Cheat Codes and Trainer Found
DON'T PRESS THE CTRLALTDELETE Keys, Type them into your console
ctrlaltdelete:enablecheatkeys() - Enables cheatkeys during gameplay:
ctrlaltdelete:hans() - Teleport selected party members to the mouse pointer
ctrlaltdelete:midas() - Gives the party 500 gold pieces
ctrlaltdelete:addgold(#) - Gives the party # amount of gold pieces
ctrlaltdelete:explorearea() - Reveals the whole map for the current area
ctrlaltdelete:setcurrentxp(#) - Set the XP of the selected party members to # points
ctrlaltdelete:setchapter(#) - Set current chapter to #.
Prologue is chapter 0
Other values are Chapter 1 till 6
ctrlaltdelete:movetoarea(x) - Load the area number given. For area names see the data directory of CD2.
Note the name has to be enclosed in quotes Example: ctrlaltdelete:movetoarea("AR6300")
ctrlaltdelete:createitem(x,#) - Create quantity # of item x.
Example: ctrlaltdelete:createitem("00BOLT01", 10)
ctrlaltdelete:addspell(x) - The person where the mouse cursor is currently over memorizes spell X and it gets added to the spellbook.
CTRL + A - Scroll through available character sequences with the
CTRL + C - Replay chapter introduction
CTRL + S selected character. Use A and S to browse back and forth
CTRL + F - Turn selected character around its axis
CTRL + M - Debug dump with area information
CTRL + J - Teleport party to mouse cursor
CTRL + Y - Kill current selected unit
CTRL + K - Kill selected monster or remove PC from party
CTRL + R - Heal selected character or portrait
CTRL + U - Receive free XP
CTRL + X - Give current mouse position + search square
CTRL + 1 - Cycle through armor levels
CTRL + 2 - Fade screen to dark
CTRL + 3 - Fade screen to light
CTRL + 4 - Display trigger polygons
CTRL + 6 - Make your current selected character transform into the next one.
CTRL + 7 Use 6 and 7 to browse back and forth between all available in-game characters
CTRL + 9 - Display character bounding boxes
Cheat Codes Found
- Hippy Lettuce
- Posts: 25
- Joined: Wed May 01, 2002 6:24 pm
- Location: rolled in rice paper
- Contact:
Don't like the trainer
It is not much of a trainer!
You can only pick unlimited skills, unlimited abilities, unlimited feats and unlimited spells ---- nothing in between and you have to keep the trainer running in the background at all times.
Would be worth something if you could pick the specific areas you wanted trained and then save them into the game.
This is like going into GOD mode which makes the game much to easy.
Trainer must be running simultaneously with its intended game. Start the game and begin game play. Press [Alt] + [Tab] to switch to the Windows Desktop, then start the trainer. Select the desired cheat options and press [Alt] + [Tab] again to switch back to the game. Do not exit the trainer until after your game ends.
It is not much of a trainer!
You can only pick unlimited skills, unlimited abilities, unlimited feats and unlimited spells ---- nothing in between and you have to keep the trainer running in the background at all times.
Would be worth something if you could pick the specific areas you wanted trained and then save them into the game.
This is like going into GOD mode which makes the game much to easy.
Trainer must be running simultaneously with its intended game. Start the game and begin game play. Press [Alt] + [Tab] to switch to the Windows Desktop, then start the trainer. Select the desired cheat options and press [Alt] + [Tab] again to switch back to the game. Do not exit the trainer until after your game ends.
some item codes
Enter the following cheat code in the console by pressing ctrl-tab.
IceWind Dale II Inventory codes for ctrlaltdel:createitem(“x”, #)
ctrlaltdel:createitem(“x”, #)
Where “x” is the item reference number listed below and # is the quantity. Please note that the quantity field has only worked on gems so far. You can only summon up armor, boots, belts, etc. one at a time.
