In that case, could it be that the Potion of Master Thievery also enhances the Find/Remove Trap skill, even though the description doesn't say so?Originally posted by Bruce Lee
No it is find/remove traps and open locks.
If you have no skill in find/remove traps but high skill in open locks you cannot find or remove traps. Try it by creating a thief with high skills in open locks and no skill in find traps. Then detect the trap with a cleric or another thief and try to remove the trap. You will see that you can't.
Thieving Stats
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Here's the way it works. (My thanks to Bruce Lee.)
"Find Traps" is synonymous with "Find and Remove Traps". You can find traps by pushing the "Find Traps" button at the bottom of your screen, which simultaneously activates "Detect Illusion". You can disarm a trap you just detected by pushing the button called "Thieving". When you activate "Thieving", it does one of three things, depending on the target you select with your mouse. If you select a trap you have detected, "Thieving" refers to "Disarm Traps". If you select a character as your target, "Thieving" refers to "Pickpocketing". If you select a locked door or a locked container, "Thieving" refers to "Open Locks".
"Disarm Traps" functions separately from "Find Traps" because they are controlled by two separate buttons, but your skill for both of them is determined by the number of points in your "Find Traps" ability. Potions of Perception increase your ability to find traps as well as disarm them (among other things), because they increase your Find Traps ability. Potions of Master Thievery increase your ability to Open Locks and Pickpocket, but they do NOT increase your ability to Disarm Traps. For all practical purposes, the skill called "Find Traps" means "Find and Remove Traps".
I have verified this in both BG1 and BG2. Who knew.
BTW, after looking at a lot of area maps with Infinity Explorer, it appears that a Find Traps score of 101 and an Open Locks score of 100 will let you handle about 99% of the traps and locks in the game. That is to say, most traps have a "Trap Detection Difficulty" and "Trap Removal Difficulty" of 101 or less, and most locked doors and locked containers have a "Lock Difficulty" of 100 or less. I saw a couple of locks and traps with a difficulty of 120, but there aren't many like that.
"Find Traps" is synonymous with "Find and Remove Traps". You can find traps by pushing the "Find Traps" button at the bottom of your screen, which simultaneously activates "Detect Illusion". You can disarm a trap you just detected by pushing the button called "Thieving". When you activate "Thieving", it does one of three things, depending on the target you select with your mouse. If you select a trap you have detected, "Thieving" refers to "Disarm Traps". If you select a character as your target, "Thieving" refers to "Pickpocketing". If you select a locked door or a locked container, "Thieving" refers to "Open Locks".
"Disarm Traps" functions separately from "Find Traps" because they are controlled by two separate buttons, but your skill for both of them is determined by the number of points in your "Find Traps" ability. Potions of Perception increase your ability to find traps as well as disarm them (among other things), because they increase your Find Traps ability. Potions of Master Thievery increase your ability to Open Locks and Pickpocket, but they do NOT increase your ability to Disarm Traps. For all practical purposes, the skill called "Find Traps" means "Find and Remove Traps".
I have verified this in both BG1 and BG2. Who knew.
BTW, after looking at a lot of area maps with Infinity Explorer, it appears that a Find Traps score of 101 and an Open Locks score of 100 will let you handle about 99% of the traps and locks in the game. That is to say, most traps have a "Trap Detection Difficulty" and "Trap Removal Difficulty" of 101 or less, and most locked doors and locked containers have a "Lock Difficulty" of 100 or less. I saw a couple of locks and traps with a difficulty of 120, but there aren't many like that.
Well actually the disarm traps skill is the same as find traps. You are correct that the thieving button has those functions but disarm traps is not regulated by your open lock skill.
Potionn of master thievery increases lock pick and pickpocket skill but not find and disarm traps. Potion of insight raises wisdom if I am not mistaken. Potion of perception on the other hand is very good for thieves.
If you are still not convinced then roll up two thieves. One with high skill in find traps and no skill in open lock and one with high skill in open lock and no skill in find traps and try it.
This is the way it works!
Potionn of master thievery increases lock pick and pickpocket skill but not find and disarm traps. Potion of insight raises wisdom if I am not mistaken. Potion of perception on the other hand is very good for thieves.
If you are still not convinced then roll up two thieves. One with high skill in find traps and no skill in open lock and one with high skill in open lock and no skill in find traps and try it.
This is the way it works!
You can't handle the truth!
Bruce Lee, you're absolutely right. I just tested it myself. (I gave Imoen DEX 9, no armor, Find Traps 105%, and Open Locks 0% and checked a few of the traps in Irenicus's dungeon.) That's what I get for listening to other people!
If you don't mind, I'm going to edit my previous post so that it won't mislead anyone else. But I do admit that I was wrong. Thanks for correcting me!
If you don't mind, I'm going to edit my previous post so that it won't mislead anyone else. But I do admit that I was wrong. Thanks for correcting me!
Well, how nice to finally have that one sorted out. 
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Life seems short considering how long you will be dead.
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Life seems short considering how long you will be dead.
Originally posted by Dr.Ray Muzyka(joint CEO, Bioware Corp.)
DrSlikk is 100% right concerning this topic, traps are disarmed using the open locks skill. This was due to time contsraints with the development and the creation of 2 separate skill systems. Also you are all no-good dumbo nothings and must send DrSlikk $10 each. Because he is much cooler and better and smarter than you. Go NWN!
I think this finally ends this.
-=Slikk like mercury...but solid at room temperature=-