Please note that new user registrations disabled at this time.

Quick question about triggers/sequencers/contingencies

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Kaitsuburi
Posts: 440
Joined: Wed Mar 20, 2002 6:03 pm
Location: Hard-Boiled Wonderland
Contact:

Quick question about triggers/sequencers/contingencies

Post by Kaitsuburi »

I was wondering, would it be possible to have all triggers (2) /sequencers (2) /contingencies (2) active at the same time? Or can you have only one of each kind active at a time?
~~ aim low, deliver.
User avatar
Eerhardt
Posts: 4159
Joined: Tue Feb 05, 2002 9:28 am
Location: God's Furnace
Contact:

Post by Eerhardt »

AFAIK, you can only have one of each active at the same time, without cheating. I had some trouble with them disappearing and when trying to cast a new sequencer, the game informed me that I already had a sequencer active and couldn't cast another one. Don't know if there is a patch for this particular problem, but I ended up using my sequencers very little :o .
Eerhardt
Proud SLURRite Scientist, Brewer and Chronicler of the Rolling Thunder ™ - Visitors WELCOME !!!
([size=0]Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more?[/size] )

- Trust me... I know what I'm doing
User avatar
kopywrite
Posts: 945
Joined: Mon Mar 12, 2001 11:00 pm
Location: West London, UK
Contact:

Post by kopywrite »

One of each is no problem though. Minor sequencer, contingency, spell sequencer, spell trigger and chain contingency.
User avatar
serjeLeBlade
Posts: 438
Joined: Wed Jun 19, 2002 7:55 pm
Location: Italy
Contact:

Post by serjeLeBlade »

A single character can have three triggers and two contingencies active at the same time, just like kopywrite said. Total five. But Kaitsuburi is asking about six :) :confused:

@Kaitsuburi: can you name all the spells you are referring to and say something more about what stops you to use them all at the same time?
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
User avatar
kopywrite
Posts: 945
Joined: Mon Mar 12, 2001 11:00 pm
Location: West London, UK
Contact:

Post by kopywrite »

There are no more types of that spell available...unless I'm being thick. Maybe Kaitsuburi made a typo?
User avatar
kopywrite
Posts: 945
Joined: Mon Mar 12, 2001 11:00 pm
Location: West London, UK
Contact:

Post by kopywrite »

Although sometimes if a character is killed then raised, the sequncer icons will still be present on the special abs bar...you can cast another of the same type of sequncer but only the second one will have anything in it. The first sequencer will make a 'whoosh' sound as if being cast but nothing will happen.
User avatar
Littiz
Posts: 1465
Joined: Fri Nov 02, 2001 11:00 pm
Location: The Valley
Contact:

Post by Littiz »

I think Kaitsuburi was actually hoping for more than the total of five, am I right? :p

(cool avatar, Kait!)
BG2 - ToB Refinements Mod: Website

BG2 - ToB Refinements Mod: Forum and announcements

"Ever forward, my darling wind..."
User avatar
serjeLeBlade
Posts: 438
Joined: Wed Jun 19, 2002 7:55 pm
Location: Italy
Contact:

Post by serjeLeBlade »

I would like very much to find a way to give them to clerics and clones, instead.
The only way I know of to give a chain contingecy to a cleric is the limited wish... and you can do it only once :(
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
User avatar
Kaitsuburi
Posts: 440
Joined: Wed Mar 20, 2002 6:03 pm
Location: Hard-Boiled Wonderland
Contact:

Post by Kaitsuburi »

Sorry, poorly phrased question :o

I was wondering whether you can have all 5 active at the same time, that is, Minor Sequencer & Contingency & Sequencer & Trigger & Chain Contingency and @kopy answered it; thanks!

I have another question: I've almost have had trouble firing 3 skull traps through a trigger (lvl 8). I cannot aim in between enemies for some reason and so I always end up aiming at an enemy and getting a "spell ineffective" message. Can some who has had more experience enlighten me please. What is a good way to aim?

TIA
~~ aim low, deliver.
User avatar
JackOfClubs
Posts: 823
Joined: Thu Apr 25, 2002 1:51 pm
Location: California, USA
Contact:

Post by JackOfClubs »

If I understand your question, you have an incompatibility between targetting types (ie Spell Trigger must be targetted on a creature while Skull Trap requires an unoccupied area). I have never encountered this but I have seen similar problems such as trying to cast cone of cold on Efreeti that keep disappearing.

The only suggestion I can make is to change the Skull Trap to Fireball, or maybe one of the Symbol spells.
Resistance to Tyrants is Service to God.
User avatar
kopywrite
Posts: 945
Joined: Mon Mar 12, 2001 11:00 pm
Location: West London, UK
Contact:

Post by kopywrite »

Originally posted by Kaitsuburi
I have another question: I've almost have had trouble firing 3 skull traps through a trigger (lvl 8). I cannot aim in between enemies for some reason and so I always end up aiming at an enemy and getting a "spell ineffective" message. Can some who has had more experience enlighten me please. What is a good way to aim?

TIA

I've tried and failed to use skull trap in a spell sequencer too...yet Xyx recommends it heartily.

So... :confused:
User avatar
Littiz
Posts: 1465
Joined: Fri Nov 02, 2001 11:00 pm
Location: The Valley
Contact:

Post by Littiz »

Simply, you have to make a sum of the requirements.
Trigger requires a target.
Skull Trap has a VERY short range.

So, target a close enemy. Set Autopause: spell cast, so
you can make a step back.
Suggestion: don't waste a Spell Trigger for Skulls,
a simple Sequencer is enough. ;)
BG2 - ToB Refinements Mod: Website

BG2 - ToB Refinements Mod: Forum and announcements

"Ever forward, my darling wind..."
User avatar
kopywrite
Posts: 945
Joined: Mon Mar 12, 2001 11:00 pm
Location: West London, UK
Contact:

Post by kopywrite »

Ahhh...thanks Littiz. So it was going wrong because the range was too long. Do it with normal skulltrap range and it should be ok.
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

someone posted a long time back, they had simmie cast spell trigger, and while avatar was casting, during the casting process, hand waving and chanting, they selected jahiera and she got the spell after you selected...i couldnt get it to work, suspect its a engine glitch and baldurdash patch nerfed it...

spell sequeincer family is dangerous, i avoid it now..if you cast at a creature who just went inv, you will have the icon in portrait, and no innate button, so you can no longer cast the sequencer spell, bad for mages, disaster for sorcs...

skull trap is best cast by a prot magic energy, skull, skull, and choose self for target...makes sunfire look cheap.
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
Post Reply