Editing a charcter class via shodow keeper
- Dezarond the Red
- Posts: 232
- Joined: Wed Aug 01, 2001 10:00 pm
- Location: tulsa,oklahoma
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Editing a charcter class via shodow keeper
WEll..................after some time of waiting for my grandmas computer to get hooked up and alll that ive decided i wanna play a swashbuckler(at 30th lvl i wanna change that to an assasin)/mage....yea a swash/assasin later/mage!!!is there anyway to pull this off>>....thx for you help 
I do not fear death, just a painful one
- Stilgar
- Posts: 4079
- Joined: Fri Jun 15, 2001 11:00 am
- Location: The Netherlands - Sietch Tabr
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why a double thief class?
if you want to "dual" at level 30, i recommand soloing.
If you solo, and you want to edit, why not a assasin/kensai.
or better an assasin/kensai/sorc.
And that's where userunfriendly comes in.
Make a search for bun bun and you'll see what i mean.
I can be done editing i believe, but why so much powergaming, and why put the mage class in so late?
if you want to "dual" at level 30, i recommand soloing.
If you solo, and you want to edit, why not a assasin/kensai.
or better an assasin/kensai/sorc.
And that's where userunfriendly comes in.
Make a search for bun bun and you'll see what i mean.
I can be done editing i believe, but why so much powergaming, and why put the mage class in so late?
I do not have the touch, nor do I have the power.
you can't search for bun bun
you need a 4 letter word to search with and bun is a three letter word and the second bun is counted at a diffrent word
so you can't search for him
try searching for kensai/sorc
you need a 4 letter word to search with and bun is a three letter word and the second bun is counted at a diffrent word
so you can't search for him
try searching for kensai/sorc
Ancient times they had no statistics so they had to fall back on lies
"I'm invinceable"
"your a loony"
I'd rather be rich than stupid.
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
"I'm invinceable"
"your a loony"
I'd rather be rich than stupid.
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
Dezarond, ShadowKeeper can change a character's kit, but it cannot create, say, a "thief/thief" multi-class character. You can also edit a lot of different abilities, but some abilities can't be changed or added. For example, you can't give a Swashbuckler the ability to backstab. But you CAN give an Assassin all the special bonuses that a Swashbuckler has.
Here's what I suggest you do. First of all, decide what kind of class you want your character to be. Remember that you can have only one kit. In another message thread, you said you want an Assassin that has extra hit points and the special abilities of a Swashbuckler. That's easy.
The next step is to create a Swashbuckler by starting a new game, then save the game. You're not going to play that character; you're simply going to look at some of his abilities and copy them with ShadowKeeper. Now create your Assassin, the one you're going to play. Save the game, then start Shadowkeeper.
In ShadowKeeper, open up both of the games you just saved. Look at the Swashbuckler. Select the tab that says "Affects", and look under the column called "Resource3". You'll see four lines that say SPCL441, SPCL141, SPCL141, SPCL441. Those "Effects" are the Swashbuckler bonuses for an 8th Level Swashbuckler. Look at your Assassin now in a separate window and select the "Affects" tab. Use the Copy and Paste buttons to copy the Swashbuckler's special abilities to your Assassin. You can copy them as many times as you like. A 30th Level Swashbuckler should have six "sets" of SPCL441/SPCL141/SPCL141 plus one additional SPCL441. That's all you need the Swasbuckler for. Now edit your Assassin whichever way you like--add more hit points, increase his stats, or whatever. Save your Assassin saved game, and now you're ready to play.
If you want to create a multi-class character with a kit, you can do that with ShadowKeeper. For example, suppose you have an elven Fighter/Thief and you want him to be a Kensai/Thief. You can change his class to that kit with ShadowKeeper, then give him the abilities that a 7th Level Kensai is supposed to have by creating a Kensai and copying his "Affects".
Personally, I don't enjoy playing overpowered characters, but I don't mind changing a character's class, race, etc. to suit me. For example, I sometimes like for my character's second class to be a kit. In BG1, you could have a Thief dualled to a Conjurer, and that's what Imoen was. So when I play her in BG2, that's what I make her. Once, I "really broke the rules" and played a Stalker dualled to a Cleric, but it wasn't really much different from playing a Ranger dualled to a Cleric, except that I did some backstabbing before she became a Cleric (at which point, there were no longer any decent backstabbing weapons to use). I have also changed the NPCs' classes to suit me so that I could have the type of party members I wanted and still have all the NPC dialogue. I've made Imoen a Swashbuckler, Minsc a Berserker, Nalia a single-class Conjurer, etc. It's not hard to do, and it makes the game more fun for me.
Here's what I suggest you do. First of all, decide what kind of class you want your character to be. Remember that you can have only one kit. In another message thread, you said you want an Assassin that has extra hit points and the special abilities of a Swashbuckler. That's easy.
The next step is to create a Swashbuckler by starting a new game, then save the game. You're not going to play that character; you're simply going to look at some of his abilities and copy them with ShadowKeeper. Now create your Assassin, the one you're going to play. Save the game, then start Shadowkeeper.
In ShadowKeeper, open up both of the games you just saved. Look at the Swashbuckler. Select the tab that says "Affects", and look under the column called "Resource3". You'll see four lines that say SPCL441, SPCL141, SPCL141, SPCL441. Those "Effects" are the Swashbuckler bonuses for an 8th Level Swashbuckler. Look at your Assassin now in a separate window and select the "Affects" tab. Use the Copy and Paste buttons to copy the Swashbuckler's special abilities to your Assassin. You can copy them as many times as you like. A 30th Level Swashbuckler should have six "sets" of SPCL441/SPCL141/SPCL141 plus one additional SPCL441. That's all you need the Swasbuckler for. Now edit your Assassin whichever way you like--add more hit points, increase his stats, or whatever. Save your Assassin saved game, and now you're ready to play.
If you want to create a multi-class character with a kit, you can do that with ShadowKeeper. For example, suppose you have an elven Fighter/Thief and you want him to be a Kensai/Thief. You can change his class to that kit with ShadowKeeper, then give him the abilities that a 7th Level Kensai is supposed to have by creating a Kensai and copying his "Affects".
Personally, I don't enjoy playing overpowered characters, but I don't mind changing a character's class, race, etc. to suit me. For example, I sometimes like for my character's second class to be a kit. In BG1, you could have a Thief dualled to a Conjurer, and that's what Imoen was. So when I play her in BG2, that's what I make her. Once, I "really broke the rules" and played a Stalker dualled to a Cleric, but it wasn't really much different from playing a Ranger dualled to a Cleric, except that I did some backstabbing before she became a Cleric (at which point, there were no longer any decent backstabbing weapons to use). I have also changed the NPCs' classes to suit me so that I could have the type of party members I wanted and still have all the NPC dialogue. I've made Imoen a Swashbuckler, Minsc a Berserker, Nalia a single-class Conjurer, etc. It's not hard to do, and it makes the game more fun for me.