getting sick of melissan
- LeannaJJorg
- Posts: 117
- Joined: Tue Jan 02, 2001 11:00 pm
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getting sick of melissan
I looked at the strategies on this site for defeating Melissan it's not working I'm having probelms with 2 of my groups
Fighter Level 30, Jaheria,Anomen,Aerie,Keldorn,Imoen
Cleric level 30, Anomen,Mazzy,Keldorn,Nalia,Imoen
do you need the Levels of the NPCS?
if anybody have any hint or tips it will be very helpful
Thanks!!!
Fighter Level 30, Jaheria,Anomen,Aerie,Keldorn,Imoen
Cleric level 30, Anomen,Mazzy,Keldorn,Nalia,Imoen
do you need the Levels of the NPCS?
if anybody have any hint or tips it will be very helpful
Thanks!!!
Well, Aerie's mage spells are pretty weak in comparison to Imoens, so I have a few suggestions to help beef up the FIRST team you mentioned (without hacking, for once. )
1. Your Mages - As I said, Aerie's spells are somewhat weak because he's multiclassed. Her Cleric ones are descent, too, but you can just have Anomen for that...I never took Aerie with me, but I can suggest LOTS of Wish spells to restore your spells when you're running low (Limited Wish will not work). Imoen is agreat mage, and if you give her rings and amulets to raise the number of spells she can memorize, then you'll be all set.
2. Your Priests - Believe it or not, I always found Jaheira and Anomen to be lifesavers in this last fight. Both know Healing, Undead, Defencive and Offencive spells, but the drawback is that these two are usually middle- to front-line fighters. Cast spells like Stone (or Iron) Skin, Bless, Chant, Aid (You have no idea how much these spells actually help!) before putting them into combat. Also, if you have it, equip Anomen with Crom Faeyr; it's EXTREMELY useful, believe me.
3. Your Front-Liners - Keldorn is alright if you take him into combat with Melissan right away. He has no spells to cast, so he wasts no time with them. Your fighter sounds about the same level mine was when I went at Melissan, so just equip him with your best armor and weapons. and don't skimp out on the healing potions for these two.
4. A Strategy - This is always my favorite strategy to use on bosses. I'll modify it a little to fit your party's needs. Right off the bat, have your fighter and Keldorn do what they do best - hack at her. Continuously have Aerie Dispell Melissan's shields, as they are a pain in the ass to get through. Imoen can cast Simeralicrum, and have Imoen and her duplicate attack all of Melissan's summons (Melissan alone has high magic resistance, so attacking her with mages is a big no-no). While doing this, keep Anomen and Jaheira throwing off spells and engage Melissan's summons in melee. While your priests knock off the summons, your fighter and Keldorn will really only have to worry about Melissan teleporting away to heal.
And, that's how I did it with almost the same party. G'Luck.
1. Your Mages - As I said, Aerie's spells are somewhat weak because he's multiclassed. Her Cleric ones are descent, too, but you can just have Anomen for that...I never took Aerie with me, but I can suggest LOTS of Wish spells to restore your spells when you're running low (Limited Wish will not work). Imoen is agreat mage, and if you give her rings and amulets to raise the number of spells she can memorize, then you'll be all set.
2. Your Priests - Believe it or not, I always found Jaheira and Anomen to be lifesavers in this last fight. Both know Healing, Undead, Defencive and Offencive spells, but the drawback is that these two are usually middle- to front-line fighters. Cast spells like Stone (or Iron) Skin, Bless, Chant, Aid (You have no idea how much these spells actually help!) before putting them into combat. Also, if you have it, equip Anomen with Crom Faeyr; it's EXTREMELY useful, believe me.
3. Your Front-Liners - Keldorn is alright if you take him into combat with Melissan right away. He has no spells to cast, so he wasts no time with them. Your fighter sounds about the same level mine was when I went at Melissan, so just equip him with your best armor and weapons. and don't skimp out on the healing potions for these two.
4. A Strategy - This is always my favorite strategy to use on bosses. I'll modify it a little to fit your party's needs. Right off the bat, have your fighter and Keldorn do what they do best - hack at her. Continuously have Aerie Dispell Melissan's shields, as they are a pain in the ass to get through. Imoen can cast Simeralicrum, and have Imoen and her duplicate attack all of Melissan's summons (Melissan alone has high magic resistance, so attacking her with mages is a big no-no). While doing this, keep Anomen and Jaheira throwing off spells and engage Melissan's summons in melee. While your priests knock off the summons, your fighter and Keldorn will really only have to worry about Melissan teleporting away to heal.
