Shadow Mages
900!!!!
...sorry, couldn't resist....
@Kayless: when we'll arrive at 1000, you'll have to update the number of posts per member...
...sorry, couldn't resist....
@Kayless: when we'll arrive at 1000, you'll have to update the number of posts per member...
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
I don't have a familiar in my current, first game.....so i dn't know if are better than in SoA....if it's possible to have familiars even with a thief thanks to the use any item ability, i'll soon buy a scroll and let you know
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
LMAO, U_NiqOriginally posted by U_Niq:
<STRONG>Dubya says through tears of laughter, "What Baghdad?"</STRONG>
ARGH! (j/k) I still have the list somewhere so updating it won't be as time-consuming as originally constructing it was. It'll be interesting to see how the number of posts per person has changed (I may not be most prolific Shadow Mage poster anymore ).Originally posted by Edwin:
<STRONG>@Kayless: when we'll arrive at 1000, you'll have to update the number of posts per member... </STRONG>
Recently I’ve been thinking about Neverwinter Nights. You can come up with some very interesting combinations of classes with the 3e rules. Right now I’m thinking of making a Ranger/Rogue character that specializes in dual wielding and sneak attacks. But the possibilities are endless (weird combos like a Gnome Paladin/Bard will become commonplace ).
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Damn, looks like I spoke too soon! Compiling the updated list has been a pain in the ass but it’s finally back on track. By the time we reach 1000 I should have a fairly accurate count of our posts per spammer. I’ll have to start working on a new speech as well.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
- samcu
- Posts: 281
- Joined: Sun Feb 11, 2001 11:00 pm
- Location: Melbourne, Victoria, Australia
- Contact:
Funny joke U_Niq!
BTW, my assassin has use the bracer for paladin to increase his hitpoints, wands of monster summoning and helmets. Also time stop trap + improve haste + assasination = lots of back stabs!
BTW, my assassin has use the bracer for paladin to increase his hitpoints, wands of monster summoning and helmets. Also time stop trap + improve haste + assasination = lots of back stabs!
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Beware... Multiclassing is not what it used to be (let alone dual classing). It has been, dare I say... balanced? Dualling means you miss out big time on attacks per round (as does taking any of the "prestige" classes (if they make it into NWN)).Originally posted by Kayless:
<STRONG>Recently I’ve been thinking about Neverwinter Nights. You can come up with some very interesting combinations of classes with the 3e rules. Right now I’m thinking of making a Ranger/Rogue character that specializes in dual wielding and sneak attacks. But the possibilities are endless (weird combos like a Gnome Paladin/Bard will become commonplace ).</STRONG>
A level of Paladin may look nice before you "dual" to Sorcerer, but when you get to level 10 you may just hate yourself for taking it. A couple of HP and weapon proficiencies versus a load of powerful spells you miss out on...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I dont think so: i;ve been away for quite a while, busy with school. Maybe i'm still on a fouth place.Originally posted by TheDude:
<STRONG>hehe good luck counting Kayless
i think U-nig and i have the most post now with u and Edwin as good thirdth and fourth. </STRONG>
About NWN: Can we make a NWN clan with all the members of the shadow mages? Sounds very cool to me. I hope i have cable or ADSL or whatever by then so i dont have to worry about the bills.
Does somebody know the release date? i thought it was somewhere near christmas this year.
- Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. -
Multi classing is much easier in 3e then 2e (the old dual classing rules no longer exists). And there are some major imbalances as well. Want free Ambidexterity and Dual Wielding? Just take a single level of Ranger and they’re yours for free. Most warrior types take this chesse tactic to get cheap access to Duel Wielding. (P.S. Neverwinter Nights isn't going to have Prestige Classes.)Originally posted by Xyx:
<STRONG>Beware... Multiclassing is not what it used to be (let alone dual classing). It has been, dare I say... balanced? Dualling means you miss out big time on attacks per round (as does taking any of the "prestige" classes (if they make it into NWN)).
A level of Paladin may look nice before you "dual" to Sorcerer, but when you get to level 10 you may just hate yourself for taking it. A couple of HP and weapon proficiencies versus a load of powerful spells you miss out on...</STRONG>
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
The whole Guild getting together would be very cool indeed. I'm thinking of playing as a Ranger/Rogue (specializing in stealthy matters naturally ). The release date is slated for sometime in late 2001, probably shooting for Christmas.Originally posted by U_Niq:
<STRONG>About NWN: Can we make a NWN clan with all the members of the shadow mages? Sounds very cool to me. I hope i have cable or ADSL or whatever by then so i dont have to worry about the bills.
Does somebody know the release date? i thought it was somewhere near christmas this year.</STRONG>
You don't know the half of it.Originally posted by TheDude:
<STRONG>but i do know it is a hell of a job to count all the posts </STRONG>
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Not that cheap, actually... Suppose that NWN caps out at level 20. If you're a level 20 Fighter, you'll have 4 attacks per round. If you're a level 19 Fighter with 1 level of Ranger, you'll have only 3 attacks per round. I'll take the extra attack over the "free" dual wield every day.Originally posted by Kayless:
<STRONG>And there are some major imbalances as well. Want free Ambidexterity and Dual Wielding? Just take a single level of Ranger and they’re yours for free. Most warrior types take this chesse tactic to get cheap access to Duel Wielding.</STRONG>
Same goes for (what I consider) even more "powerful" combinations such as Sorcerer with a level of Monk (AC and save bonus) or Paladin (weapon abilities, lay on hands, even bigger save bonus). Is that worth two level 9 spells per day?
Incidentally, according to the 3E PHB, a level 20 Sorcerer can increase all his stats by 5 with the Wish spell... Doesn't even cost XP. If that's not a powergamer's dream come true, then I don't know what is.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Hello everybody!!!! Some considerations about ToB....the game is great, but i made a BIG mistake in creating a new character. I mean, my female halfling assassin is really great, but i really miss the good equipment i had in SoA. Items like Crom Fayer, the wave, daystar, celestial fury are difficult to separate from...
Moreover i really missed all those helmets that give you protection from charm.....
So i think i'll stop my current game and import my old character or start a new SoA game......any suggestion from who have already played the game???
Moreover i really missed all those helmets that give you protection from charm.....
So i think i'll stop my current game and import my old character or start a new SoA game......any suggestion from who have already played the game???
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.