Specialize: Combat (he is made for battle)
Race: Nord (for resists)
Sign: Ritual (free heal and you can kill all the bad ghosts easily)
Main attributes: Strength and Intelligence
Major:
Armorer (free repair armor/weapons)
Alchemy (free potions)
Security (mainly for traps)
Medium Armor (good defence and flexibility)
Axe (seemed like an "outdoorsy" weapon; plus, nord has a bonus to it)
Minor:
Unarmored (just incase something happens)
Hand-to-Hand (just incase something happens)
Acrobatics (he has to be able to climb)
Marksman (very useful in most cases)
Athletics (when i made, i restircted silt strider use, so he must run fast)
i have been using him and he CAN survive on his own...just thought id share