And, that's how I did it with almost the same party. G'Luck.
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
For the original Game Mellisan is about focusing your firepower on her while keeping the demons busy. I found Deva's and Gr Elemental Summoning to be very useful in this regard.
After that it's unload everything you have on Mellisan with your melees. Your mages will have to work at it to be able to hurt her but if you can manage it, Lower resist and Gr Malision will let you start landing spells on her. Must is definatly breach, Peirce Shield, Remove magic, etc etc.
Also I found that healing spells were never good enough to keep my guys alive. Healing potions are your friends.
For the ascension mod this fight becomes 100 times harder. I thought the original was hard as heck first time I tried it. Then I saw Ascension and my jaw hit the floor.
The key for this fight is to take out the 5 in a certain order and keep Sendai away from your party as much as you possibly can.
Best strategy I know of to start is to lay one time stop trap at Illesaera's feet before you trigger the battle. Summon a deva and some other beefy minions off to the left to keep Sendai, Sarevok (if not in party), and Yaga-Shura busy. Then trigger the sequence and as soon as your time stop trap hits run your thirf over to her and activate the assasinate ability. You shoudl be hasted and over the course of the trap you should be able to nearly kill her or if lucky on the rolls off her completely by the time the trap expires. This takes her out of the fight with minimal effort.
Next is Abazigal. He's a royal pain and he hits hard but dispel him, remove his protections and keep pounding on him. My mages couldn't seem to do much to him in the fight so it was all melee. Hardinees on your tank will increase your odds significantly.
Once Abazigal is dead Mellisan appears and joins the fight. if you have placed yourself wisely then hopefully mellisan will start attacking the Summoned minions. Summon more as needed of course to keep that press of bodies busy.
My next target was sarevok. Mages can hurt him badly and I capitolized on this with Dragonsbreath and Horrid wilting spells. Mop him up with a Gr WW and he's dead.
Next is Yaga-Shura. At this point your summoned guys are all dead most likely and now you have Mellisan and Sendai walking around. Sendai, you will have to ignore for the most part. You can't do much to her. You need your melee's on Yaga and your casters can't do squat to Sendai period. As well until Yaga dies she is invulnerable. (Note: Forgot to mention there is a reason you have to do them in this order. Only one of the 5 is vulnerable at any one time) She can be pretty devestating with her spells but your gonna have to endure it. Sometimes she seems to just wander around though.
Mellisan you wil.l most likely have to off tank with a character while you take out Yaga. Yaga himself is not that hard. Spells work fine on him with the exception of fire based stuff, obvisouly. The big kicker is his aura of flaming death that cannot be removed. Best ability to use here is critical strike over WW as you take less damage from the aura.
Now you can either kill mellisan or off Sendai. If your desperate go for Mellisan. By now she is very weakened and you might be able to unload everything on her and win. If you have the time and the resources left though I highly recomend killing sendai now. Once she is vulnerable she is surprisingly weak. One Gr WW and she was dead.
Mellisan now is the same tactic as before. Breach and Peirce Magic are good to use... she has a lot of Mantle and prot from Magic weapon contingencies so your gonna have to eat through those. The rest is damage and lots of it.
After that it's unload everything you have on Mellisan with your melees. Your mages will have to work at it to be able to hurt her but if you can manage it, Lower resist and Gr Malision will let you start landing spells on her. Must is definatly breach, Peirce Shield, Remove magic, etc etc.
Also I found that healing spells were never good enough to keep my guys alive. Healing potions are your friends.
For the ascension mod this fight becomes 100 times harder. I thought the original was hard as heck first time I tried it. Then I saw Ascension and my jaw hit the floor.
The key for this fight is to take out the 5 in a certain order and keep Sendai away from your party as much as you possibly can.
Best strategy I know of to start is to lay one time stop trap at Illesaera's feet before you trigger the battle. Summon a deva and some other beefy minions off to the left to keep Sendai, Sarevok (if not in party), and Yaga-Shura busy. Then trigger the sequence and as soon as your time stop trap hits run your thirf over to her and activate the assasinate ability. You shoudl be hasted and over the course of the trap you should be able to nearly kill her or if lucky on the rolls off her completely by the time the trap expires. This takes her out of the fight with minimal effort.
Next is Abazigal. He's a royal pain and he hits hard but dispel him, remove his protections and keep pounding on him. My mages couldn't seem to do much to him in the fight so it was all melee. Hardinees on your tank will increase your odds significantly.
