Sick of getting my BUTT kicked!!!!!
- The Gray Mouser
- Posts: 53
- Joined: Mon Feb 12, 2001 11:00 pm
- Location: Cimmeria (Wisconsin, USA)
- Contact:
Sick of getting my BUTT kicked!!!!!
As I read thru the comments and forums here day to day, I am truly impressed by the ability of all the "members". I only get about 3 real hours of playing a week, and I just finished the Planer sphere stronghold. Everything was a piece of cake until I had to get the demon heart. They were truly very rude to me, and I always lost 2 or more party members per encounter. I believe my total tries finally ended at 9. UNREAL! With all of the battles I see listed I am starting to think this will take me forever. What I want to know is what strategies seem to work the best in an average encounter? I just usually use haste and then a protection from magic on my main.
"Blind. Like one when sleep comes over in a swoon; I stumbled in the darkness, and went down"
I use a lot of summoned critters for big encounters. Fire elementals from Jaheira are great, as are the better animal and monster summoning spells. Even the summon undead spells are not bad. Between several casters you can have a goodly amount of these spells per day.
Other nice things are to mem mage type spells that breach magic protections. There are several....just some are breach magic, pierce magic, oracle, secret word, etc.
This is just a few things I do to make big encounters a bit easier.
Other nice things are to mem mage type spells that breach magic protections. There are several....just some are breach magic, pierce magic, oracle, secret word, etc.
This is just a few things I do to make big encounters a bit easier.
for the demon heart quest, protection from evil will help tremendously, and if you go directly to the left, you can just trigger one demon and a few helpers, which is a fairly easy fight with a couple good tanks in yoru party
I would be a serial killer if i didn't have such a strong distaste for manual labor
- The Gray Mouser
- Posts: 53
- Joined: Mon Feb 12, 2001 11:00 pm
- Location: Cimmeria (Wisconsin, USA)
- Contact:
That was my problem before. I just went up instead of to the left. Got whooped by TWO demons. When I finally figured it out, I went to the left and finally got out of it. Then I killed the other one with no problem? Whenever I try to cast Summon Elementals they just stand there and don't do anything. What the heck?
"Blind. Like one when sleep comes over in a swoon; I stumbled in the darkness, and went down"
I usually dont summon elementals with my mages....just because of that. I usually summon elementals with my clerics, and summon monsters with my mages.
Also another great spell is insect plague to interrupt enemy spellcasters. I have gotten my butt kicked before, and went back and cast that spell and won without even taking damage lots of times.
Also another great spell is insect plague to interrupt enemy spellcasters. I have gotten my butt kicked before, and went back and cast that spell and won without even taking damage lots of times.
- The Gray Mouser
- Posts: 53
- Joined: Mon Feb 12, 2001 11:00 pm
- Location: Cimmeria (Wisconsin, USA)
- Contact:
The demons in the planar sphere quest cannot hit elementals..except for the demon lord...i usually leave him alone and kill one of the others with 2 fire elementals (jahaira summons them so i dont have to do a battle wills). Elementals are immune to normal weapons and the regular demons attack is considered as such. use them to kill one and you have a demon heart.
Something I try to do is limit the area for fighting. I place my tanks just inside a doorway or other narrow area and limit the number of enemies that can get at me. Meanwhile, throw fireballs and other bits of goodness over their heads to weaken the next wave(s).
If there are spellcasters back there, it gets tougher however, so make sure the front line is well protected first.
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There's nothing I like better than the sound of the bagpipes... unless its the sound of a chicken being strangled.
If there are spellcasters back there, it gets tougher however, so make sure the front line is well protected first.
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There's nothing I like better than the sound of the bagpipes... unless its the sound of a chicken being strangled.
"There's nothing I like better than the sound of the banjo. Unless its the sound of a chicken being strangled."
No strategies work there. Protection form Evil is useful as it is anywhere else but it does not help: the demons aren't summoned, therefore, they aren't forced to ignore you if you are protected form evil. Summon elementals, etc., is good but your level isn't probably enough high to use it efficiently.
Your Enemy No. 1 is the Hold spell cast by the demons. As long as you aren't held you can hack the demons down first then concentrate to their squaddra of mephits and so on. But all demons cast Hold repeatedly there and the squaddras attack held guys preferably.
I suggest to catch Arbane's Sword (permanent free action) and memorize as much Free Actions as possible. Cast Free Action on your gorillas, kill the demon first, then kill the accompanying monsters sooner than they kill some of your guys that happens to fail their save vs. Hold. Also, Jerrods Mace helps. Also, do not forget that you need at least +2 weapons.
Your Enemy No. 1 is the Hold spell cast by the demons. As long as you aren't held you can hack the demons down first then concentrate to their squaddra of mephits and so on. But all demons cast Hold repeatedly there and the squaddras attack held guys preferably.
I suggest to catch Arbane's Sword (permanent free action) and memorize as much Free Actions as possible. Cast Free Action on your gorillas, kill the demon first, then kill the accompanying monsters sooner than they kill some of your guys that happens to fail their save vs. Hold. Also, Jerrods Mace helps. Also, do not forget that you need at least +2 weapons.
Something I did early on was concentrate too much on offense. A couple of fireballs and hack em down!
This approach doesn't work very well after a while and I found that a little defensive spell casting and potions beforehand vastly improved my chances in most battles.
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"Pain heals,
chicks dig scars,
glory lasts forever."
This approach doesn't work very well after a while and I found that a little defensive spell casting and potions beforehand vastly improved my chances in most battles.
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"Pain heals,
chicks dig scars,
glory lasts forever."
"There's nothing I like better than the sound of the banjo. Unless its the sound of a chicken being strangled."
Hey steve, if you are strong enough to get the carsomyr surely the puny demon wont be trouble. Skeleton at lever 12 i think become much stronger than the normal ones and they are my second favourite summoning monster next to aerial servants. aerial servants rules, just today one made 48 point damage on the red dragon, and i think they count as +4 weapons too.
Sigurd, Crazed Cleric of Talos, Servant of Evil.
- whitelight666
- Posts: 68
- Joined: Mon Feb 26, 2001 11:00 pm
- Location: wadena, USA
- Contact:
yah i love aerial servants, and the skel warriors at level 15 are in my humble opinion one of the best summoned creatures in the game. the nishruu/hakeashar are pretty cool too.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
-H.L. Mencken