Mage question
Mage question
is there a way ,by using SK or any editing engine ,to make a mage continue casting after he has been hit(while casting)?
- fable
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I think spell disruption is hard-coded into the game. There are spells which can protect from specific forms of interruption, though, like Protection from Missiles, and Protection from Ordinary Weapons.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Actually, there is a way, IF your mage is using a script.Originally posted by sarevok02
Im not that stupid i meant is there a way without having ANY spell protections .So u take damge while casting but u continue (sorta like Irenicus when u fight him in the asylum).
It is cheating, but you don't seem to mind, because you asked about SK.
Find (or write) a script that cast spell using the ReallyForceSpell() instead of Spell(). That would allow your spells to be cast uninterupted.
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- fable
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I wasn't suggesting you're stupid, @Saverok2, only attempting to cover a variety of bases.Originally posted by sarevok02
Im not that stupid i meant is there a way without having ANY spell protections .So u take damge while casting but u continue (sorta like Irenicus when u fight him in the asylum).
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
No, ReallyForceSpell() isn't a CLUA command, it's a script command.Originally posted by sarevok02
~@Alson, I dont usually use scripts but i know how,is ReallyForceSpell() a CLUA command?and yes my character is a mage(true class).
You need a script that casts spells using ReallyForceSpell() instead of Spell() ( SpellNoDec() is also interuptable, i think ), and assign the script for your mage.
I don't know where you can get one, but you can either write it yourself or ask someone really nice to write it for you
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- fable
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@Saverok2, can you make items? If so, consider making a wearable item that invokes the spells I've mentioned (or at least, the spells that will get you the non-interference you want) on a permanant basis.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
@fable,u dont understand,Lets say my mage has absolutely NO equipment nor protection spells(no stoneskin no protection from magical weapon etc).So while hes casting a spell a monster hits him(he loses health)but instead of failing the spell,he continues to cast.thats what i mean ,i dunno why i wanna know this i just find it would be cool if we could do this.Imagine.....no planning spell triggers or chain contingency or spell sequencers.Just cast your spells.
These spells have other advantages then being uninteruptable.Originally posted by sarevok02
~~ Imagine.....no planning spell triggers or chain contingency or spell sequencers.Just cast your spells.
Chains, Sequencers and Triggers allow you to cast 3 spells a round, or even more if you're using the (Chain) Contingency ignore alacrity cheese tactic.
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- fable
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I know, @Saverok2--that's what I'm talking about.Originally posted by sarevok02
So while hes casting a spell a monster hits him(he loses health)but instead of failing the spell,he continues to cast.thats what i mean ,i dunno why i wanna know this i just find it would be cool if we could do this.Imagine.....no planning spell triggers or chain contingency or spell sequencers.Just cast your spells.
If you want him to take damage but continue the spell, however, that can't be done (to my knowledge) in BG2.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Oh, but it can be done, Fable!Originally posted by fable
If you want him to take damage but continue the spell, however, that can't be done (to my knowledge) in BG2.
Search your BG2 folder for *.BAF files. They are the source files for the scripts that in-game enemies use. They are quite simple, you can browse them using Notepad.
In some blocks, you'll notice the command - ForceSpell() or ReallyForceSpell(). That means the when the enemy is casting that spell, he can't be interupted, but he can still take damage!
Yes, the game CHEATS!
You can write a script for your mage that will use the ReallyForceSpell() command... So you WILL take the damage, but your spellcasting wont be interupted....
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Yes, it's indeed easier to create such item - but it'll also protect you from taking physical damage, which sarevok02 don't want.Originally posted by fable
Yes, but that's with scripts.I'm thinking (correct me if I'm wrong) that it's easier to make an item which casts a perma-spell.
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- fable
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Okay. Let's offer him this suggestion: a ring with a few perma-spells that prevent spell disruption and damage, but in turn administer a nice hunk of damage whenever worn, plus a smaller amount of damage that is given in each successive round when the item is worn. Something that could easily kill you within, say, four rounds. That seems a nice, challenging item for strategic play.Originally posted by Alson
Yes, it's indeed easier to create such item - but it'll also protect you from taking physical damage, which sarevok02 don't want.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
A nice idea!Originally posted by fable
Okay. Let's offer him this suggestion: a ring with a few perma-spells that prevent spell disruption and damage, but in turn administer a nice hunk of damage whenever worn, plus a smaller amount of damage that is given in each successive round when the item is worn. Something that could easily kill you within, say, four rounds. That seems a nice, challenging item for strategic play.![]()
But we can even make it better - a damage would be taken after each successful spellcasting! And, of course, make it a cursed item.
That ring will hurt while under the effect of Improved Alacrity...
I cannot be caged.
I cannot be controlled.
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Understand this as you die,
ever pathetic, ever fools.
I cannot be controlled.
(I probably cannot be contained either)
Understand this as you die,
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