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Getting an Artemis Entreri

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sxty5stang
Posts: 14
Joined: Tue Sep 18, 2001 10:00 pm
Location: Missouri
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Getting an Artemis Entreri

Post by sxty5stang »

I realize this could be an old topic, but I could not resist. I have been fooling around and Have made a PC modled after Artemis Entreri. (I did play through BG1 with this character for fun. I had a human male figher up to level three and then dualed him to thief. (Yes he has the right stats to dual). After finishing BG1 I imported the character into BG2. This is where I had some fun.....I used shadowkeeper to switch the thief class to an assassin Kit, and modified all of the stats to conform to the real Artemis.

One thing I found while scouring the net was that some sites had him as a Dualed thief to Fighter, or just a strait fighter, and one or two, just as a strait thief. Which I thought was wierd......I thought you could not dual if you did not have high enough stats for the previous class(strenght of 13 for example). OH WELL....taking that into account I did my version of Artemis also imported his dagger +4 for realism.

Human Male Lawful Nuetral (although should be (lawful evil)
Fighter/Thief Assassin (3/9) so far
Strenght 13
Dexterity 18
Constitution 15
Intellegence 17
Wisdom 15
Charisma 13

Dualwielding +4 Dagger, and Scimitar (closest looking thin to saber I've found)

So far it has been pretty fun to play with. I just thought I would show you what I had done, and wanted to get your impressions
Later
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Nightmare
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Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
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Post by Nightmare »

He is actually in the game, you can summon him with CLUA (Creature Code "Artemis"). Nice work. :)

IMHO, Artemis cannot be truely created in D&D. Here is my view on him:

Artemis Entreri
Human Male
Neutral Evil (switched to another alignment soon...)
Kensai/Assassin
Str:13
Dex:18
Con:14
Int:17
Wis:13
Cha:13

95% open locks
100% hide in shadows
100% Move silenty
90% detect Traps
80% Pickpockets
If nothing we do matters, then all that matters is what we do.
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