skill points per level? a logical spell list?
skill points per level? a logical spell list?
neither of which are found in the manual, much to my dismay.
first question is fairly simple - how many skill points does each class get per level up. skill points are also modifed by int? is it the same as nwn?
2nd a site / source that lists the spells by level for each of the casting classes: wizard / sorc, bard, cleric, druid, ranger, paladin. tried to google one up & i checked my usuall sites, but no luck. i don't paticularly care if it has all the spell descriptions (the manual covers that aspect pretty well)
first question is fairly simple - how many skill points does each class get per level up. skill points are also modifed by int? is it the same as nwn?
2nd a site / source that lists the spells by level for each of the casting classes: wizard / sorc, bard, cleric, druid, ranger, paladin. tried to google one up & i checked my usuall sites, but no luck. i don't paticularly care if it has all the spell descriptions (the manual covers that aspect pretty well)
"all around you is tinder for the gods"
i am not sure with the skill points, but i think it is calculated this way:
if int modifier is positive:
skillpoints = 2 + int modifier
if int modifier is negative:
skillpoints = 1
if int modifier is equal to 0:
skillpoints = 2
for spells, check this:
http://www.gamefaqs.com/computer/doswin/game/15119.html
if int modifier is positive:
skillpoints = 2 + int modifier
if int modifier is negative:
skillpoints = 1
if int modifier is equal to 0:
skillpoints = 2
for spells, check this:
http://www.gamefaqs.com/computer/doswin/game/15119.html
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact:
For spell lists, they do follow the 3rd E rules, so you could start with a player's ahnd book. (or the rules to Pool of Rradience or NWN if you have them. That would gove you a general feel for how things go. Fireball is a 3rd level spell.
Also I noticed while playing last night (and pondering the same question) that retailers of magic in IWDII list spells alphabetically by level.
So, the Spokesman's wife sells 1st level A,B,C. Then Skips to 2nd Level A,B,C. (Price also helps you decide while shopping. - more costly spells are higher level.)
Good spelling....
Also I noticed while playing last night (and pondering the same question) that retailers of magic in IWDII list spells alphabetically by level.
So, the Spokesman's wife sells 1st level A,B,C. Then Skips to 2nd Level A,B,C. (Price also helps you decide while shopping. - more costly spells are higher level.)
Good spelling....
Get up off of your apathetic a** and vote!
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
Skill points are also dependent upon your class. I think every class gets 2 points per level, with rogues, monks and bards getting 4. You then add the INT modifier. So if you are playing a rogue with and INT of 14, you get 6 points (4 for the class, 2 for th INT bonus), and if you are playing a fighter with an INT of 12, you'd get 3 (2 class, 1 INT). I'll have to check my D&D3 PHB when I get home, but I think those numbers are right (or at least close). Even if you have an INT of 1, you never get less than 1 point per level.
Jesus saves! And takes half damage!
If brute force doesn't work, you're not using enough.
If brute force doesn't work, you're not using enough.
My bard is only getting 2 skill points per level without the INT modifier - I could have sworn she was getting 4 before I installed the patch. Can anyone confirm bards are supposed to get 4 skill points per level?
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- Ned Flanders
- Posts: 4867
- Joined: Mon May 28, 2001 10:00 pm
- Location: Springfield
- Contact:
I have been getting six skill points per level for my bard with an intelligence of 14. So 4 + 2 (int modifier).
That's a drag if it is due to the patch which I just installed. Should've left the patch alone, I never learn.
That's a drag if it is due to the patch which I just installed. Should've left the patch alone, I never learn.
Crush enemies, see them driven before you, and hear the lamentations of the women.
That's what I thought.
I installed the stupid thing because it fixes some class bugs, only to find it added new ones. I'm beginning to wonder if BI really play-tested this game - you won't believe how many bugs are popping up - druid shape-change crashing the game, problems with the cleric class, bard spells incorrectly using INT, saving throw bugs, button bugs, etc, not to mention my favorite: scripting errors.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact:
There's a patch?
I hate patches.
Is it posted on the BI web site?
My skillpoints seem to work.
Wizard gets tons of them with an Int of 18.
The other characters get fewer. (Seems rather unfair when you think about it.)
Most of the skills are based on experience type stuff. Wisdom certainly should help one gain more points in Animal empathy, concentration, hide, disable device, pick pocket, search and wilderness lore.
Am I complaining about the illogic of D&D rules? Sorry.
I hate patches.
Is it posted on the BI web site?
My skillpoints seem to work.
Wizard gets tons of them with an Int of 18.
The other characters get fewer. (Seems rather unfair when you think about it.)
Most of the skills are based on experience type stuff. Wisdom certainly should help one gain more points in Animal empathy, concentration, hide, disable device, pick pocket, search and wilderness lore.
Am I complaining about the illogic of D&D rules? Sorry.
Get up off of your apathetic a** and vote!
I agree - skill points should be based on your primary stat. I also don't like the way they skewed the point-buy system. Sure, you get an additional one every four levels, but since the game was designed to avoid super-high-level players (enemies give decreasing amounts of XP as you level) - this turns out to be rather insignificant. I'd like to have just a few more points to distribute at the beginning, or at least give me back the dice rolls.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact:
I agree. As I DM I have trouble witht he straight 18s on some of my player's characters. (You know the ones who cheat?)
But there was alway sthe random chance that you'd get a character with a couple 18s and then more stats in the high teens.
I do like that there's value to stats between 3 and 16 these days, but the limitations of point buy are a pain.
You can havea player who's very average, or good at one thing.
This all brings to mind Sting's character in hte movie Baron Von Munchausen.
But there was alway sthe random chance that you'd get a character with a couple 18s and then more stats in the high teens.
I do like that there's value to stats between 3 and 16 these days, but the limitations of point buy are a pain.
You can havea player who's very average, or good at one thing.
This all brings to mind Sting's character in hte movie Baron Von Munchausen.
Get up off of your apathetic a** and vote!
since we are talking screwy bugs,
why i brought the point up in the first place, i've switched from always using spec mages to using a sorceror, so my party lost it's really smartguy w/ lots of skill points, blah blah.
long story short, i created a first level barbarian (wild elf) and decided that the 2nd level would be a sorceror and got 2 skill points on that first level up, one point for concentration & one for spell craft (to get to the magic 10 needed for some feats) seems very low (i'd assumed i'd be getting 5pts or at least 3)
why i brought the point up in the first place, i've switched from always using spec mages to using a sorceror, so my party lost it's really smartguy w/ lots of skill points, blah blah.
long story short, i created a first level barbarian (wild elf) and decided that the 2nd level would be a sorceror and got 2 skill points on that first level up, one point for concentration & one for spell craft (to get to the magic 10 needed for some feats) seems very low (i'd assumed i'd be getting 5pts or at least 3)
"all around you is tinder for the gods"
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
According to the D&D3 Players Handbook (p. 58), clerics, fighters, paladins, sorcerers and wizards get 2 skill points per level. Barbarians, bards, druids, monks, and rangers get four skill points per level and rogues get 8 skill points per level. Characters also get the INT bonus and humans get one extra skill point per level. Bioware may have changed this in the interest of game balance because there are fewer available skills in IWD2, so it stands to reason that a character wouldn't need as many skill points per level.
Jesus saves! And takes half damage!
If brute force doesn't work, you're not using enough.
If brute force doesn't work, you're not using enough.