What's the best mix for this situation?
What's the best mix for this situation?
I want a character that has a familiar and summons creatures,can pick locks and find traps, wear armor. and cast magic missles and such. What class and how many levels in each. Thanks for the help. I am a wizard right now and it is ok but I can't stand tommy. I love having magic and animal friends though...
- De_Priester
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Been thinking about this myself and to be honest there is no ideal mixture other then taking a pixie familair then you can toss Tomi and take another mercenary to fight for you. You could give your wizzard some fighter levels with a risk of using armor that will fail your spell. So I'd say play a wizzard, take the pixie and get a real mercenary.Originally posted by gsxr60097
I want a character that has a familiar and summons creatures,can pick locks and find traps, wear armor. and cast magic missles and such. What class and how many levels in each. Thanks for the help. I am a wizard right now and it is ok but I can't stand tommy. I love having magic and animal friends though...
Well - regarding familiar, the question is if you want the familiar to be a sort of tank for you or not. If not, as suggested by De_Priester taking the Pixie is a excellent choice.
Otherwise taking 1 or 2 levels as a rogue is never a bad idea (espcially as a wizard seeing as you get loads of skill points) and putting all skill points into find and disarm traps (you can use the spell Knock for all your lock picking if you wish)
Regarding armour, it really doesn't mix all to well with the wizard-types, but if you are keen on it, I wouldn't advise taking more then 1 or 2 fighter levels. (unless you want to go "real" fighter/wizard).
If you go with armour, make sure to use the metamagic feat. Still Spell - wich should negeate armour penalty. (at the cost of spells being cast as +1 in level iirc)
Otherwise taking 1 or 2 levels as a rogue is never a bad idea (espcially as a wizard seeing as you get loads of skill points) and putting all skill points into find and disarm traps (you can use the spell Knock for all your lock picking if you wish)
Regarding armour, it really doesn't mix all to well with the wizard-types, but if you are keen on it, I wouldn't advise taking more then 1 or 2 fighter levels. (unless you want to go "real" fighter/wizard).
If you go with armour, make sure to use the metamagic feat. Still Spell - wich should negeate armour penalty. (at the cost of spells being cast as +1 in level iirc)
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I say start off as a Rogue (for the extra skill points) then dual to Wizard. Taking three levels of Rogue and the rest Wizard should let you take care of all traps and locks. Choose Daelan or Grimgnaw as Henchman.
The alternative is as suggested above. Play a Wizard (why not a Conjurer if you like Summons?) and get the Pixie as Familiar. This will let you obtain the really high level mage spells as well.
The alternative is as suggested above. Play a Wizard (why not a Conjurer if you like Summons?) and get the Pixie as Familiar. This will let you obtain the really high level mage spells as well.
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You may also want to consider a bard - heavy on dexterity and charisma - weapon finese, ambidexterity, and two weapon fighting. You don't get a familiar but you can cast summoning spells. You can also load up your lockpicking and trap disarming skills. This will allow you to fight reasonable well at later levels, cast a good selection of spells, and have rogue skills as well.
You will also be able to use all of the henchmen and enjoy the variety of quests and abilities.
You will also be able to use all of the henchmen and enjoy the variety of quests and abilities.
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