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Shadow Mages

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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Kayless
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Post by Kayless »

Originally posted by Rail:
Kayless, you've got to get away from these mages! They'll be the death of you yet.
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"Spaming has ruined my life...I'm 31 years old!"
:D :D :D

[ 05-01-2001: Message edited by: Kayless ]
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Edwin
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Post by Edwin »

AHAHAHAHAHA
LOL Kayless....

About the topic, say something about your future ToB character..... :rolleyes: :rolleyes:
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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Rail
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Post by Rail »

Can you say x10 backstab? :rolleyes: No?!? Here, let me show you. :D
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
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TheDude
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Post by TheDude »

x10 backstab ?? that's an idea.
maybe i will play ToB with my assassin and maybe it will get a x10 backstab or even more.
I really should like that. :D :D
if not i think i play the new class
or import my sorceror from bg2.
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Edwin
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Post by Edwin »

Backstab x10.......only????? :D :D
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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TheDude
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Post by TheDude »

i sad backstab x 10 or more :D
i should be very cool a x15 backstab that is arround 150/200 dammage and if the would make the poison a lot better the assassin is really broken :D

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some Heroes stand, some Heroes fall, others can't sit 'cause they got hit by my fireball.
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Edwin
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Post by Edwin »

That's all for today.....x-1 (today) days divide us from the release date of ToB......and with the final chapter, a lot of knowledge will be shared.... :D :cool:
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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nael
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Post by nael »

did ya'll read the most recent interview posted on this website? each class will get special abilities. do you think mages and sorcerers will get special abilities on top of level 10 spells? if so, what could they be? % resistance to magic perhaps?
I would be a serial killer if i didn't have such a strong distaste for manual labor
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Kayless
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Post by Kayless »

ARGH!!! We're on the second page again! The guild is sinking like the Titanic and I'm the only one bailing water! (ok, maybe that's a slight overstatement but I still wish we could keep the Shadow Mages on the 1st page :( :mad: ) So in an attempt to rekindle discussion, what do you guys think of the new Wild Mage? I think I'm going to have a lot of fun this unpredictable (and potentially disastrous) new character class. The opportunities for mayhem are just too great to pass up! Can you say Wild Surge boys and girls? ;) (Not to mention the entertainment I'm going to have now that Sarevok joining me this time around :D )
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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TheDude
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Post by TheDude »

kayless where can i find something about the wild mage?
what does it do? i only know little about it
i know it has inmense powers but an't really control them.
Can some one tell my precisely what the wild Mage does?
---------------------------------------------
some Heroes stand, some Heroes fall, others can't sit 'cause they got hit by my fireball.
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TheDude
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Post by TheDude »

BUMP
this back on top :D :D

but does anybody know what the wild mage does?

---------------------------------------------
TheDude notorious Founder of The Shadow Guild
Co-Founder of The Shadow Mages.

some Heroes stand, some Heroes fall, others can't sit 'cause they got hit by my fireball.
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Kayless
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Post by Kayless »

The Wild Mage is a wizard who specializes in unpredictable magic. Whenever he casts a spell there’s a chance he might cause a Wild Surge. Most of the time these are useless and weird (like changing your gender or making it rain, etc) but sometimes it can be devastating (your spell might be super charged :) or you might turn your entire party into squirrels :( ) Very unusual but really fun I’d imagine. ;) :D Can't wait to try one out.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Edwin
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Post by Edwin »

I also can't wait to play a wild mage....and antother great thing is that you can also play ALL BGII with this new class........... :eek:
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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TheDude
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Post by TheDude »

Originally posted by Edwin:
<STRONG>and antother great thing is that you can also play ALL BGII with this new class........... :eek: </STRONG>
ALL BG2 what do u mean by that? the whole
bg2 game or something??

but it sure sounds very cool i like to play it to.
there's notthing wron with a party full of squirels :D
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Edwin
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Post by Edwin »

YES, YES, YES
That means you'll be able to start another BGII game with the new class.....simply put: WWWWHWHHHHOOOOOAAAAAAA :eek: :eek:
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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Kayless
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Post by Kayless »

Replaying all of Shadows of Amn with the Wild Mage will definitely be kicking :D Though I think he'll probably be banned from most major cities due to incessant Wild Surges ;)
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"Run away! It's a Wild Mage!"
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Edwin
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Post by Edwin »

Crowd: "RUN!!! RUN FOR YOUR LIVES!!!!! He'll kill us.....MAYBE!!!!!"

Wild Mage: "No, i don't kill anyone.....let's see....how it was....mmmm.....maybe this way.......(cast spell)"

Crowd: "squit, squit, squiquit!!!!" (translated: WOW he hasn't killed us but.....why everything now seem different???)

:eek: :eek:
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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TheDude
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Post by TheDude »

lol :D :D

So the Wild mage can't learn spells but has only one spell with different effects kinda like a want of wonders??

or does he can learn spells and he has the 'want of wonder effect' as special abillaty?

btw where did u find the info on the wild mage?
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nael
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Post by nael »

my understanding is that a wild mage learns spells like a mage, but each time a spell is cast, there's a percent chance that somethign will go screwy, but they also have a level one spell called that is like their hail mary that acts as a last resort, hopefully doing soemthing good. but as you progress in levels, you gain better control...
I would be a serial killer if i didn't have such a strong distaste for manual labor
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Kayless
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Post by Kayless »

The spell is called Nahal's Reckless Dweomer. Here are the specs:

Nahal's Reckless Dweomer* (Invocation/Evocation)
Level: 1
Range: Special
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: Special

This spell is the wild mage's ultimate last-resort spell. When cast, the mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. The attempt usually fails, but something almost always occurs in the process.
Before casting the spell, the mage announces the spell effect he is trying to create. The mage must be able to cast the spell (i.e., have it in his spellbook), but need not have it memorized. After announcing the spell (along with the target and any other conditions required by the spell), the wild mage casts Nahal's reckless dweomer. A burst of magical energy is released, which the wild mage tries to manipulate into the desired form. The actual effect of the spell is determined randomly.

Because the release of energy is planned by the mage, his level is added to the dice roll. If the result indicates success, the mage has shaped the magical energy into the desired effect. More often than not, the effect is completely unexpected. The result may be beneficial to the mage or it may be completely disastrous; this is the risk the mage takes in casting Nahal's reckless dweomer.


Sounds like fun, huh? :D
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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