???
gnome, have you lost loot due to petrification ray??
I have and swore off pris spray forever...
oh yeah, khelbens in a chain contingency with breach or remove magic will keep most, including monkey boy, from reraising stone skin and prot from magic weapons...
bruce, try inquisitor...if you pack a fighter heavy party, a 10th level inquisitor!!!! will cast dispell at lv 20!!!! which is where all spells are capped in tob!!!! keldy is invaluable...he casts dispell at twice his level!!! annoying his dispell will remove your protections, treat like fireball, keep spell enhanced fighters outa range...
hmm...does anybody know if the spell cap at 20th level applys to inquisitor dispell???or will he actually get better as you level up????
hmmm...bun bun ver 4....
Remove magic is better however and that is why I like bards.
You can't handle the truth!
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whoo hooo!!!!
dispell and remove are not so capped...
wowsa...
bun bun version 4,
now with better looking avatar, (mage female elven)
keldy dispell, for those really tough battles, and more greater deathblows...
nah..too mcuh, might give immie(???!!!) keldy dispell later, for fun...
yep, i agree about dispell, most fights where I bothe rwith buffs they go out with chaotic commands and mass invisibility...
remove magic is one of best spells in game, too bad if you cast on aa chaos character they turn hostile, why i use dispell quite often...remove can be bad if you have only that to take care of dominated npcs...
dispell and remove are not so capped...
wowsa...
bun bun version 4,
now with better looking avatar, (mage female elven)
keldy dispell, for those really tough battles, and more greater deathblows...
nah..too mcuh, might give immie(???!!!) keldy dispell later, for fun...
yep, i agree about dispell, most fights where I bothe rwith buffs they go out with chaotic commands and mass invisibility...
remove magic is one of best spells in game, too bad if you cast on aa chaos character they turn hostile, why i use dispell quite often...remove can be bad if you have only that to take care of dominated npcs...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- gnomethingy
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Death fog hurts liches.. oh ya
Many people use death fog against shangrilar as I beleive liches are immune to 1st to 5th lvl spells which makes death fog the first cloud type spell that hurts em
Prismatic spray shouldnt give you petrification troubles once you have a bit of practise.. only use it against single enemies and direct it so only the yellow ray strikes
Many people use death fog against shangrilar as I beleive liches are immune to 1st to 5th lvl spells which makes death fog the first cloud type spell that hurts em
Prismatic spray shouldnt give you petrification troubles once you have a bit of practise.. only use it against single enemies and direct it so only the yellow ray strikes
-->Instert cool sig here<--