Intresting tidbit about experience
- Troll Slayer
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Intresting tidbit about experience
I was creating an amulet that gave a bonus to experience based upon your wisdom (based on the idea from Planscape Torment) and was testing it last night in Irenicus Dungeon. I found that the lighting mephits are actually worth 453 experience not the 420 that pops up on the screen when you kill them. Makes me wonder if other monsters in the game are worth more or less then what we all throught. My game setting was on normal, so I am sure that I wasnt getting more becasue of that.
Best to remain silent and thought a fool, then to open ones mouth and remove all doubt
- Troll Slayer
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- Troll Slayer
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- Joined: Mon Jul 30, 2001 10:00 pm
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- UserUnfriendly
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hey people, this looks like th perfect place to post new exploit....
have aerie or jahiera...(sniff, had to toss jahiera out of party, playing with both sola and tashia...sniff sniff, she is been in every party in the game...sniff....bwaaaaa....)
drink potion of insight, freely available in every stinking temple, this will raise their wisdom to 18,,,, and then cast wonderous recall...after many experiments with potion of insight, and using wish spell rest, found out it like only adds a couple of slots in lv 2 and 3 orso, hardly worth doing, but now, if it adds xp to aerie or jahirea, cool!!!
after drinking potion, you get one extra slot in 3 and one in 2, I think, in most cases, so fill slot with spell, cast wonerous recall, spell slot is filled, then go battle soemthing nasty. the extra spell is handy, and gives you nice feeling of extra security, and aerie gets more xp!!!
not a tasty exploit, but will keep munchies away...

have aerie or jahiera...(sniff, had to toss jahiera out of party, playing with both sola and tashia...sniff sniff, she is been in every party in the game...sniff....bwaaaaa....)
drink potion of insight, freely available in every stinking temple, this will raise their wisdom to 18,,,, and then cast wonderous recall...after many experiments with potion of insight, and using wish spell rest, found out it like only adds a couple of slots in lv 2 and 3 orso, hardly worth doing, but now, if it adds xp to aerie or jahirea, cool!!!
after drinking potion, you get one extra slot in 3 and one in 2, I think, in most cases, so fill slot with spell, cast wonerous recall, spell slot is filled, then go battle soemthing nasty. the extra spell is handy, and gives you nice feeling of extra security, and aerie gets more xp!!!
not a tasty exploit, but will keep munchies away...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
Nah, what extra spells would you use on 1st 2nd or 3rd level that are useful for battles? That one more slow posion to go with your other 9 because all 2nd level spells suck? Another cure light wounds in case you desperatly need 8 more hit points?
Clerics shine when your marathoning, going through the game with as little rest as possible. But in battle, not so sexy except for some of their high level spells (and a few low ones, like animate dead, skeleton warriors are one of the most useful summons and you get them so soon!)
Clerics shine when your marathoning, going through the game with as little rest as possible. But in battle, not so sexy except for some of their high level spells (and a few low ones, like animate dead, skeleton warriors are one of the most useful summons and you get them so soon!)
- gnomethingy
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great lvl 1 cleric spells:
-Armor of Faith and Sanctuary a lot of extra protection from AoF (since the effects ads up when u cast multiple AoF like Blur right)
and Sanctuary is just great in combination of Turn Undeath and Blade Barrier, (kill everyone in sight without getting hurt)
great lvl 2 spells:
- hold person (always nice)
- draw upon Holy might (+ 4 on your Dex,Str. en Con.)
- and barkskin a nice spell to protect your weaker mages (wich have not much protection)
lvl 3 spells:
- Holy Smight nice dammage to all the bad people
- Animate Death u get is so early and Skeleton Warriors rock!
