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A fun character???

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Dezarond the Red
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A fun character???

Post by Dezarond the Red »

I am starting a new game at my grandmas' house and what tro play a thief mage, but i cant were any cool thief armour with this, is there anyway to edit an item EASY so it can be worn and cast spells???
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genxooseven
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Post by genxooseven »

Here's a spellcaster's leather armor created by the guy who runs the BoK site. Download and unzip this into your override directory http://mysticsyn.tripod.com/Downloads/Nyrula01.zip.
Load up game and CLUA it into the game (NYRULA01).
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Post by dragon wench »

If you really want to do something like that you could use the CLUA Console to edit in the improved bladesinger chainmail. Although I don't generally use the CLUA, so you'll have to find out from somebody else what the code is for that particular item.
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genxooseven
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Post by genxooseven »

Sorry the link above doesn't work take this URL http://mysticsyn.tripod.com/. Armor's located in the mod section.
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Post by kopywrite »

QUOTE]If you really want to do something like that you could use the CLUA Console to edit in the improved bladesinger chainmail. Although I don't generally use the CLUA, so you'll have to find out from somebody else what the code is for that particular item.[/QUOTE]

...or drop it in with shadow keeper :)
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Dezarond the Red
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Post by Dezarond the Red »

How do you clua it in??? is that the debug thing, could you pllzzzz explain it to me, i feel sooo stupid!!! :mad:
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Kassaras
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Post by Kassaras »

To enable the console you go to your baldur.ini directory and under program options write "Debug Mode=1" without the quootation mark.
Then unde game options write "Cheats=1" again without the ".
Then when you start the game pause and then hit crtl+space.
That will open the console.
In the Reference thread at the top of the page you can find all the commands you need.
Hope that helped!
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Post by blueguy »

the 'cheats=1' part isnt necessary if youre just generating items, is it? i thought that part was for the unlimited life or something.... i only entered the debug part (i had some problems of my own concerning the Unseeing eye, i had to crumble down and cheat and ill never forgive myself)

so uhm, when u change the baldur.ini script, keep in mind it might not work if you but 'Debug=1' on the first line of the program options list, for some reason (for me, anyways) it wouldnt recognize it, but it worked when i tried putting it at the end of the program options list
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Dezarond the Red
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Post by Dezarond the Red »

Thx sooo much, i still cant figure that out tho, can you plz tell me the path i take to get to this program file, or an easier way to make or edit???a file thxx :D
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Post by Astafas »

Originally posted by Dezarond the Red
How do you clua it in??? is that the debug thing, could you pllzzzz explain it to me, i feel sooo stupid!!! :mad:
Get ShadowKeeper instead.
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blueguy
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Post by blueguy »

ok, step by step

... i hope youre using windows here, i dunno how to get to the find file in mac

click 'start' , then 'find' , then 'files or folders'

type in 'baldur.ini' and search for it

when you find it, open it up, and under the 'program otions' list, enter the line 'Debug=1' without the quote marks
ITS CASE SENSITIVE!!!! AND BE CAREFUL, NO SPACES BETWEEN THE EQUAL SIGN!!! bad things might happen if u enter this wrong, youre messing with a sensitive file

save the changes

open up bG2

start a game

once yer lookin at yer party, press and hold the control button, and hit the space bar. a text message box should come up. this is where u put in the CLUA.... then once u enter it, hit enter, (and crtl+space to close the text box)

voila! if youre problem is you dont know what to type in, i cant help you, i dont know the codes for stuff sorry
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blueguy
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Post by blueguy »

hehe! yes, you could also take wise advice from our resident Shadowkeeper sales manager, Astafas :D
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Dezarond the Red
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Post by Dezarond the Red »

I have shadowkeeper, how would i put it in the game using SK??? ;)
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Post by Yshania »

Originally posted by Dezarond the Red

I have shadowkeeper, how would i put it in the game using SK??? ;)
Using SK open the character from your save game, as opposed to character file, then equip the armour :) You will have to rename your edited save game when you exit SK.
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Post by Sabre »

Originally posted by blueguy
<snip> when you find it, open it up, and under the 'program otions' list, enter the line 'Debug=1' without the quote marks
ITS CASE SENSITIVE!!!! AND BE CAREFUL, NO SPACES BETWEEN THE EQUAL SIGN!!! bad things might happen if u enter this wrong, youre messing with a sensitive file <snip>
The actual line that you need to add in under [Program Options] is Debug Mode=1, not Debug=1

In the game, press CTRL + SPACE and type in the following: CLUAConsole:CreateItem("code") and press ENTER, the item will appear in the first available inventory slot of the party.

Here are a list of codes for armors that do not disable spells:
- Elven Chain Mail (AC 5) - chan12
- Elven Chain +1 (AC 4) - chan13
- Sylvan Chain +2 (AC 3) - chan14
- Bladesinger Chain +4 (AC 1) - chan16
- Aslyferund Elven Chain +5 (AC 0, Immune to normal weapons) - chan19
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Post by VonDondu »

Actually, I think it's "DebugMode=1" (no spaces). Maybe it doesn't make any difference, but that's the way I've always typed it.

Dezarond, if you don't want to cheat, you can have your character buy Bracers of Defense AC 3 at the Adventurer's Mart. You can combine them with a Cloak of Protection, Amulet of Protection, or Ring of Protection for better Armor Class, as well as a saving throw bonus. You can also buy the Robe of Vecna from one of the bonus merchants. It won't improve your Armor Class if you're wearing the bracers, but it has other great benefits (faster casting speed and 10% magic resistance). If necessary, you can steal a bunch of items at the other shops in Athkatla and fence them to raise the money. That's what I always do when I have a Thief and a Mage (or a Thief/Mage) in the party.

I recommend that you get some protection against missiles, as well. You can get the Boots of Avoidance and the Girdle of Piercing by doing two easy quests right after you get out of Irenicus's dungeon: the Circus Quest, and the quest that starts with the guy who was buried alive in the Graveyard District.
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Post by Ode to a Grasshopper »

Just out of curiousity, @Ysh, how does your famous Avenger dual-wield scimitars? AFAIK druids can only have * in 2-weapon style, and don't get many weapon proficiency points.

I know my archer technically shouldn't be able to wear elven chain and have ** in long swords, but I used SK to tamper with his proficiencies and gave him UAI so he could wear the elven chain. I have only moved his proficiencies around, not added any more than he would have otherwise, I don't abuse the UAI ability by making him use Carsomyr or anything and all the items he has can be used by archers aside from the elven chain (which is more in character for him, I could legitimately have had him wearing the white dragon scale but I wanted him wearing the Alysferund chain +5), so it's not too cheesy.
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