but sola can still be cheesed!!! it takes more effort, but here goes some of the cheese i was able to find in sola.....
first, if you install the balderdash patch, you cannot longer stack armor of faiths or hardiness is no longer cumulative with itself....
but the wish spell is...if you are shooting for max protection, managing to get 2 hardiness options in wish spell will give your party max survivability, as will casting armor and hardiness...something only jahirea only can do....
in the game is one green stone amulet, sola mod adds two for encounters...they, once worn, protects against all psionics...even stun, like the infamous greenstone amultes dropped by mordenkainen swords exploit of old...kelcy got dominated at least once, and never lost his smirk...
now, for the juicy stuff...wes's creature ai are still vunerable to the sir robin the bold tactic...
run away!!!!
from kurosian, run into the nearest building, and he should not follow you, out of 3 tries, he failed twice...wait for his spell immunity stacks wear off, hit him with breach, slice and dice..regen item or spell really help...
this also works with sola, run to the top rooms, count to 30 slowly, and rush back and whack him....if you ran hasted into the room, triggered the dialog, and ran out, and shut the door, sola will d gate into the corridor, and you just run upstairs...he will stay downstairs, and bodhi will stay behind the door, thus you can whack her after killing sola and rehealing...
eclipse is still hard, but thanks to alson, i knew the major key to winning it is teleport field, this keeps the eclipse party from ganging up on the mages, so regen spell before eclipse kept them alive and dragon breathing, to kill off the wraiths, and disrupt the spells of the eclipse sorc and cleric,.....had kelcy and tashia and bun bun...the private use version, the one i keep hacking away at...so i spawned eclipse rather than wait outside, but it was still hard...bun bun AND sola...sola had total eclipse immunity, i had timestop immunity..it hurt them more than did my party, as it gave sola and bun bun chance to whack the worst enemy free of charge...
traps played a big part in improved irecincus, as i had immie plant sp[ike traps at the center of the designs right at my back. three in left and 4 in right got the sword and dragon, the rest is 8 planetars, using project image cheese....i could have planted about 20 delay blast fireballs at the stairs for the wraith, and for the sword, using farsight, i could have determined the exact spawn points, reloaded, and with my sorcs planted a significant firebased attack on all of them, but nahhhhh,,,,,too much work...
unlike the improved twisted rune, where the crews main killers, the mage and assassin jump right among you and mix it up, the improved irenicus has them come up the stair ways, and while you cn no longer set up unlimited traps, you can set the spawn points with many spell based traps...
well, anyway, like all of wes's edition of sola, i really enjoyed this one...i think i enjoy wes's wonderful mods the most, cause he really loves to nerf cheese, thus i really really have to work to find them...