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The unauthoratative guide better performance

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Mr Sleep
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The unauthoratative guide better performance

Post by Mr Sleep »

The unauthoratative guide to better performance

There has been quite a few complaints levelled at Bethesda for an apparent lack of bug testing. I think every owner of Morrowind that has played for over an hour will have received at least one crash to desktop. I really enjoy this game and it is well worth the follow through, so in an effort to help the games players out i am going to post this thread which will hopefully help some people. This is by no means gospel and is just my experiences, if i have got anything wrong feel free to correct me, also feel free to share your experiences and hopefully we will start getting everyone's FPS above 5 ;)

A lot of this will involved tweaking the morrowind.ini so please back up any of the altered files before hand...

My System:

AMD 1200
Soltek SL-DRV
256 DDR Ram
GeForce 256 DDR
Creative Live 5.1

First off is FPS itself, open the morrowind.ini (found in the main directory) there is a line that says - ShowFPS=0 replace the zero with a one and load up the game, you should then get a number in the bottom right corner, this will fluctuate greatly depending on location and settings, the important thing is to find an area or location which you can get a mean average from, say the silt strider port in Balmora, every change you make you can then compare to that location.

I personally started the game with real time shadows on and quite a hefty view distance, i seemed to be running through treacle, i thought it was the poor athletics skill of my protaganist..not so. One of the major tweaks is the real time shadows, turning those off raised my fps by about 10, they do very little and you get normal shadows anyway. View distance made very little difference to my game in outside areas, mostly it just took slightly longer to load.

There is an option called AI area (IIRC - i am writing this from work and can't remember all the names, i will edit tonight for the correct name) afaics it alters the distance with which AI reacts to you, i set this to near zero. Again this made a huge difference on FPS.

The differences in screen resolutions are also an issue. I did play it at 1024x768, but swapped down to 800x600 in an effort to raise frame rates...this is by no means Q3 ;) It did succeed for a while, but i found the merchant and inventory screens too jumbled...so i swapped back and tried other methods. If you can stand the lower resolutions it will help.

A strange one i discovered the other day, if your play starts to become choppy press Alt+TAB once, this will return you to desktop, (only do this if your desktop resolution is the same as Morrowind's otherwise it might get confusing) now click once on the minimized window, morrowind will return to it's normal non choppy play. Strange, eh?

A lot of Morrowind's problems seem to stem from it's handling of memory, undoubtedly the patch will solve this :)

I will post more later on when i remember some of the other things i altered.

Hope this helps :)
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fable
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Post by fable »

@Sleep, although I may be in the minority on this, Morrowind has never crashed for me. Of course, now that I've written this, it will probably crash and burn. :rolleyes:
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Post by fishhead »

I totally agree with you mr.sleep, the problem with this EXCELLENT game is the memory management. The only time I CTD is during loads to the next cell. And that is totally unpredictable as I will get that 5min into the game or 5hours(so to speak). The memory leak issue really starts to build up after about 1-2 hours of gameplay, I will try as you suggest and alt+tab to the desktop to see if it helps.
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Post by Nagroth »

I have to agree with Mr. Sleep, my game sometime crashes when I played for some time. I also noticed that the perfomance somewhat deteriorated after having played for an hour or so. However, the funny thing, that this does not always happen. Go figure :)
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Post by Mr Sleep »

Originally posted by fable
@Sleep, although I may be in the minority on this, Morrowind has never crashed for me. Of course, now that I've written this, it will probably crash and burn. :rolleyes:
I am pleased for you, i think most people have some problems, what about your frame rates?