- and ofcourse disspel Magic maybe the best overall spell in the whole game
-Armor of Faith and Sanctuary a lot of extra protection from AoF (since the effects ads up when u cast multiple AoF like Blur right)
and Sanctuary is just great in combination of Turn Undeath and Blade Barrier, (kill everyone in sight without getting hurt)
great lvl 2 spells:
- hold person (always nice)
- draw upon Holy might (+ 4 on your Dex,Str. en Con.)
- and barkskin a nice spell to protect your weaker mages (wich have not much protection)
lvl 3 spells:
- Holy Smight nice dammage to all the bad people
- Animate Death u get is so early and Skeleton Warriors rock!
- and ofcourse disspel Magic maybe the best overall spell in the whole game
@TheDude: I would agree on most of the spells you posted here, but I find that most creatures save vs. hold person and that dispel magic will only come in handy when you're of high enough level (since its success is based on the level of the effects you're trying to dispel and the level of your caster IIRC).
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Quite right, except....Originally posted by TheDude
great lvl 1 cleric spells:
-Armor of Faith and Sanctuary a lot of extra protection from AoF (since the effects ads up when u cast multiple AoF like Blur right)
and Sanctuary is just great in combination of Turn Undeath and Blade Barrier, (kill everyone in sight without getting hurt)
great lvl 2 spells:
- hold person (always nice)
- draw upon Holy might (+ 4 on your Dex,Str. en Con.)
- and barkskin a nice spell to protect your weaker mages (wich have not much protection)
lvl 3 spells:
- Holy Smight nice dammage to all the bad people
- Animate Death u get is so early and Skeleton Warriors rock!
- and ofcourse disspel Magic maybe the best overall spell in the whole game
Level 2
At most ill carry 2 sanctuary's and maybe one or 2 dooms. That leaves lots of room for.......well Cure light wounds I guess.
A single Draw Upon Holy might. Barkskin worthless to armour wearing clerics and Stoneskin using Mages. Only the weak enemies fail their saves v hold person and who cares if those are held?
Level 3
You finally get some decent spells here, but Holy Smight isnt one of them. Hurts evil NPCs as well. Animate dead I adore, and I love dispel. I also carry a zone of sweet air and one or 2 detect invisibilities at this level. THere are some others with utility that I cant think of off the top of my head.
Anyways, all in all, level 1 and 2 are terribly weak on cleric spells. Especially considering the obscene amount of spell slots you have. But cure light wounds really isnt so bad. 10 cure light wounds heals 80 hit points inbetween battles. Not great I guess, but its 80 hit points, and like I said before, what else would you use it for?
- Troll Slayer
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cleric lvl 1: doom, doom, doom, a few blessings (about 3-4 for whole party), and maybe cure light. doom is very useful, its -2 to everything after all (THAC0, DMG, saves), no save against it (does not stack tho). 1-2 remove fear, and a sanctuary or 2. maybe command, dunno if its useful.
lvl2: tons of chant, i want one for almost every stinkin fight. its great, even tho it takes long. DUHM for Ano or other fighting clerics, maybe silence? only sucky spells avail for druids
.
lvl3: animate dead, miscast magic, dispel magic, 1-2 cure disease for party, and a few summon insects. cure medium to fill up.
i never have problems using my lvl3 or lvl1 slots (and 2 with cleric), but i would trade the lvl2 druid spells for almost anything.
lvl2: tons of chant, i want one for almost every stinkin fight. its great, even tho it takes long. DUHM for Ano or other fighting clerics, maybe silence? only sucky spells avail for druids
lvl3: animate dead, miscast magic, dispel magic, 1-2 cure disease for party, and a few summon insects. cure medium to fill up.
i never have problems using my lvl3 or lvl1 slots (and 2 with cleric), but i would trade the lvl2 druid spells for almost anything.
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Remove Fear has an enormous @$$-saving per buck, so to speak. Plenty of fear caused by various creatures, and a panicked party member often ends up dead.
Armor of Faith is also half-decent for Rangers and Paladins.
Armor of Faith is also half-decent for Rangers and Paladins.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- gnomethingy
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