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Durlags Tower Lower Levels

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David Coath
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Durlags Tower Lower Levels

Post by David Coath »

Dear All

I am in the Tales of the Sword Coast and have defeated the dwarves in Durlags Tower.

I have gone down into the area down through the chamber but I cannot open the doors ????

Who has the things to open these doors.

Because I cannot get into these areas I imagine that they hold all the treasure in the world.

Please help with your suggestions

David and Alex
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Baldursgate Fan
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Post by Baldursgate Fan »

Hi David (and Alex),

I hope you have not killed the dwarves before solving their riddles? I am not sure if the walkthru will answer your question. I am assuming you are at level 2?

Spoilers:

It's been a long time since I have touched BG1, so I will cut and paste from Dan Simpson's walkthru:
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"Level 2

Underground (AR 0511): There is a fireball trap just past the door
here. Lots of treasures here (magic arrows, money and others) and
too numerous to give coordinates of each of them so be thorough.
Go South and West until you reach the 4 Dwarf Warders near
(x 2010 y 1150). Talk to each of them. They all have a little
riddle for you to solve, and they aren't all that difficult, if you
know what you are doing. There are also quite a large number of
trapped chests with various assortments of goodies here (like Magic
Arrows, and Spells and such). There is also a lot of hidden doors
on this Level so keep your Thief's Detect Trap Skill on at all
times.

The Four Dwarven Warders Puzzle:
As you complete each puzzle (you'll know when you do),
you can go back to the Warder, and talk to the one that asked
the riddle you've just finished. He'll then disappear and
you'll get 2000 exp (you'll get 2000 exp for each riddle you
complete).

Drop down to the library (x 250 y 1500), and read all of the
books. After that is done, you will hear a click. Go into
the room across the hall to see Durlag's Pride (Sword) at
(x 1004 y 1417) being raised in Glory (or something like
that).

Wander over to the treasury, fight off its Skeletal Guardians
(x 1660 y 2100) and search the piles for a Big Blue Gem
(called a Glittering Beljuril Gemstone) and an Oddly Shaped
Key. There are some other treasures here, like a Small
Shield +1. Now go south west into the bed chamber, and open
up the chest at (x 1409 y 2260), which had been locked. Open
the thing up and take the Switch for an Engine and whatever
treasures that you want.

Now go into the little closet (x 930 y 2200), and pick up the
Grapes, and any other treasures you want (Note: don't forget
that other chest in the bedchamber! see Second Level Treasures
below for what's inside).

Go up a little ways into a room with a giant machine
(x 2095 y 1525), and go up the ramp on its side, and on the
wall use your new switch. Now go up into the next room, and
use the Giant Wine Press (x 2869 y 1450) to make and fill a
bottle of Magic Wine (don't drink it).

Run up to well... another library (x 3400 y 850) and fight
your way through the Greater Dopplegangers. On one of the
shelves you will find a Mallet Head.

Go back to the 4 Dwarf Warders, and in a barrel just
to the south west of them (x 1530 y 1235) you will find
the Mallet Handle. Go up to the forge room (x 1628 y 222)
and use the Anvil there to repair the Mallet. Now head
south and west to get to the Gong Room (x 403 y 1096).
Click on the Gong.

Go back and talk to the Dwarves, they will attack you,
and you must kill them. Search their bodies to get a
Rune Stone to go to the next level.

Use the Elevator thing to go to Level 3.

Level 3 Underground (AR 0512): This level is my least favorite of the whole
Tower. Ugh. Lots of treasures here (magic arrows, money and
others) and too numerous to give coordinates of each of them so
be thorough. There is also a lot of hidden doors on this Level
so keep your Thief's Detect Trap Skill on at all times. Go
Southwest into the room with all the weird Gargoyle Statues,
and two of them are Clickable. By all means, click them (x 952
y 1287) and (x 1075 y 1404).

Now go back to the center, and from there go south and east
into the bedroom, and take the Runes at (x 1675 y 1300),
(x 1820 y 1080) and (x 1925 y 1170). This causes Durlag to
appear, he mutters some craziness, then turns into a Greater
Doppleganger that you must destroy.

Now go back out, and back to the Center. Now the North West
door is open. Go up that way and whack the Sparring Dummies.
When you do, Durlag appears again, and makes even less sense
this time. Again he turns into a Greater Doppleganger.

Return to the Center again, and this time we can go North-East
and into the Throne Room. Go up and take the Helmet by the
Throne (x 2100 y 540), and again Durlag will appear. This
time, however, he explodes into three seperate Greater
Dopplegangers, and this battle is quite fun. Ugh."

Welcome to GameBanshee.
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David Coath
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Post by David Coath »

:D Dear Baldurs gate Fan

Thanks for this

We will give it a go and let you know how we go

Yours

David and Alex
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Stilgar
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Post by Stilgar »

Dear David & Alex,
Good luck on you're journey into Durlag's Tower.
A lot of good loot inside!
I hope you brought a thief, and i hope he/she has more then 60 on detect traps.

Good luck!
I do not have the touch, nor do I have the power.
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Mini Me
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Post by Mini Me »

be careful, when you take the runes out of the chests, they set off a fireball trap, and if i remember rightly it cant be disarmed. Keep mages out of the room and loot with a fighter

GL with durlag's tower, I loved it :D

Mini
'My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!'-Wanev
Have you ever heard any more inspiring or logical words? I sure haven't.
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David Coath
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Post by David Coath »

:cool:

Thanks for all the help

Alex and I have managed to get through a few more bits.