@Fishhead, how much memory have you got and what speed?
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Post by fishhead »

P3/733 o/c to 825
512 of PC133
ATI Radeon 8500 retail(there is a diff between the oem)
20GB ATA133 HDD and ATA133 enable m/b
winxp pro.
all newest drivers
forgot to mention GPU fan and 3 internal fans.

and this is my game machine so I absolutely do not install anything beyond updated drivers and patches. Hell I dont even put mp3's or any type of media files on it.
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Post by Mr Sleep »

Originally posted by fishhead
P3/733 o/c to 825
512 of PC133
ATI Radeon 8500 retail(there is a diff between the oem)
20GB ATA133 HDD and ATA133 enable m/b
winxp pro.
all newest drivers
forgot to mention GPU fan and 3 internal fans.

and this is my game machine so I absolutely do not install anything beyond updated drivers and patches. Hell I dont even put mp3's or any type of media files on it.
Have you tried reverting back to your original unclocked settings? I heard overclocking caused some instability...

Sounds like a good system, shouldn't be too much of a problem...also the slower the machine the better morrowind fares (to some degree)
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Post by fishhead »

Yeah I actually started out not o/c'd and had the same issues. I really love this game, but I was wondering

@Fable: Do you know if your chipset is VIA or Intel? And would you mind posting your specs?

Thx
fishhead
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Post by UserUnfriendly »

fishy, i am running the same processor as you, but with 256 of pc 100 ram...i got the board 3 years ago, and paid a premium for the 133 bus, but hey did not have 133 mem available, i plan to upgrade later, since i bought a

ge force 4 ti4600

made such a mjaor diff, morrowind is actually ok, most of the time, but two tweeks i found really help...

turn off the music, and resetting onboard ram given to graphics card from 128 megs to 4....

so almost all graphics is run by card, which has a lot of graphics mem...really helped me...
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Post by Mr Sleep »

Just read a very comprehensive review (perhaps a little too comprehensive) over at Gamespot uk and extracted this bit of useful information:

Of course, all this visual splendour comes at a price. Whilst it's not necessary to have the latest processor or graphics card, you will need plenty of RAM if you're to avoid being hampered by slow loading times. The game stops to load different areas a lot, and the longer this takes, the more frustrated you'll get. When I started playing, my 733MHz PC had 128MB RAM, and I managed to read a book during the various loading times I had over two days. Since then I've upgraded to 500MB and it runs very nicely, even with a good amount of graphical detail.

So perhaps the memory leak issue is cured by extra Ram. Windows 98 only operates at most with 256MB Ram however games like Morrowind could probably do with that more...also when looking at buying new Ram there are some things to remember:

a) Always buy branded ram, i personally reccommend Crucial
b) Check the speeds are correct
c) Check the number of pins correspond with your mobo.

*goes off to look for latest Ram prices* :D
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Post by limorkil »

I've never had MW crash on me either.

My main problem with performance is that after a certain amount of play time (varies, but usually 60-180 minutes) the game seems to have run out of memory because every action results in a lot of hard drive activity. Even saving the game can take 2 minutes and exitting the game can take 5 minutes!

My only solution has been to reboot.

I have a pretty fast PC but I think it has only 128mb ram (maybe 256, I'll have to check). I am certainly going to be looking to upgrade to 512 asap. My O/S is WinME.

The various tips for improving performance do work, but none of them prevent the memory leak issue. One thing I did notice is that pausing the game for more than a few minutes by pressing ESC almost always causes the memory problem.
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Post by Mr Sleep »

Originally posted by limorkil
My main problem with performance is that after a certain amount of play time (varies, but usually 60-180 minutes) the game seems to have run out of memory because every action results in a lot of hard drive activity. Even saving the game can take 2 minutes and exitting the game can take 5 minutes!
Have you tried the ALT+TAB thing i suggested? :)
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Post by UserUnfriendly »

limmy, you do know win me, the me stands for "many errors" dont you???

me is the worst abortionon mickeyshaft has ever put out, and i include win 98 osr 1, win nt 4.0 sevice pack 5, the dreaded blue screen service pack...

hey, i am a professional here...i am a netware cne and ccna, going into ccnp, so i know what i am talking about...

i personally dumped me and reinstalled 98...

yeah, i agree about the ecape mem leak errors, but the patch sure seems to have fixed that...