Once Abazigal is dead Mellisan appears and joins the fight. if you have placed yourself wisely then hopefully mellisan will start attacking the Summoned minions. Summon more as needed of course to keep that press of bodies busy.
My next target was sarevok. Mages can hurt him badly and I capitolized on this with Dragonsbreath and Horrid wilting spells. Mop him up with a Gr WW and he's dead.
Next is Yaga-Shura. At this point your summoned guys are all dead most likely and now you have Mellisan and Sendai walking around. Sendai, you will have to ignore for the most part. You can't do much to her. You need your melee's on Yaga and your casters can't do squat to Sendai period. As well until Yaga dies she is invulnerable. (Note: Forgot to mention there is a reason you have to do them in this order. Only one of the 5 is vulnerable at any one time) She can be pretty devestating with her spells but your gonna have to endure it. Sometimes she seems to just wander around though.
Mellisan you wil.l most likely have to off tank with a character while you take out Yaga. Yaga himself is not that hard. Spells work fine on him with the exception of fire based stuff, obvisouly. The big kicker is his aura of flaming death that cannot be removed. Best ability to use here is critical strike over WW as you take less damage from the aura.
Now you can either kill mellisan or off Sendai. If your desperate go for Mellisan. By now she is very weakened and you might be able to unload everything on her and win. If you have the time and the resources left though I highly recomend killing sendai now. Once she is vulnerable she is surprisingly weak. One Gr WW and she was dead.
Mellisan now is the same tactic as before. Breach and Peirce Magic are good to use... she has a lot of Mantle and prot from Magic weapon contingencies so your gonna have to eat through those. The rest is damage and lots of it.
I must say it wasn't much of a surprise to me when Melissan turned out to be the main villain, but nevertheless, don't you think this thread should be labelled as a spoiler? There might be people out there who don't realize who Melissan really is.
I mean, I was "sick of her" very early in the game, and here you're talking about the end of the game.
I mean, I was "sick of her" very early in the game, and here you're talking about the end of the game.
Hmm, I went through this battle with Keldorn, but I can't remember - does dispel magic work against Melissan? If so, Keldorn becomes very powerful. His dispel magic is far beyond anything your mages have. Anomen, Aerie, Keldorn, and Imoen should all be able to summon devas or planatars, so you shouldn't lack for fodder. Really, that's the main problem, is tangling up all the help Melissan summons long enough for your melees to pound her into submission. You can summon and position fodder before the second, third, and fourth fights, try having Keldorn dispel her protections (aim to the side of her, not at her), then have Keldorn, Anomen, your fighter, and even Jaheira surround her. Ignore the summoned monsters and concentrate on Melissan. Just keep the potions flowing and have Imoen and Aerie ruby raying and warding whipping with the occasional lower MR and offensive spell. Simulacrum is handy.
She'll fall eventually.
She'll fall eventually.
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- LeannaJJorg
- Posts: 117
- Joined: Tue Jan 02, 2001 11:00 pm
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To further boost Keldorn's status, the use of Carsomyr will pay off in hundreds against anyone that has spell protections. Holy Smite might work wonders.....holy word as well.....with Aerie I think you can spell sequence Holy smite with lower resistance and other goodies. Then again, I fought her in a grueling fighting campaign, with the occasional breach from the mage, so my magic knowledge is limited.
"It's not whether you get knocked down, it's if you get back up."
- DaringCommander11
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- Joined: Sun Jan 20, 2002 11:00 pm
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When I first faced Mel my party was Me (Archer), Keldorn, Nalia, Aerie, Jan, and Anomen. I had no trouble when I finally tried it with my mages taking offensive action. Before going for her I had every mage learn a sequencer with three lower magic resistances. At each battle I hit her with that has the other two mages hit her with Pierce magic to get past her protections with a Dispel Magic from keldorn. Then Keldorn joined my archer in attack and Anomen was summoning stuff like all the get out. Finally with her defenses down my mages let loose the fire power. I found the key to be not using up all you spells in the first few conflicts and those items (gloves of healing, etc.) that I was conpelled to sell but kept. I ended up using them all as I needed the healing (I was a newbie at the time and somehow forgot to see what heal did, i originally thought it was just the utimate status reviver)
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I've got something to say to you dwarven bigots: "Harglukkin phuul naubol jhal waela rothen ulu ussa!"
He died a natural death as a dagger in the chest naturally kills you.
