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weapon ratings

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ocularus
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weapon ratings

Post by ocularus »

Having a hard time understanding the ratings of weapons, for example the blade of roses is damage rated at 2d4+3 and cut-throat is rated at 1d6+4. Can somebody help me interpret this please? Thanks
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Bad Karma
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Post by Bad Karma »

That's how much damage they do. For example, 2d4+3 means you roll 2 four-sided dice (2-8 damage) then add three to the result.
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evelbruce
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Post by evelbruce »

I love questions that i actually know the answer too!!

2d4 +3 is 2 rolls of a 4 sided dice +3 which could be 5,6,7,8,9,10,or 11 with an average of 8

1d6+4 is 1 roll of a 6 sided dice +4 which could be 5,6,7,8,9,or10 with an average of 7.5

what would be the main deciding factor is which weapon are you proficient with?


P.S. I hope I did that right, you experienced gamers let me know if I didn't
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Bad Karma
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Post by Bad Karma »

Yes, you did it right.
"Have no hard feelings toward anyone who has not shown you enmity, do not fight with anyone who does not oppose you." - Zhuge Liang, Chinese strategist

-The world is yours-

"I disapprove of what you say, but I will defend to the death your right to say it." - Voltaire
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gnomethingy
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Post by gnomethingy »

Ahh,

Good old dice rolling, reminds me of wh40k

much better than the static dmg calculations in games like diablo.. imho
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ocularus
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Post by ocularus »

Thanks now I understand. Now about weapon proficiencies....I have Korgan in my party and he has 5 stars for Ax and 3 stars for hammers, is there a way to calculate how much better Korgan would be using an ax rather than a hammer given both weapons equal? Thanks.
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evelbruce
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Post by evelbruce »

I don't know if you can check it on your personal stat page or not. I'm sure it's in the manual or on this site somewhere, but where I look is when you level up and can pick weopons to put stars beside, you will see the description on the right side of the page, another thing to think about, eventhough I don't, is the speed rating on each weopon, which is given on the weopon stat page.
That will be reflected on your personal stat page as attacks per round, which should change depending on what weopon(s) you have equiped.

By the way I read the White Gold Wielder Series, pretty good.
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VonDondu
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Post by VonDondu »

Ocularus, if you have the English manual, take a look at the chart on page 101 under "Specialization". A character with three proficiency points receives a +2 bonus to Hit and a +2 bonus to damage and has 1.5 attacks per round with that type of weapon. A character with four proficiency points receives the same bonuses and number of attacks per round but also receives a speed factor bonus, which means he can attack earlier in the round. A character with five proficiency points receives a +3 bonus to damage as well as another speed factor bonus.

Please note that if you're dealing with a Two Handed Weapon, you can receive extra bonuses if you put one or two proficiency points in Two Handed Weapon Style. This means that a character who has five proficiency points in, say, Halberds and two proficiency points in Two Handed Weapon Style will have more bonuses than a character who has five proficiency points in, say, Axes.

You can view all of this information on the character creation screen when you assign proficiency points, or whenever your character gains extra proficiency points when levelling up. You might notice that a character with two points in Two Handed Weapon Style doubles his chance of getting a critical hit. This gets back to rolling dice in D&D. Your chance to hit is determined by the roll of a 20-sided die. (Ever seen one of those?) Normally, a character gets a critical hit on a roll of 20. Having two points in Two Handed Weapon Style allows critical hits on a roll of 19 as well.

Some players believe that characters with High Mastery and Grand Mastery should have more attacks per round than characters who only have Mastery. I think that's what the official rules of D&D call for, but the people who made Baldur's Gate 2 chose not to do that for reasons relating to "game balance". I guess they thought it would make Fighters too powerful. You can download an unofficial patch that was written by fans of the game (not Bioware) that will give characters extra attacks per round if that's what you want to do.
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