get it here
http://www.bethsoft.com/downloads/patch ... 1.0605.exe
fish
The patch is out
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Here's the info on the patch, from Pete Hines:
We've released a patch for North American version of The Elder Scrolls III: Morrowind. This patch is NOT for the European version. We will release a European version of the patch shortly. You can get the North American patch through [url]http://www.elderscrolls.com,[/url] or directly at http://www.bethsoft.com/downloads/patch ... 1.0605.exe
The patch includes a number of fixes and added features. Here's a short list of some of the added features:
An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.
A Health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.
Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.
The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.
We'll have several new official plugins coming out shortly, as well as the Exporter that will allow users to export 3D Studio Max models for use in Morrowind mods, etc.
We've released a patch for North American version of The Elder Scrolls III: Morrowind. This patch is NOT for the European version. We will release a European version of the patch shortly. You can get the North American patch through [url]http://www.elderscrolls.com,[/url] or directly at http://www.bethsoft.com/downloads/patch ... 1.0605.exe
The patch includes a number of fixes and added features. Here's a short list of some of the added features:
An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.
A Health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.
Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.
The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.
We'll have several new official plugins coming out shortly, as well as the Exporter that will allow users to export 3D Studio Max models for use in Morrowind mods, etc.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Here's some commentary on some of the patch items:
Summoned bound items no longer give you infinite stats.
You can no longer drop conjured weapons if they un-equip then equip them.
Okay, gang -- the bound weapons exploits are gone.
The single most important change:
Training skills will now add to level up bonus for misc skills.
It now no longer matters what skills you select for major/minor, as training misc now counts towards stat modifiers when leveling up. Interesting.
Armor weight will no longer shift between Heavy, Medium, or Light.
Indoril and Dreugh armor should now work as intended.
Robe of St. Roris changed to Cast When Used.
Making it worthless. No loss, it was dramatically overpowered.
Note that the NoCD safedisk-wrapper-remover EXE that many of us used solely to increase performance will not work with the patch. Early reports are that the patch noticeably improves gameplay, thus rendering the need for the NoCD.exe obsolete. Haven't tested it yet myself.
Summoned bound items no longer give you infinite stats.
You can no longer drop conjured weapons if they un-equip then equip them.
Okay, gang -- the bound weapons exploits are gone.
The single most important change:
Training skills will now add to level up bonus for misc skills.
It now no longer matters what skills you select for major/minor, as training misc now counts towards stat modifiers when leveling up. Interesting.
Armor weight will no longer shift between Heavy, Medium, or Light.
Indoril and Dreugh armor should now work as intended.
Robe of St. Roris changed to Cast When Used.
Making it worthless. No loss, it was dramatically overpowered.
Note that the NoCD safedisk-wrapper-remover EXE that many of us used solely to increase performance will not work with the patch. Early reports are that the patch noticeably improves gameplay, thus rendering the need for the NoCD.exe obsolete. Haven't tested it yet myself.