Astral plane help
Astral plane help
i need some help defeeting the astrl plane people
- Drakron Du´Dark
- Posts: 1597
- Joined: Sat Dec 23, 2000 11:00 pm
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I just going to tell you one thing.
dont forget about having the Ring of Air Control, that can charm those great air elementals that causes some trouble to us.
Beyond that try to lure one of the trall people at the time.
Also make sure that you DONT save after destroying the control orb and after the warden kill all the Trall, that will put the Warden at full HP with all the spells, belive me, I did it and required two fire elementals from Jaheira and a insect plage in order to be able to win that fight.
dont forget about having the Ring of Air Control, that can charm those great air elementals that causes some trouble to us.
Beyond that try to lure one of the trall people at the time.
Also make sure that you DONT save after destroying the control orb and after the warden kill all the Trall, that will put the Warden at full HP with all the spells, belive me, I did it and required two fire elementals from Jaheira and a insect plage in order to be able to win that fight.
- Waterdeep city constrution.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
- The Antichrist
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- Evandarian
- Posts: 38
- Joined: Sat Mar 24, 2001 11:00 pm
- Location: Candlekeep, Sword Coast, Faerun
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This is how I did it- I'll try to change it to your party.
I did this with domination spells mostly...
Master of Thralls
Summon up some monsters with a Monster Summoning, they don't have to be strong creatures or w/e. Send them up first, with a wizard eye preferably, to the Master of Thralls and his instantly summoned Air Elementals. Usually there's a Stun attack that the Master of Thralls uses first will be soaked up by the monsters you summoned. Then (if you're lucky, i had more than one mage) cast Domination on one of the Air Elementals- both if you're extra lucky. Focus the air elementals and your party on the Master of Thralls, and it wont be such a problem. After that, have one of the Air Elementals attack the other one and have them battle to the death! (or near death)
Warden
After this, heal your party and prepare to fight the Warden (throwing in the orb an all that). Take the staff of air!!! Get your fighters across the pits first (careful!) with some summoned monsters. At this point, I might add that it was the BEST thing that i've done in that battle to bring on the air elementals of the staff because they're immune to most physical attacks (you'll have to rest before throwing in the orb to recharge it)! Get Jaheira and your kensai/druid to hurl flamestrikes if you want, and yoshimo to dispel the illusions with Detect Illusions if his is high enough (not sure, havent used him for a long time). Have Minsc and the Air Elementals and anything else you can summon take on the big baddies and have Jan cast Domination on the Salamanders or the snake mage. Take out all the mages first! It shouldnt be so hard to beat them after that...
sorri for the long post...
I did this with domination spells mostly...
Master of Thralls
Summon up some monsters with a Monster Summoning, they don't have to be strong creatures or w/e. Send them up first, with a wizard eye preferably, to the Master of Thralls and his instantly summoned Air Elementals. Usually there's a Stun attack that the Master of Thralls uses first will be soaked up by the monsters you summoned. Then (if you're lucky, i had more than one mage) cast Domination on one of the Air Elementals- both if you're extra lucky. Focus the air elementals and your party on the Master of Thralls, and it wont be such a problem. After that, have one of the Air Elementals attack the other one and have them battle to the death! (or near death)
Warden
After this, heal your party and prepare to fight the Warden (throwing in the orb an all that). Take the staff of air!!! Get your fighters across the pits first (careful!) with some summoned monsters. At this point, I might add that it was the BEST thing that i've done in that battle to bring on the air elementals of the staff because they're immune to most physical attacks (you'll have to rest before throwing in the orb to recharge it)! Get Jaheira and your kensai/druid to hurl flamestrikes if you want, and yoshimo to dispel the illusions with Detect Illusions if his is high enough (not sure, havent used him for a long time). Have Minsc and the Air Elementals and anything else you can summon take on the big baddies and have Jan cast Domination on the Salamanders or the snake mage. Take out all the mages first! It shouldnt be so hard to beat them after that...
sorri for the long post...
Haer Dalis- Ah, my raven, this be the grand city of commerce. Mayhap we can sell Jaheira?
- cheesemage
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