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Q: what has been the best weapon(s) that you have seen in Nwn and why?
for me it is the +2 Stonefire Axe and the dual blade of the Gladiator / Astral Balde +2 - guarenteed to have the enemys guts in a pile!
SHEPERDS WE SHALL BE
FOR THEE MY LORD FOR THEE
POWER HATH DECENDED FORTH FROM THY HAND
THAT OUR FEET MAY SWIFTLY CARRY OUT THY COMMAND
WE WILL FLOW A RIVER FORTH UNTO THEE
AND TEEMING WITH SOULS SHALL IT EVER BE
IN NOMINE PARTRIE
ET FILI
ET SPIRITUS SANCTI
My fav weapon combo for my Ranger/Rogue is the Sword Saint´s Legacy+1 and the Mercykiller rapier. I am still looking for a nice longsword /Greatsword for my Paladin, though, or a nice Greataxe for my Barbarian/Rogue.
Tenser's Sword. +3, 1d6 fire damage (good thing I play an elven cleric).
Some of the Daze/Stun weapons are also pretty good. You can keep people out of the fight with those.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Since i'm still at the end of chapter 2, my Paladin weilds Harbringer Kin +1, and has Desert Wind and Mace of Disruption +2 (dual wielding) as an alternitive.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." Buckminster Fuller
I ended up with two combos I alternated for most of the fighting: the Gladiator and Cold Steel swords, and the Gladiator sword and and Bone something mace with 1D6 fire damage.
I think the Gladiator was the coolest-looking and I liked how the little green drops dripped from it. It looked good in combo with the Cold Steel, electric green in one hand and frosty white in the other.
I used other things on occasion, mostly the big double-axe with massive criticals and Fear, I forget its name. And I used the Dragon shield/Blood Disipline(?) broadsword with fire against evil.
I kept Tomi armed with the1D8 +1 mace w/ 1D6 electrical and +2 Discipline, I think that's the stats.
free_fall
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
@ free_fall : what do you mean, you kept Tomi equipped ? How can you choose your henchman´s equipment ? I thought you could only tell him/her to switch between melee and ranged weapons !
Did we get this one yet? Found in some chest at the end of Chapter 2.
Hammer of Thunderbolts
Damage Bonus: Electrical 1d6 Damage
Enhancement Bonus +5
On Hit: Stun DC=14 75% / 1 Round
*drools*
Now why didn't I pick Martial Weapons Proficiency!?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
@Nagroth There are some player written scripts that increase the NPC's combat intelligence as well as allowing you to change there equipment. I can't remember the address for the site though. They work well but are a pain in the butt since you have to delete and reload the files it changes every time you patch then put the files back in your overrides every time.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
I found these scripts to be a great addition to the game and work extremely well although, as Mathurin says, they entail a little extra effort to utilize.
You must also remember to take back any items you give your henchman before you or he levels up and before a chapter ending as the game destroys, then recreates, him/her and their equipment - so, poof!, anything you gave them will disappear.
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
Thanks for the replies. I don´t think this is worth the trouble, though since I don´t use the henchmen very much except as lightning rods. Anyway, maybe there´ll be a patch sometime which will deal with this.
My dwarf fighter loves to dual his Sword Saint Legacy and the Frost handaxe you can make (forgot name ), but I also do like the Stonefire axe.....I am only middle of chap. 2 so I don't have any of the really good stuff yet...
what are magical bastard swords?
Sandman
If it doesn't kill you, it makes you stronger.
Especially when it's a +5 keen, vorpal, improved critical rapier....MWAHAHAHHAAHHA!
You know, if you give 10,000 monkeys 10,000 typewriters, an infinite amount of paper, an infinite amount of ink, an infinite lifespan, and an infinite attention span, they will eventually write all the works of shakespeare...with that many monkeys, anything is possible!