Example – For twenty diamonds you would type:
ctrlaltdel:createitem(“00GEM26”, 20)
Item Reference Code Description
Cloaks
00CLCK02 Protection +3
00CLCK03 Displacement (+4 to Save vs. Missile)
00CLCK04 Non-Detection (invisible to scrying spells)
Bracers
00BRAC01 Bracers
00BRAC02 Defense +2
00BRAC03 Defense +3
00BRAC04 Defense +4
00BRAC05 Archery
00BRAC10 Expertise
00BRAC11 Icelandic Pearl (+? To Save vs. Cold)
Belts
00BELT03 Bluntness (+3 to Save vs. Blunt Weapons)
00BELT04 Piercing (+3 to Save vs. Piercing Weapons)
00BELT05 Beautification (Permanent Blessing)
Boots
00BOOT02 Stealth (+2 to Hide)
00BOOT03 North (+? To Save vs. Cold)
00BOOT04 Avoidance (+4 to Save vs. Missile)
00BOOT05 Grounding (+4 to Save vs. Electricity)
00BOOT09 Winterbranch (Immune to Snare,Entangle)
00BOOT14 Yeti (+? To Save vs. Cold)
00BOOT15 Snow Wolf (+? To Save vs. Cold, +1 Char)
Armor
00CHAN06 Baleful (+7? Char-3, Immune to Mind)
00CHAN07 Elven Chain of the Hand (+8?)
00CHAN08 Armor of Life (Regen+1, +8?)
00CHAN09 Ogien’s Armor (+7?, Enrage Animal)
Wands
00WAND01 Wand of Fear
00WAND02 Wand of Magic Missiles
00WAND03 Paralyzation
00WAND04 Fire (6d6, 6d6+6)
00WAND05 Lightning (6d6)
00WAND06 Sleep
00WAND07 Summon Monster (Summon Monster II)
00WAND08 Wand of Heaves (Cleric wand)
Gems (00GEM01 through 00GEM30 are all valid gems)
00GEM26 Diamond (Needed for Airship Quest, Chapter II)
00GEM29 Kings Tears
00GEM30 Rouge Stone
Enter the following cheat code in the console by pressing ctrl-tab.
IceWind Dale II Inventory codes for ctrlaltdel:createitem(“x”, #)
ctrlaltdel:createitem(“x”, #)
Where “x” is the item reference number listed below and # is the quantity. Please note that the quantity field has only worked on gems so far. You can only summon up armor, boots, belts, etc. one at a time.
Example – For twenty diamonds you would type:
ctrlaltdel:createitem(“00GEM26”, 20)
Item Reference Code Description
Cloaks
00CLCK02 Protection +3
00CLCK03 Displacement (+4 to Save vs. Missile)
00CLCK04 Non-Detection (invisible to scrying spells)
Bracers
00BRAC01 Bracers
00BRAC02 Defense +2
00BRAC03 Defense +3
00BRAC04 Defense +4
00BRAC05 Archery
00BRAC10 Expertise
00BRAC11 Icelandic Pearl (+? To Save vs. Cold)
Belts
00BELT03 Bluntness (+3 to Save vs. Blunt Weapons)
00BELT04 Piercing (+3 to Save vs. Piercing Weapons)
00BELT05 Beautification (Permanent Blessing)
Boots
00BOOT02 Stealth (+2 to Hide)
00BOOT03 North (+? To Save vs. Cold)
00BOOT04 Avoidance (+4 to Save vs. Missile)
00BOOT05 Grounding (+4 to Save vs. Electricity)
00BOOT09 Winterbranch (Immune to Snare,Entangle)
00BOOT14 Yeti (+? To Save vs. Cold)
00BOOT15 Snow Wolf (+? To Save vs. Cold, +1 Char)
Armor
00CHAN06 Baleful (+7? Char-3, Immune to Mind)
00CHAN07 Elven Chain of the Hand (+8?)
00CHAN08 Armor of Life (Regen+1, +8?)
00CHAN09 Ogien’s Armor (+7?, Enrage Animal)
Wands
00WAND01 Wand of Fear
00WAND02 Wand of Magic Missiles
00WAND03 Paralyzation
00WAND04 Fire (6d6, 6d6+6)
00WAND05 Lightning (6d6)
00WAND06 Sleep
00WAND07 Summon Monster (Summon Monster II)
00WAND08 Wand of Heaves (Cleric wand)
Gems (00GEM01 through 00GEM30 are all valid gems)
00GEM26 Diamond (Needed for Airship Quest, Chapter II)
00GEM29 Kings Tears
00GEM30 Rouge Stone