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How to Kill Ice Golems

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engineer685
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How to Kill Ice Golems

Post by engineer685 »

I'm finding my way to the Western Pass after the airship crash and have encountered an Ice Golem that I can not damage with anything I have. +2 arrows firebreath potions etc..... also how do you get any of these ice doors to open?
any help would be great!
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BlackJesus666
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Post by BlackJesus666 »

Bludgeoning damage rulez them all !

Try Arrows of Impact for archers, maces and the like for your fighters....

They´ll go down in no time.
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fable
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Post by fable »

But +3 or +4 is required in all cases. You won't be able to make do with +1 or +2 maces.
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Post by BlackJesus666 »

What are you referring to ?? HOF-Mode or what ?

I thougth him to be in that Ice Caverns where you have to find all that stuff to get that flying thingy repaired.

Just +1 Weapons so far, and no problem killing Ice Golems...
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Post by fable »

In my run-through, my party had a fighter and a druid/fighter on point. Both by that chapter had taken the advanced specialization in maces, giving them two out of three feats in the weapon. Each was wielding a +1 mace (with some extra side-damage) when they wailed into the iron golems. One had a 20 STR, the other, 18.

And they got wailed on, in turn. "Your bludgeoning weapon does no damage to the Iron Golem" was the message I received over and over, or something very like it. I reloaded, tried some potions and buffed up with protective party spells. No difference.

There's another thread which ironically I started, The Joys of Golems, where Cdjevito claims that the weapon enchantment required to defeat IGs is much higher. That makes sense to me. Are you sure it was your +1 weapons that were administrering blunt trauma to the brutes? If you've not turned on the option to pause when a weapon is ineffective, it might easily scroll by.
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Post by BlackJesus666 »

Ähm, never encountered IRON golems so far, the author of this thread speaks about the ICE golems in Chap. 2 ...


I´m just stuck there, looking for another diamond :)

Found nothing better than +2 Weapons.


I suppose you just mixed up iron and ice ... ?
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Post by fable »

Hell, you're right. :rolleyes: That's embarassing, especially when you urge other people to read questions carefully. Best that I follow my own advice, especially when I'm without caffeine. ;)

Ice Golems were easy to kill. If you find 'em, I recommend using the early chapter +1 bludgeoning weapons that administer extra fire damage. Even in the later chapters they still serve well for run-of-the-mill attacks. I believe they're also susceptible to Melf's Minute Meteors, a spell that no longer has quite the appeal as in BG2 (IWD2's spellcasters quickly adapt to it, and cast protections against it), but remains worthwhile against cold melee types.
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