Ranger9/Cleric - gets druid spells and tons of proficiencies.
Half-Orc Barbarian - Dual wields for pure damage.
Elf Sorceror - Wlf for the resists, sorc speaks for itself
Gnome illusionist - 19 int
Halfling Fighter/Thief - 19 dex + girdle of hill giant strength
Monk -
Ranger cleric duals blunt weapons or uses shield for tanking
Barb duals edged weapons
Fighter/thief uses halberd + 2h sword + Bows
All the important wepons covered
Practically a full class cleric and Druid
two full class mages
Plenty of thief abilities(If only it could be a Kensai/Bounty Hunter)
Ohh and a Monk
I've never had to rest except for exhuastion, even then I keep going a fair while
Life is not a right. It is a privilege granted to those who survive.