No way to get Yoshimo?
No way to get Yoshimo?
Me and my multiplayer partner for BG we're discussing the game and he came up with an interesting theory on how it might be possible to keep Yoshimo in ToB (seeing how there actually is an option to port him in)
His idea was to leave him in Athkatla before leaving for Brynlaw and basically forgetting about him till the end of SoA when you dispose of Irenicus. I'm not well versed in D&D rules but wouldn't that break his geas?
Has anyone tried this? Or am I just grasping straws here hehe.
His idea was to leave him in Athkatla before leaving for Brynlaw and basically forgetting about him till the end of SoA when you dispose of Irenicus. I'm not well versed in D&D rules but wouldn't that break his geas?
Has anyone tried this? Or am I just grasping straws here hehe.
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@Buck/fable: If you want me to remove the link, I can do that. I did look to see if this spoiler was on GB anywhere, but it wasn't. Full credit to Dan Simpson for his brill walkthrough, but I won't shed too many tears if you don't want the link there.
SPOILER
I'm not however sure if this continues through to ToB. Worth a try though, no?If you really want to keep Yoshi, have him in your party, then before you enter the Spellhold, go inside an inn (or any building), put him near the doorway and drop him from the party (and tell him to wait for you). Once you finished the whole Spellhold drama, head back to where you drop Yoshi off, as soon as you walk into the inn (or whatever building he is in), PAUSE the game and command your character to talk to him. When you talk to him, talk him back into the party. When the conversation ends and Yoshi is in your party, he will die from the geas. Just take him to a temple or resurrect him and he is as good as new.
@Buck/fable: If you want me to remove the link, I can do that. I did look to see if this spoiler was on GB anywhere, but it wasn't. Full credit to Dan Simpson for his brill walkthrough, but I won't shed too many tears if you don't want the link there.
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If you start a new game of Throne of Bhaal, you can create Yoshimo from the CLUAConsole and let him into your party. You'll have to beef him up and equip him to make him useful, of course.
I haven't tried doing this when going from an old game of SoA into a new game of ToB. If there's a problem with creating Yoshimo from the console in that case, then you can probably solve the problem by eliminating the global variables associated with Spellhold and Yoshimo's geas.
I haven't tried doing this when going from an old game of SoA into a new game of ToB. If there's a problem with creating Yoshimo from the console in that case, then you can probably solve the problem by eliminating the global variables associated with Spellhold and Yoshimo's geas.
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How can you have him in ToB? Whenever I've tried to summon him using the fate spirits, they say he's dead. And whenever I used the talking method as described by Kameleon, he dissappears inbetween the final battle with Irenicus and the start of ToB.Originally posted by jerubal
When you meet him again after spellhold he dies instantly. You're allowed him in ToB anyway. Most viable solution here is from Kameleon.
I prefer to go with the story and purify his heart.... For his betrayal was not his choice to make.
Also check this thread.
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Thing is Yoshimo doesn't actually die until you enter the Copper Coronet, upon returning from the Underdark.
This is due to his geas from Irenicus.
SO, if you don't ever even enter the CC after leaving the Underdark, finish SoA (hence killing Irenicus) his geas ought to be gone, right?
See what I'm getting at?
Me and my friend are playing through again at the moment and going to try it out, we're still finishing off all the sidequests in Athkatla and haven't left for Brynlaw yet. We'll see how this goes.
This is due to his geas from Irenicus.
SO, if you don't ever even enter the CC after leaving the Underdark, finish SoA (hence killing Irenicus) his geas ought to be gone, right?
See what I'm getting at?
Me and my friend are playing through again at the moment and going to try it out, we're still finishing off all the sidequests in Athkatla and haven't left for Brynlaw yet. We'll see how this goes.
Sorry to disappoint you Sebanis, but you will not be able to use the Fate Spirit to summon Yoshimo - even if he didn't die in SoA; because the dialogue is written that way.
I've done some editing that should allow you keep Yoshimo through the whole game - this includes through Spellhold. If anyone wants to test it for me - don't have time right now - then simply unzip the file and put it in the Override folder - this is best done before you enter Spellhold itself.
I've done some editing that should allow you keep Yoshimo through the whole game - this includes through Spellhold. If anyone wants to test it for me - don't have time right now - then simply unzip the file and put it in the Override folder - this is best done before you enter Spellhold itself.
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@Sabre
That's great Sabre! You'll be everybody's hero if it works. Even more hero, I mean. Would love to test it myself had I but the time. Maybe during my vacation if non has come to it before that.
So he won't turn on you in Spellhold? He won't disappear between SoA and ToB? And the game won't crash in the end because he has no ending storyline?
That's great Sabre! You'll be everybody's hero if it works. Even more hero, I mean. Would love to test it myself had I but the time. Maybe during my vacation if non has come to it before that.
So he won't turn on you in Spellhold? He won't disappear between SoA and ToB? And the game won't crash in the end because he has no ending storyline?
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I'm not really sure if it will work properly or not - as I said, I don't have time to test it, so I have no idea at the moment, been concentrating on my exams.
I searched through almost all the scripts that have anything to do with Yoshimo, and remove anything that causes him to leave the party - this includes the scenario that causes him to turn on you at Spellhold.
According to what I see in the scripts, I'm pretty sure that it'll work, but I cannot confirm that until I, or someone, have tested it.
I searched through almost all the scripts that have anything to do with Yoshimo, and remove anything that causes him to leave the party - this includes the scenario that causes him to turn on you at Spellhold.
According to what I see in the scripts, I'm pretty sure that it'll work, but I cannot confirm that until I, or someone, have tested it.
Well, lets hope kopywrite can give you enough feedback in order to get it to work. A Keep Yoshimo-patch sure would be a worthy addition to the game, as he is the only singleclass thief (not to mention with the possibility to dual to fighter). Sure, he won't have to many dialogues after a while but he'd still feel much more "genuine" than a PC.
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I'll go out on a limb here and cast a lone dissenting vote. I think what happens to Yoshimo is a great subplot, and I think it would be best if you left it the way it is. A trusted companion who has other loyalites; mixed emotions; betrayal; a mercy killing; and a small way of redeeming his soul. It took you by surprise and it provoked a reaction from you, didn't it? So why mess with it?
If all you want is a cool Thief and you don't care about any dialogue or the original story (the way the game designers intended it), then why don't you just create new Thief and add him to your party (in a Multi-Player game)? That's what I would do.
If all you want is a cool Thief and you don't care about any dialogue or the original story (the way the game designers intended it), then why don't you just create new Thief and add him to your party (in a Multi-Player game)? That's what I would do.
If you're not interested, don't download the patch. Leave it to each and everyone to decide. The betrayal doesn't exactly take you by surprise the tenth time you play it through, and I find Yoshi much more a part of the story than any PC, even should you take that part out. His interactions with the other NPCs will still be there, only they probably won't continue the whole game as he was supposed to be dead halfway through.Originally posted by VonDondu
I'll go out on a limb here and cast a lone dissenting vote. I think what happens to Yoshimo is a great subplot, and I think it would be best if you left it the way it is. A trusted companion who has other loyalites; mixed emotions; betrayal; a mercy killing; and a small way of redeeming his soul. It took you by surprise and it provoked a reaction from you, didn't it? So why mess with it?
If all you want is a cool Thief and you don't care about any dialogue or the original story (the way the game designers intended it), then why don't you just create new Thief and add him to your party (in a Multi-Player game)? That's what I would do.
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Life seems short considering how long you will be dead.
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
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