trials of the luremaster: stuck, stuck stuck!
- Magus Noctem
- Posts: 16
- Joined: Tue May 14, 2002 11:30 pm
- Location: East Texas, aka, "Muggyland, USA"
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trials of the luremaster: stuck, stuck stuck!
After having defeated the foes in all four towers and obtaining the symbol of Helm and the four scrolls, I went to the chapel and took the book and placed the symbol onto the altar. At this point, a sound like a secret door opening can be heard, but nothing is visible. My party can't go anywhere but back out into the courtyard. The large gate that leads to the inner castle is still locked and cannot be forced, picked or opened with a "knock" spell. So, what is it I'm leaving out or not doing correctly? Is this a program glitch or just a missed step/overlooked feature?
- Magus Noctem
- Posts: 16
- Joined: Tue May 14, 2002 11:30 pm
- Location: East Texas, aka, "Muggyland, USA"
- Contact:
You must place the book on a pedastal/alter and the symbol in the dish IIRC.
The door is in the same room - not on the "east" wall but back towards the main entrance - it is in the wall of the raised alter (if you get my drift?).
The door is in the same room - not on the "east" wall but back towards the main entrance - it is in the wall of the raised alter (if you get my drift?).
"Greater love hath no man than this, that he lay down his pants for his friends."
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
- Magus Noctem
- Posts: 16
- Joined: Tue May 14, 2002 11:30 pm
- Location: East Texas, aka, "Muggyland, USA"
- Contact: