Multiclass?
Multiclass?
In the 2nd ed. rules multiclassing was very effective, some of those characters were the most powerful (F/M, C/ranger, F/C, F/T, T/M etc.) expecially at high lev..
With the new rules it seems to me by your posts (I still havent got the game) that real multiclassing is not worthing anymore. Everybody seems to prefer a kind of flexible dual-classing (even with 3 classes), like a coupple of class of something and then continue with one straight class.
It is still usefull to have real multiclassing (like 5/5 F/T or F/M, or 4/3/3 F/M/T etc.) and wich combo's are still effective?
With the new rules it seems to me by your posts (I still havent got the game) that real multiclassing is not worthing anymore. Everybody seems to prefer a kind of flexible dual-classing (even with 3 classes), like a coupple of class of something and then continue with one straight class.
It is still usefull to have real multiclassing (like 5/5 F/T or F/M, or 4/3/3 F/M/T etc.) and wich combo's are still effective?
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
There isn't any multiclassing/dual classing dichotomy any longer. The option doesn't exist. When you start out, you choose one class per character, and every level they make from then on allows full choice of profession.
Do you have the game, @Lompo? No offense, but I'd be surprised at your reaction if you did.
Do you have the game, @Lompo? No offense, but I'd be surprised at your reaction if you did.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- BlackJesus666
- Posts: 126
- Joined: Sun Jul 07, 2002 6:17 am
- Location: Germany
- Contact:
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Originally posted by BlackJesus666
Actually he doesn´t have the game yet. As he writes (in brackets).
I take your role, fable, and tell everybody to always read posts carefully!
big![]()
Pleeeease. I have a dispensation monopoly card that allows me to ignore the contents of posts once a year while making replies. Surely you didn't think I'd do that without justification?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- BlackJesus666
- Posts: 126
- Joined: Sun Jul 07, 2002 6:17 am
- Location: Germany
- Contact:
Hehe, I guess he´s printing out those cards at home.
http://www.gamebanshee.com/forums/showt ... adid=19894
Sorry Fable, no offense
http://www.gamebanshee.com/forums/showt ... adid=19894
Sorry Fable, no offense
Re-roll to remain
Originally posted by fable
There isn't any multiclassing/dual classing dichotomy any longer. The option doesn't exist. When you start out, you choose one class per character, and every level they make from then on allows full choice of profession.
Do you have the game, @Lompo? No offense, but I'd be surprised at your reaction if you did.
I don't have the game yet (I don't think if is on sale in Italy yet), but I understand how multiclassing is working.
My question is that by the post I read everybody is talking of doing characters singleclass with a small number of level in one or more other classes (ie. Fighter4/cleric xx, Ranger1/thiefxx that I consider flexible dualclasses), but nobody is talking of building characters with two or more classes of same level (ie. fighter8/thief8, thief8/mage8 etc. true multiclasses), is there a reason for that?
Maybe the new rules nerfed the potential of old fashion multiclass?
- BlackJesus666
- Posts: 126
- Joined: Sun Jul 07, 2002 6:17 am
- Location: Germany
- Contact:
Of course you can "real" multiclass as you say. It´s worth for a couple of combinations, but there are classes that are just great to improve your char by taking only one level.
eg: Sorcerer with a level of Paladin -> Chr Bonus to saving throws
Rogue with a level of Ranger -> free TwoWeapon Fighting while in light armour
Druid with a level of Barbarian -> free Rage ability, more HP, faster Movement
...
eg: Sorcerer with a level of Paladin -> Chr Bonus to saving throws
Rogue with a level of Ranger -> free TwoWeapon Fighting while in light armour
Druid with a level of Barbarian -> free Rage ability, more HP, faster Movement
...
Re-roll to remain
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Originally posted by lompo
I don't have the game yet (I don't think if is on sale in Italy yet), but I understand how multiclassing is working.
My question is that by the post I read everybody is talking of doing characters singleclass with a small number of level in one or more other classes (ie. Fighter4/cleric xx, Ranger1/thiefxx that I consider flexible dualclasses), but nobody is talking of building characters with two or more classes of same level (ie. fighter8/thief8, thief8/mage8 etc. true multiclasses), is there a reason for that?
Oh, I see what you mean.
Originally posted by Gruntboy
Just the once?![]()
As Sulieman the Magnificent is reported to have said once to the Venetian ambassadors, "Pfftpfftpfftpfft."
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
Originally posted by BlackJesus666
Hehe, I guess he´s printing out those cards at home.
I got my card out of a Cracker Jacks box and it entitles me to one screw up per month at GameBanshee plus a free car wash with a full tank of gas at E-Z-Go.
Jesus saves! And takes half damage!
If brute force doesn't work, you're not using enough.
If brute force doesn't work, you're not using enough.
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact:
I took fable's original question to mean: "Are they really selling the game in Italy yet?" To which the answer was, "No." or in Itlain, "No."
I will advise that there are certain draw backs to multi-classing as proscribed here most of the time. One has to have a character who's favored class is one of the ones you choose. So if you're human or half elf you're cool. Otherwise you need to be careful about which classes you choose.
If you're okay with a teifling rogue, cliched as that is, then you're fine. If you want a teifling fighter/sorcerer, he or she will need to progress in even step for each class.
As an example, my Barbarian monk chose the "the old order" as his domain. He is allowed to multiclass to rogue. (Can't pick locks to save his life though.) Since the prefered class for half orc is, not surprisingly, Barbarian (it's unfair really)he was getting a 20% xp penalty for two levels becuase I advanced him up to third level in monk before I added rogue. things are better now, but he does need to progress evenly.
I will advise that there are certain draw backs to multi-classing as proscribed here most of the time. One has to have a character who's favored class is one of the ones you choose. So if you're human or half elf you're cool. Otherwise you need to be careful about which classes you choose.
If you're okay with a teifling rogue, cliched as that is, then you're fine. If you want a teifling fighter/sorcerer, he or she will need to progress in even step for each class.
As an example, my Barbarian monk chose the "the old order" as his domain. He is allowed to multiclass to rogue. (Can't pick locks to save his life though.) Since the prefered class for half orc is, not surprisingly, Barbarian (it's unfair really)he was getting a 20% xp penalty for two levels becuase I advanced him up to third level in monk before I added rogue. things are better now, but he does need to progress evenly.
Get up off of your apathetic a** and vote!
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Originally posted by baileyatbrats
I took fable's original question to mean: "Are they really selling the game in Italy yet?"
Not my question, Lompo's. Here, have a monopoly card.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact:
- baileyatbrats
- Posts: 147
- Joined: Mon May 20, 2002 5:37 pm
- Location: California
- Contact: