What shall be my sorcerer's first level 9 spell pick?
I already know that my first Ability will be Improved Alacrity, but what shall be the spell pick?
It'll be either Timestop or Chain Contingency...
What do you think?
Oh, and i am a party sorcerer, and ToB installed.
Timestop VS. Chain Contingency
Timestop VS. Chain Contingency
I cannot be caged.
I cannot be controlled.
(I probably cannot be contained either)
Understand this as you die,
ever pathetic, ever fools.
I cannot be controlled.
(I probably cannot be contained either)
Understand this as you die,
ever pathetic, ever fools.
- Impaler987
- Posts: 108
- Joined: Mon Jun 24, 2002 9:57 pm
- Contact:
It depends on your gaming style. I've always intended Chain Cont.
as in PnP, a spell cast in the safeness of your room, trying
to imagine a situation in which you would need help.
But in the game it's implemented in a way that makes it a pure
"melee" spells: no casting time, allows to cast infinite spells
without Imp. Alacrity!
I consider this sort of a bug, and use it the old way, who cares.
So if I want to cast spells freely, I have to use Time Stop
(the spell that ORIGINALLY had this purpose!)
I've never used Tashia's Chain Contingency while in combat...
I think it's more fun this way.
So it's up to you and to your style (somewhat cheesy or not).
Anyway Time Stop has other advantages: you can freely move, for instance!
Saved me in a couple of occasions...
My suggestion is Time Stop!!! Next level, Chain...
@Impaler: why Spellstrike? I've never found that so useful.
It doesn't remove combat protections (as breach), only spell
protections. Usually a kelben whip is enough, if needed at all...
Or two-three Ruby Rays in a Time Stop...
I can see only a pair of situation in which it may prove really
useful (Kuroisan surely...
)
as in PnP, a spell cast in the safeness of your room, trying
to imagine a situation in which you would need help.
But in the game it's implemented in a way that makes it a pure
"melee" spells: no casting time, allows to cast infinite spells
without Imp. Alacrity!
I consider this sort of a bug, and use it the old way, who cares.
So if I want to cast spells freely, I have to use Time Stop
(the spell that ORIGINALLY had this purpose!)
I've never used Tashia's Chain Contingency while in combat...
I think it's more fun this way.
So it's up to you and to your style (somewhat cheesy or not).
Anyway Time Stop has other advantages: you can freely move, for instance!
Saved me in a couple of occasions...
My suggestion is Time Stop!!! Next level, Chain...
@Impaler: why Spellstrike? I've never found that so useful.
It doesn't remove combat protections (as breach), only spell
protections. Usually a kelben whip is enough, if needed at all...
Or two-three Ruby Rays in a Time Stop...
I can see only a pair of situation in which it may prove really
useful (Kuroisan surely...
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OK, thnx guys, i'll think i'll take Chain first.
The power... *drools*
Oh, and another thing...
Why on earth do you bother with spell removals!?!
As Xyx once said: Spell protections are cr@p, so spell removals are worse.
There are so many ways to deal with spell protections...
Read Xyx guide: Baldur's Gate II Spells Refernce (by xyx) .
The power... *drools*
Oh, and another thing...
Why on earth do you bother with spell removals!?!
As Xyx once said: Spell protections are cr@p, so spell removals are worse.
There are so many ways to deal with spell protections...
Read Xyx guide: Baldur's Gate II Spells Refernce (by xyx) .
I cannot be caged.
I cannot be controlled.
(I probably cannot be contained either)
Understand this as you die,
ever pathetic, ever fools.
I cannot be controlled.
(I probably cannot be contained either)
Understand this as you die,
ever pathetic, ever fools.