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my cleric doesnt progress

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bkrit
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my cleric doesnt progress

Post by bkrit »

hi all ...i have a 6th level cleric of lathander....and the only spells she can cast besides turn undead and the bonus spell of her cast, is one (1) heal light wounds and one (1) bless..
is this normal....or is it a bug? i cant possible go on with the game without my healer.
shall i restart? its painful but please take a few mins of your time and answer me....
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HighLordDave
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Post by HighLordDave »

Click on the character spellbook. You should see a tab at the top that says "Cleric" and another that says "Domain". If you multi-class to another spellcasting class, those will appear on other tabs at the top. The Cleric tab will show you the available cleric spells you have and the Domain tab will show you the available domain spells you can choose from.

On the far right, you'll see a bunch of numbers 1-9. In the middle column, you'll see all of the spells available to your character (you may have to scroll down to see the entire list).

On the left are a bunch of circles. When you select a spell from the list in the middle, its icon will appear in one of the circles. Keep selecting spells until your run out of available spells for that level then go on to the next spell level.

Once you rest, the spells you selected will be available to you.

You also need to make sure your WIS score is high enough to cast spells. You need a 10+the level of the spell, so if you wanted to cast a fifth level spell, you'd need a WIS score of 15.

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Jodmos
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Post by Jodmos »

Hmmmm
Lots of threads like this started in the last few days, most of em firstposters.
I think its good to help out people who have game proplems, but giving hinds to people who obviously dont have a manual, and thus have a cracked version of a game from a company we all should suport because they make damn good products, well thats kinda wrong.


@Bkrit
If you have bought a copy of the game and truly "cant read" the manual or your dog ate it, pls take no offence in this posting and understand my point.
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Gruntboy
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Post by Gruntboy »

I can't condone piracy or laziness. But sometimes people just don't want to RTFM. Sometimes the manual isn't all that helpful either.
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Post by HighLordDave »

Or, even if they want to read the manual, they can't see the print because the 5 point black text on the gray pages won't show up unless you put the damn thing under an electron microscope.
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Post by Sojourner »

The manual layout is abysmal, not to mention wrong in some areas. To clarify some things:

Each spell-casting class has a stat which determines what spells it can cast. In order to cast a spell of a certain level, this stat must equal 10 + the desired level.

Example: A wizard must of have a INT of 18 (10 + 8) to cast 8th level spells.

The stat on which spell-casting depends differs for each class:

Paladins & Rangers: WIS

Clerics & Druids: WIS

Sorcerors & Bards: CHA

Wizards: INT

If you dual-class from a non-spell-casting class such as a fighter, you must remember to add a spell-casting button to your character's action bar.
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Post by 1-800-DOCTORB »

Personally I don't find little errors in manuals that big a deal. The Icewind Dale II manual looks fine to me, I thought with my experiance with all the other IE games that I wouldn't need to look at the IWD2 manual, but it told me a few things I may have had trouble figuring out otherwise. I honestly don't recall a game with an absolutly perfect manual, so why are some ppl dissing up the IWD2 manual?
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Post by HighLordDave »

Because it's hard to read and generally blows.

Manuals need to be written for people who have never played the game, nor any other game using the same engine. The people who write manuals should assume that the person reading it has never heard of Dungeons & Dragons either. In this respect, the IWD2 manual is poorly written because it not only assumes that you've played IWD or BG2, but because it also assumes that you have a fair comprehension of the D&D3 ruleset.

While many people will buy IWD2 because they've played IWD or BG2, for a fair number of people it will be the first CRPG they've ever played. The manual should hold their hands because the people who know the engine will skip ahead to the the quick-reference tables and the parts they need. If IWD2 is someone's introduction to the Infinity Engine, the manual is almost no help.

Another gripe I have with the manual is that it's hard to read. The font is extremely small and difficult to see even in good lighting. It's poorly organised (especially the spells) and it doesn't do a good job of explaining the D&D3 skills and feats rules. I'm not saying that we need a D-ring binder full of minutia, but for what they're charging for the game, there's no reason not to have a larger manual that is physically easier to read and holds more seemingly basic information.
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Post by 1-800-DOCTORB »

Last I noticed, the box is the size of a wallet pretty much, what did you expect from the manual; and quite frankly, I've seen a lot worse, the Planescape: Torment manual was as thin as a comic book and told you very little. I'm still not convinced, and I still think the manual is just fine the way it is, it may not be perfect, no manual is, but it's still 152 pages long, at least they tried.
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fable
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Post by fable »

Originally posted by HighLordDave
Another gripe I have with the manual is that it's hard to read. The font is extremely small and difficult to see even in good lighting. It's poorly organised (especially the spells) and it doesn't do a good job of explaining the D&D3 skills and feats rules. I'm not saying that we need a D-ring binder full of minutia, but for what they're charging for the game, there's no reason not to have a larger manual that is physically easier to read and holds more seemingly basic information.


Complete agreement. I really don't know why BIS chose to issue such a physically reduced manual, with a ridiculously small font. It couldn't have saved much money, though it's always possible that some anal-retentive accountant demanded it. These decisions are usually out of the hands of the developers, although they are responsible for the manual's content (which ignores the potential of new users).
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Post by Gruntboy »

In Europe games are coming in Amaray (DVD) cases now. A lot of games are changing their manuals to fit into these.

Take NWN for example - it came in a cut down regular box, obviously the couldn't fit the manual in a DVD case, nor did they want to shell out on triple disc holders, so we get this mini cardboard box. :rolleyes:
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Post by Gwalchmai »

Someone told me that the smaller box size is a new industry standard forced on the computer software makers by the likes of Wal-Mart and Best Buy who want the programs to take up less space on the store shelves. I can see their point: the large boxes always seemed so empty. On the other hand, I find the small print and scant information in the smaller manuals to be very difficult to read.
That there; exactly the kinda diversion we coulda used.
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HighLordDave
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Post by HighLordDave »

The new manual doesn't exactly fill the smaller box either.

I'm all for not wasting volume on air and saving costs on cardboard and packaging, but there's a lot of empty space in my IWD2 box which could have been filled with a manual that was better written in an 8 or 9 point type font.
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Post by Jodmos »

The layout of the IWD 2 manual is ok IMHO, I´ve seen worse.
But youre right, the content is horrible, at least for someone who never played 3rd E rules.

What really bugs me is that some people say they have a pdf version of the manual on their game cd, my game came without one.
I always printed out the spell lists and some of the tables so I dont have to search the manual when I need them.
I miss that, and it was nice walldecoration too :D
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