Please note that new user registrations disabled at this time.

Cant anyone make a mod where...

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
GNGSpam
Posts: 249
Joined: Thu Dec 06, 2001 11:00 pm
Location: Oxford
Contact:

Cant anyone make a mod where...

Post by GNGSpam »

you start off in Waukeens Promenade. I saw someone "shortened" the intro part (the pain will only be passing...you should survive the process...Ironically enough in their attempt to be funny they made it almost as long =/) and was thinking

If you can do that, might it not be possible to just have your new game start in Waukeens Promenade with all the important equipment found in the dungeoun, Minsc, Jaheria, and roughly the experince youd have earned in the dungeoun.

I mean lets all be honest, that is the most BORING part of the whole game. No one likes doing it but you HAVE to do it every game. This way you skip it! You can go anyway you want. Release Jaheria and Minsc if you want or keep on, etc

People who solo might not like this (prefering to keep all the experince rather then have it divided between 3 people) but id love it and im sure others would too.

So how about it? Is it feasible (or something similar)?
User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Post by jcompton »

Here's how you clear the start dungeon lickety-split.

1. Enable cheat keys (Put Debug Mode=1 in baldur.ini)

1a. Optionally, use the Karzak's Shorter Introduction Cutscene scripts (usually at Baldurdash which I believe is down right now...)

2. Start the game.

3. When the cutscene is done, grab Minsc and/or Jaheira, if you want them.

4. Open the console with ctrl+space and type CLUAConsole:ExploreArea()

5. Use Ctrl+J to teleport your party to Irenicus' bedroom, and get the key (helps to have a thief here to disarm the traps!)

6. Ctrl+J to the portal and zap to the next map.

7. Grab Yoshimo if you want.

8. CLUAConsole:ExploreArea() again.

9. Ctrl+J to the exit.

10. Exit.


I got VERY GOOD at this process testing Kelsey. Took me about 2 minutes.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

or use the move to area command....

interestingly enough, immie came with me...
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Post by jcompton »

Originally posted by UserUnfriendly
or use the move to area command....

Yes, that is a little faster than grabbing the key, but I admit that I didn't feel like looking up the area for the second level of the start dungeon. :)

MoveToArea will take anybody who's selected with you.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
Post Reply