sorry to stray off topic fable, but me has been a pain in th ass for me for a while...
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Post by Nagroth »

Ever got an error message before crashing ? I was just exploring the Hlomaren Underground, when a window popped up saying " Bad pointer, the system will now crash. Bye Chris !" Strange, huh ?
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Post by Mr Sleep »

Originally posted by Nagroth
Ever got an error message before crashing ? I was just exploring the Hlomaren Underground, when a window popped up saying " Bad pointer, the system will now crash. Bye Chris !" Strange, huh ?
Yeah i have had a few of those, although not for a while. Apparently they are messages left in since the Beta testing, they were kind of a joke and i think they forgot to edit them out. I got one about a random brick no 2...quite amusing :)
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Post by Mr Sleep »

An update.

I upgraded my display drivers to 29.24 (i think) the latest one's on nvidia's site, i do not have exacts but they much have increased the general running framrate by 10fps at least...well worth it :)

I also got some new RAM for my machine, now up to 384, this also helped quite a lot, now the game doesn't run like treacle :) Although now i seem to be getting more crashes :D
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Post by Kameleon »

Another completely unauthoratative hint to getting better performance, or better quality, out of your Morrowind. Go here and get the framerate optimizer - it's a great utility. What it will do is change the draw distance of Morrowind on-the-fly to put your FPS within a range that you can set. For example, you can set it so that it will try and keep your FPS between 15 and 20, a decently playable level. If the game starts to stutter, the program will decrease your draw distance until it gets back into the specified parameters. If the game starts to whizz along (and you can't really tell the difference between 30 fps and 90 fps anyway) it will increase the draw distance as far as it can, while staying in the bounds you have set it. It can sdo the same with AI distance as well.

Even better - if anything can be better than this - is the fact that if you happen to have a ninja PC, for example a 2.4 GHz P4, a GF4 Ti4600 and 1Gb of RIMMs, you can up the framerate to double what the game would usually allow you to. Fog? What fog?

DISCLAIMER: I have no links with this program at all - any raving is simply because I think this is a great utility and wish that other people could try it out. There have been stories circulating the Official Morrowind Forums whereby certain people have had to reinstall their game. I would suggest making a backup of your saves before using this program as it is not supported by Bethesda in any way. But I think you should try it out, because it does improve the smoothness of the game no end. Oh, and it now only runs with patched versions of the game.
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Post by SSRat »

Memory management

I'm not sure if this will help with the many memory problems that have been posted but here it goes:

Win (any version that i know of) is terrible at memory management. I installed a mem mgmt program called FreeMemStandard which allows me to free up my RAM whenever i tell it too. Win doesn't release used RAM until no more is available whereas this program releases memory when it is no longer needed.

I recently upgraded to 768MB DDR so i don't use it often anymore, but it is handy for games like Morrowind and Red Faction.
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Post by Obike Fixx »

Originally posted by limorkil
I've never had MW crash on me either.

My main problem with performance is that after a certain amount of play time (varies, but usually 60-180 minutes) the game seems to have run out of memory because every action results in a lot of hard drive activity. Even saving the game can take 2 minutes and exitting the game can take 5 minutes!

My only solution has been to reboot.

I have a pretty fast PC but I think it has only 128mb ram (maybe 256, I'll have to check). I am certainly going to be looking to upgrade to 512 asap. My O/S is WinME.

The various tips for improving performance do work, but none of them prevent the memory leak issue. One thing I did notice is that pausing the game for more than a few minutes by pressing ESC almost always causes the memory problem.



The patch fixx'es the exit waiting time.
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Post by Oblivion »

My MW crashes like all the time, especially when I fight. The patch improved it but still, it's disturbing. Before the patch i fell through the floor very often. the game runs very slow for some reason expecially when my view distance is high. I've got a
duron 700 with 256mb pc100 ram (windowsXP) and a geforce3 ti200. Shouldn't that be enough?
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