I'm thinking about trying to take through 4 pure class wizards in SoA and mayby then into ToB, This would have to include Edwin and be an evil.
As I usually only take 1 wizard I usually choose a Necromancer or Invoker so I have very little experience with other types.
I'm looking for recommendations as to what types I should take:
- don't want a thief, so traps and 'knock' needed
- What are the advantage of a wild mage?
Any advice welcomed
Thanks
BTW, loved reading the Thread on second look spells (teleport, etc)
Wild mages are fun. I'd also recomend maybe a diviner and an enchanter.
If I asked, would you answer? Its your problem. Its a deep, deep problem. I have no way to ask about that... I have no elegant way of stepping into your heart without tracking in filth. So I will wait. Someday, when you want to tell me, tell me then. -Bleach
Yup, cheese it is, mages are supposed to be smart so cheese is ok (they'd know theres a shadow dragon just over there without looking !!! )
I thought no tanks might be a bit of a challenge, MP is annoying though (ticking every character at every reload etc, and it jerks around a bit- is there a way to solve that?)
Originally posted by Baked Goods I thought no tanks might be a bit of a challenge, MP is annoying though (ticking every character at every reload etc, and it jerks around a bit- is there a way to solve that?)
You save the game in MP, and exit the game. There you take the savefile from the MP save folder and paste it in the SP save folder. And voila!
Originally posted by Baked Goods I'm thinking about trying to take through 4 pure class wizards in SoA and mayby then into ToB, This would have to include Edwin and be an evil.
You may want to reconsider makign everyone evil, if I read you post correctly. depending on how much cheese and cheatign you plan on doing, it might be wise to spread the alignment of your mages so you can utilize the various robes and such. This would conflict with a role playing aspect of it, so you should think about that as well i suppose.
I would be a serial killer if i didn't have such a strong distaste for manual labor
@Baked Goods, wild mages are the best! I'm at the end of ToB playing a wm. You can cast Nahals reckless dweomer, meaning you can cast every spell in your spellbook, even those above your level or those you've already cast. The wild surges add some spice to the character.
She says: Lou, it's the Beginning of a Great Adventure
Decided to stick with four Chaotic Evil Mages (Now the famed Iricus group) to venture through BG.
it might be wise to spread the alignment of your mages so you can utilize the various robes and such
Yeh, thought about that and decided RP was more important, there are still plenty of mage items unrestricted by alignment so I will just utilise those aswell.
@Baked Goods, wild mages are the best!
Thats what i'm discovering brother! Give me the Spice
My little group of terror is now in chapter 2, everything has gone well so far, summoning heaps followed up with tons of Magic missiles and disabiling spells (enfeeble is sweet )
Used 'Rest until healed' for the first time with my girls and spent 13 days 6 hours round the camp fire!
So I tend just to use my potions now
BTW: I've flagged Edwin and gone with a necro, and invoker, wild mage, and illusionist ( all female of course and with nice portraits downloaded from a couple of sites- all very evil looking and yet still gorgeous )
When the group gets powerful carnage is going to rain!
Don't want to meet this group when they are maxed out.
I found 1mage at max level a killer already.
Imagine, 4dragonsbreaths, or 4 timestops right after eachother.
Damn that's gonna do some carnage.
What weapons do they all use? If you dont mind me asking?
Create a Magic The Gathering Mage Group, each with color coded robes. This would be great for role playing, plus it would be interesting to see what kind of special effects (magic items) you could have with each character to further characterize their specialty, And of course, you would have to pick spells that suit each characters alignment/color. Here's some suggestions for items/weapons:
Red Mage: Chaotic Neutral, Invoker
Staff of Fire, Ring of Fire Control, Ring of The Ram/Energy, Durst Rose Ioun Stone (AC+1), Necklace of missiles, Bracers of Defense, Mage Robe of Fire Resistance, Boots of Speed
Blue Mage: Lawful Neutral, Enchanter
Staff of Air or Staff of Thunder and Lightning, Ring of Air Control, Ring of Spell Turning, Amulate of Spell Warding, or Kaliguns Amulate of Magic Resistance +10%, Bracers of Defense, Cloak of Mirrors, Boots of Phasing
Green Mage: True Neutral, Conjurer
Staff of Earth or Staff of the Woodlands, Ring of Animal Friendship, Ring of Regeneration, Pale Green Ioun Stone (+10%hp), Greenstone Amulet or Periapt of Proof Against Poison, Bracers of Defense, Cloak of the Sewers or Robes of the Neutral ArchMagi, Boots of Avoidance
White Mage: Lawful Good, Illusionist
Staff of The Magi (Or staff of power?), Ring of Holiness, Ring of Protection +2, Pearly White Ioun Stone (regen), Periapt of Life Protection, Gloves of Healing, Robe of the Good ArchMagi, Boots of Etherealness
Black Mage: Chaotic Evil, Necromancer
Bone Blade +4, Ring of Gaxx, Ring of Human Influence, Amulet of Power, Bracers of Defense, Robe of the Evil ArchMagi, Boots of Grounding, (the other Boots of Speed?)
You know your worth when your enemies praise your architecture of aggression.
What weapons do they all use? If you dont mind me asking?
Not at all, I love talking about myself!
Currently nothing special as were just getting into it.
Plans for the future are Staff of Magi, etc, all the usual top spec stuff, I've split proficiences for 3 staffs, 1 dagger, 2 dart and 2 slings.
Just about to do the Slavers quest to get some xp, what do you recommend to do after this for xp. At the mo, still pretty weak so the easy quests have to be done first- the less physical the better.
Like the RP aspect of that party Etherimp, might have to give it ago- I'd probably stick to one type of alignment though, but hey, thats just me.
BTW: I have a problem, my Wild mage cast Melf's Meteors and hurled a few, now she has 5 left in the weapon slot but doesn't do anything when I tell her to attack!?
I can still cast other spells but can't attack with a weapon.
Help!!!
The alignment preferences come directly from magic the gathering.. I'm not sure how familiar you folks are with the game, but;
red = chaos/destruction/fire
blue = law/magic/water/air
green = neutrality/nature/earth/life
white = good/protection/harmony/justice
black = evil/death/demons/necromancy in general
You could have white and black be neutral good and neutral evil.. Perhaps that would be better, and more realistic from a RP standpoint.
You could create a regular party that goes by the same principals
Red = Chaotic Thief if Black is a necromancer, Chaotic Dwarven Fighter if Black is assassin.
Blue = lawful neutral Mage
Green = Druid
White = Paladin
Black = Necromancer or an evil "Drow" Assassin.
Use the 6th slot to pick up NPC's and finish their respective quest, or for a love interest.
You know your worth when your enemies praise your architecture of aggression.
or just download bun bun, she has on constant effect g acuity, i advise you not to delete g acuity spell from character once you get access to hla since the simmy or image does not have it....
so i once blasted the kangy guardians with 8 dragon breaths...
for some strange reason the little dwarf with all the good loot survived....
nalia chunked him with a flame arrow....
if you no like bun bun,,,,(why???!!!!) just install tashia and kelsey in that order, and you have 2 sorcs.....
most battles will be decided in 2 rounds, the power that comes with two sorcs is obscene....
and lets not forget the very powerful sola...
mage fighters are seriously dangerous...better if you sk to berserker mage or my fav kensai mage....
and his sword is so awesome, makes many battles too easy...