trials in hell
- Arch_Angel
- Posts: 197
- Joined: Sat Jul 21, 2001 10:00 pm
- Contact:
*SPOILERS*
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Test of Pride
Good Route: +20% fire, cold and electricity resistance
Evil: +200000 Exp to progagonist only AND the loot from the dragon: Robe of the Evil Archmagi, Ring of Protection +2, 20 Arrows of Dispelling, Scrolls of Time Stop, Wail of the Banshee and Sphere of Chaos (not sure if the scrolls are random 9th level) and 22K experience from killing the dragon
Fear
Good: immunity to normal and +1 weapons
Evil: +2 Constitution and the Cloak of Bravery
Selfish
Good: -2 Max HP, -1 Dexterity, -50000 EXP to protagonist, +10% Magic resistance
Evil: +2 AC, lose a party member. On normal and easy difficulties, the party member can be resurrected (I hear). If you solo, an innocent bystander gets sacrificed instead.
Greed
Good: +2 to saving throws
Evil: +15 Max HP, Blackrazor, a long sword +3, one of the best weapons in the game.
Note: If you pickpocet the tear off the genie, you get the good reward and naturally, can keep the sword (haven't checked this myself)
Sarevok
Good: +1 Wisdom and Charisma
Evil: +2 Strength
Charisma is good when trying to buy items , the better the charisma the cheaper the item. Also there are certain situations in the game where having a high charisma can get different effects from talking to others. E.g To get into the back rooms in the copper corronet you need to have over a certain level of charisma to get back there without having to pay.
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Test of Pride
Good Route: +20% fire, cold and electricity resistance
Evil: +200000 Exp to progagonist only AND the loot from the dragon: Robe of the Evil Archmagi, Ring of Protection +2, 20 Arrows of Dispelling, Scrolls of Time Stop, Wail of the Banshee and Sphere of Chaos (not sure if the scrolls are random 9th level) and 22K experience from killing the dragon
Fear
Good: immunity to normal and +1 weapons
Evil: +2 Constitution and the Cloak of Bravery
Selfish
Good: -2 Max HP, -1 Dexterity, -50000 EXP to protagonist, +10% Magic resistance
Evil: +2 AC, lose a party member. On normal and easy difficulties, the party member can be resurrected (I hear). If you solo, an innocent bystander gets sacrificed instead.
Greed
Good: +2 to saving throws
Evil: +15 Max HP, Blackrazor, a long sword +3, one of the best weapons in the game.
Note: If you pickpocet the tear off the genie, you get the good reward and naturally, can keep the sword (haven't checked this myself)
Sarevok
Good: +1 Wisdom and Charisma
Evil: +2 Strength
Charisma is good when trying to buy items , the better the charisma the cheaper the item. Also there are certain situations in the game where having a high charisma can get different effects from talking to others. E.g To get into the back rooms in the copper corronet you need to have over a certain level of charisma to get back there without having to pay.
I killed a rabid rabbit! I'm experienced now!
Charisma makes things cost lest in stores, I think. Not sure what else.....
"Come on, let's go whack something eeeeeeeeevil!"
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
- Arch_Angel
- Posts: 197
- Joined: Sat Jul 21, 2001 10:00 pm
- Contact:
You can vary your choices in the Hell tests. However, if you make as much as a single Evil choice, your alignment changes to Neutral Evil.
Charisma is practically useless in this game. It looks pretty on the character sheet, gives minor (10% or so) discounts in stores, and gives a few non-vital dialog options (no more than a handful in the entire game).
Instead of dualling at 12, you could wait 'till level 13, when Fighters get an extra 1/2 attack per round. Sure, it's a longer wait, but I think it's worth it.
Charisma is practically useless in this game. It looks pretty on the character sheet, gives minor (10% or so) discounts in stores, and gives a few non-vital dialog options (no more than a handful in the entire game).
Instead of dualling at 12, you could wait 'till level 13, when Fighters get an extra 1/2 attack per round. Sure, it's a longer wait, but I think it's worth it.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Thanks Bruce Lee the saving throw wrinkle is one I hadn't thought too much about.
I was going to point out that with TOB installed and the exp cap being pretty insanely high: it makes sense to consider the THACO of your character when dualing from Warrior to whatever. Warriors drop one in THACO every level so while all the other bonuses are nice (extra attack/proficency) you get a better chance to hit things forever with each fighter level. For the curious it goes:
THACO level 1 = 20
Warrior -1/1 level
Priest -2/3 levels
Rouge -1/2 levels
Mage -1/3 levels - Curdis
I was going to point out that with TOB installed and the exp cap being pretty insanely high: it makes sense to consider the THACO of your character when dualing from Warrior to whatever. Warriors drop one in THACO every level so while all the other bonuses are nice (extra attack/proficency) you get a better chance to hit things forever with each fighter level. For the curious it goes:
THACO level 1 = 20
Warrior -1/1 level
Priest -2/3 levels
Rouge -1/2 levels
Mage -1/3 levels - Curdis
The warlord sig of 's' - word
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[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:

:devil:

Repent
For
Making a reappearance for those who have a sig even longer
[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:
:devil:
Repent
For
Also keep in mind that THAC0 is capped at 0 for Fighters and 10 for others (right?). So even multi Fighters will cap out their THAC0...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
if you do the Selfish test the evil way the party member doesn't die permanently and you can always resurect him/her. yes, that's also true for normal/hard/insane difficulty.
also, for some reason, when I only had Edwin with me it didn't take him but rather the demon conjured up a commoner. guess even demons can't stand Edwin
and I think there's a bug that allows you to perform two of the tests (don't remember which two though) the evil way without effecting your alignment.
oh, and yeah, with ToB installed I'd also recomend dualing at lvl 13. it means 625k exp more before you get your fighter's abilities back but for that you get -1 to THAC0, +1/2 attack per round and -2 to all saving throws.
also, for some reason, when I only had Edwin with me it didn't take him but rather the demon conjured up a commoner. guess even demons can't stand Edwin
and I think there's a bug that allows you to perform two of the tests (don't remember which two though) the evil way without effecting your alignment.
oh, and yeah, with ToB installed I'd also recomend dualing at lvl 13. it means 625k exp more before you get your fighter's abilities back but for that you get -1 to THAC0, +1/2 attack per round and -2 to all saving throws.