Magga Cammara
I've got something to say to you dwarven bigots: "Harglukkin phuul naubol jhal waela rothen ulu ussa!"
He died a natural death as a dagger in the chest naturally kills you.
Magga Cammara
- Andy Strawn
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Dude, it's not that difficult. When Melissan appears, just hit her with melee characters. If you have Carsomyr, don't bother with magic; otherwise, remember to counter her defenses. In most cases, brute force is indisputably the best method in this game, in my opinion.
Here's what I did the first time:
1. Summon a creature - a hobgoblin works fine.
2. Make it go hostile.
3. "Chain Contingency" kicks in: 3 "Project Images."
4. The hobgoblin is useless now, so kill it.
5. Have each image cast "Improved Alarcrity."
6. Now start casting "Summon Planetar" like hell.
7. When "Summon Planetar" runs out, start casting "Mordenkainen's Sword."
8. Destroy the images.
9. Repeat 1-8.
When you think you have an army of about fifty summons, buff them up (although it is quite supererogatory) prior to placing them around where Melissan shows up. It's fun to watch, except that the computer slows down considerably.
Here's what I did the first time:
1. Summon a creature - a hobgoblin works fine.
2. Make it go hostile.
3. "Chain Contingency" kicks in: 3 "Project Images."
4. The hobgoblin is useless now, so kill it.
5. Have each image cast "Improved Alarcrity."
6. Now start casting "Summon Planetar" like hell.
7. When "Summon Planetar" runs out, start casting "Mordenkainen's Sword."
8. Destroy the images.
9. Repeat 1-8.
When you think you have an army of about fifty summons, buff them up (although it is quite supererogatory) prior to placing them around where Melissan shows up. It's fun to watch, except that the computer slows down considerably.
- Ode to a Grasshopper
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Well, I just did Melissan for the first time and found her a right pain in the ass. Cheesy insta-uber-summons, immunity to Timestop, same deal four times over - this broad ticked me off and my party was pretty high level. In the end victory came down to lots of Planetars/Devas/Elder Elementals to keep her pets busy, Jan and Imoen casting Breach to dispel Protection from Magical Weapons (I'd been abusing traps for Draconis and Abazigal so I was trying to avoid that, though the fallen solar got cheese-Trapped to death - might redo it and use one of those Illithid circlets on it tomorrow and see how Melissan likes that :mischief: ) and Jaheira casting Harm followed by a Critical Strike.
But yeah, Melissan is a right pain, especially since her difficulty factor mostly boiled down to cheap gimmicks. But then, that seems to be ToB in a nutshell (though to be fair it is just an expansion, Watcher's Keep was pretty good for a dungeon crawl, and the Spectator Beholder reappearance made my day).
But yeah, Melissan is a right pain, especially since her difficulty factor mostly boiled down to cheap gimmicks. But then, that seems to be ToB in a nutshell (though to be fair it is just an expansion, Watcher's Keep was pretty good for a dungeon crawl, and the Spectator Beholder reappearance made my day).
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Buff everybody like crazy! Potions and spells.
As soon as you can attack Melissan us Imoen and Aerie to dispell her protections. Warding Wipp, Peirce Sheild, Wand of Spell Strike, Ect...
Then Greater Wirlwind with all your front liners who should have drank potions like .... Heroism, Cloud Giant Strength, Invulnerability, ect...
Ignor everything other than Melissan. As soon as she runs away her summons dissappear. Once you defeat one of the pool/pods to cut off Bhaals escence make sure everyone is healed and rebuffed BEFORE YOU CUT OFF THE ESCENCE.
Rinse Repeat.
Edit: I am also sick of Melissan but only because I can't kill her in Saradush when its so painfully obvious even the first time you play ToB that she's the "bad guy"!
As soon as you can attack Melissan us Imoen and Aerie to dispell her protections. Warding Wipp, Peirce Sheild, Wand of Spell Strike, Ect...
Then Greater Wirlwind with all your front liners who should have drank potions like .... Heroism, Cloud Giant Strength, Invulnerability, ect...
Ignor everything other than Melissan. As soon as she runs away her summons dissappear. Once you defeat one of the pool/pods to cut off Bhaals escence make sure everyone is healed and rebuffed BEFORE YOU CUT OFF THE ESCENCE.
Rinse Repeat.
Edit: I am also sick of Melissan but only because I can't kill her in Saradush when its so painfully obvious even the first time you play ToB that she's the "bad guy"!
Once again time to give someone the boot to make room for Coran. LOL
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