The dwarves with the flaming swords are nasty

We are going to escape and come back when our thief is more reliable.

Thanks

David and Alex
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Stilgar
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Post by Stilgar »

Originally posted by David Coath
:cool:

Thanks for all the help

Alex and I have managed to get through a few more bits.

The dwarves with the flaming swords are nasty

We are going to escape and come back when our thief is more reliable.

Thanks

David and Alex
Make sure you're thief has a nice backstabbing weapon. That realy comes in handy at certain levels.
Also if you have a mage, memorize haste!
I do not have the touch, nor do I have the power.
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Post by Aragorn Returns »

i would have made my own post but my question is similar to his.

k, after you're all the way done with level three, and you get to the fake staircase that's trapped, there is a door directly to the south. but it won't open. it has been a very long time since i played BG1, i beat it as soon as it came out. i think this is where i went wrong. there is a trapped and locked chest over to the east a bit with a bunch of dwarves, if you get in the chest the dwarves should attack you, IIRC this is also supposed to allow the door to the south to open, but instead of just opening the chest i force attacked the dwarves as to make the battle a little easier and fight them one at a time, i saved after i beat them so i can't reload. i undid the chest and took the stuff, but the door simply won't open. i hope maybe i missed a switch somewhere, but if i really did screw it up by force attacking the dwarves can someone tell me how to cheat the door open or something?
pleeeeeeeeeeeeeeeeeease help.
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Stilgar
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Post by Stilgar »

I remember forcing an attack, and taking the secret door.
I'm not sure, sorry can't help you here.
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Post by Stilgar »

I sounds to simple, but have you tried lockpicking?
I do not have the touch, nor do I have the power.
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Post by Locke Da'averan »

IIRC the door is unpickable... i too was stuck with it, it's been awhile since i've played DT but i too forced the attack on the dwarves, there is, again IIRC a key somewhere that should allow an access to the next level... have you checked everywhere/went through all the rooms (like the one wiht the phoenix guards?)
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Post by Stilgar »

That's it, :D :D :D
Now I remember

the door opens when you clean out the four rooms at the bottem (left of the secret door).

1 with ice creatures
1 with slime creatures (he's tough, you have to kill him with fire or else he splits himself in 2)
1 with phoenix guards
1 with creatures I don't remember (I believe they are invisible)

Once all 4 rooms are cleared, you can enter the secret door to the chessboard! (make a save before you enter the door)

Good luck!
I do not have the touch, nor do I have the power.
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Post by Mini Me »

1 with creatures I don't remember (I believe they are invisible)


This is the air aspect and invisible stalkers. Mildly difficult, just kill the air aspect he does the job if you want to get on with it.
'My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!'-Wanev
Have you ever heard any more inspiring or logical words? I sure haven't.
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Post by Stilgar »

Originally posted by Mini Me


This is the air aspect and invisible stalkers. Mildly difficult, just kill the air aspect he does the job if you want to get on with it.
Sounds logical, the BG elements: fire,slime,cold,air (you'll find these in BG2 too)

BTW Minime, like the signature :D
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Post by Stilgar »

Originally posted by UncleScratchy
Okay this is getting confusing. I think Aragorn is talking about the set of stairs that leads to the room that shoots the flame ball out every few seconds - not the door to the chessboard.
k.
Their is a false staircase next to to the secret door to the chessboard. And there are also 4dwarfen battle horrors.
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Mini Me
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Post by Mini Me »

Thx Stilgar =)
'My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!'-Wanev
Have you ever heard any more inspiring or logical words? I sure haven't.
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Post by Azmodan »

Thank Heavens! :)

im SO glad im not the only one stuck there! (the door by the false stairs)... *feeling less stupid now*..
Well i have tried everything you suggested here, and looked in some walkthroughs, but i STILL can't open the blasted door. I can't open the chest in the dwarven doom guard room either, so i guess i'll have to force myself upon them :D

Never the less im STUCK STUCK STUCK!... maby it's a bug, at least i thought so, and therefor i downloaded the newest patch at BG's official homepage. but it didn't work. (and yes i restarted the computer, so don't get smart about women and computers *LOL*).

Have one of you figured out what to be done?!.

And just to eliminate every doubt, as of where in the game i mean, it's the same level as the dummy's you have to shoot to open a door!

I really hope you can help me... I useually use the walkthrough here at GameBanshee, but for some reason there are NO walkthrough for the other levels in Dulags tower... (Why is that?).
* Dail u-... chyn ... U-danno i failad a thi; an uben tannatha le failad.*

* Stupid ring, Stupid quest, Stupid fellowship *
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Post by Sojourner »

Are you speaking of the door near the false stairs? You should be able to open it once you have the Level 2 Exit Wardstone in your inventory.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Azmodan »

can you...

remember what wardstone it is!?.. i have bought the ones from the merchant in (Ulgorths beard??). and the one from Ike (the hyped tour guide).. plus i have found some in the drawers of the bedroom (on same level), and the 2 in the trapped cauldrons...
Are there a ward stone in the chest (that i can not open) in the Dwarven doom guard room?!
* Dail u-... chyn ... U-danno i failad a thi; an uben tannatha le failad.*

* Stupid ring, Stupid quest, Stupid fellowship *
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Post by Sojourner »

It's the wardstone that has "Level 2 Exit Wardstone" in its description. ;) You find it inside a trapped statue, in a little room not far from the area with the teleport symbols on the floor.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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