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Nothern Shadows Discussion thread

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Bad Karma
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Post by Bad Karma »

Originally posted by craig
Is that a keep the story, but be a player, or new story?

OT: I played my first real D&D today, it was really good.


I miss real D&D. Last time I played was two years ago. Now I RP on Black Isle's boards and the ones at Kelhar Studios. Lots of fun, but never as good as the real thing.

The reason I asked about rules was that I may consider playing a wizard or a cleric (which I've--gasp--never done before), so I'm wondering whether I'll be hounded by a bunch of rules lawyers telling me I can't cast this because I don't have that component. Seems like I don't have to worry about that though ;)
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Magus
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Post by Magus »

Since no one's volunteered to be DM, I've gotten to thinking. All in all, I've pieced together a basic plotline. All I can say now is that, like past stories I've DM'd, it's typically weird, and loosely centered around a particular character of mine. So I guess my first question should be...

Do you guys want me to be the DM?

Second, does the brief description of the plotline bother any of you?

For those of you familiar with Roleplaying in Athkatla and Athkatla II, I'm sure you'll agree that they are pretty weird, even for fantasy. I like writing about weird stuff. I think it's fun. It also allows you as the DM to keep the players guessing. But if you guys object to that, tell me now.

Also, as I mentioned in the plot description, the stories I DM tend to be loosely centered around a particular character of mine. That doesn't mean the story's just about him. That's not what I'm saying. But the storyline in general tends to revolve around some quest of that character, which usually ends up engulfing everybody around him (i.e. the players). Roleplaying in Athkatla was (at first) about Magus's quest to rescue Aerie and defeat Ubik. Athkatla II was about Magus's quest to stem the tide of civil war in Athkatla. The plot I have in mind is more of the same. It allows me as the DM to shape the overall plot without any previous knowledge of your characters, as well as develop a player character that will be with the party throughout the entire story, to guide it along if you will. But this approach may be repellant to some, and I can understand that. Alternatively, I could focus on a main villain. Either way, I feel I have to create a main character to give the story direction, whether a protagonist (preferred) or an antagonist. Otherwise conflicting motives could very well tear the party, and thus the story, apart.

So in summary, do you guys have a problem with this?

That said, if I do DM this roleplay, I intend it to be somewhat different than any I’ve ever done. First, I intend to make it more linear. I feel I overextended myself in Athkatla II, trying to cover the inner workings of an entire city. It was just too much to handle. In this story, I’m going to focus on the party’s perspective, and only the party’s perspective. I don’t intend to deal significantly with the villains’ perspective, as I did in Athkatla II. Again, it’s just too much to handle. Therefore, the player will only know as much as the party collective knows, excepting perhaps my character, who will always remain somewhat enigmatic.

Second, I’m thinking about including side-quests independent of the main plot every now and then, to break things up a little. These occasional side-quests will allow the players some respite from the main plot, and will be times when the players have a bit more control over where they go and what they do. For example, the players might split up temporarily to pursue individual interests, or delve into those mysterious ruins in the distance and see what they can find. In any case, circumstances will eventually conspire to force the party together once more, and the main plotline will resume.

Third, I’m favoring a dynamic skill level among the player characters (the villains also, perhaps?). Put another way, the characters will start low-level, and become visibly stronger as the story progresses. In effect, they will gain experience. This is something I’ve never truly incorporated in previous roleplays. The characters became stronger, perhaps, but nothing so dramatic as the transition from a level 3 sorcerer with a few magic missles to a level 18 sorcerer with an array of spells of mass destruction. Does this mean I’m going to dish out experience to each character at the end of an encounter? No. I don’t have a monster’s manual, and frankly I don’t want to deal with such a hassle in an online roleplay. That’s not what this is about. Instead, I want to try and leave the matter to the players. Their characters should slowly improve as battles are won and the story progresses, not too quickly, but slowly and steadily. Like I said, I’ve never tried this, so we’ll just have to see how it works out. If it becomes a problem, then I’ll have to take more control over the process.

Third, I’m also favoring an actual inventory, another item I haven’t implemented in previous roleplays. In other words, you can’t use what you don’t have. You can’t just pull a potion of heal from out of thin air (a certain elf-drow comes to mind :rolleyes: :D ) in the middle of battle and expect it to fly. You have to account for your inventory. PM me the major items in your inventory, and update the list occasionally as you acquire more items. Don’t get me wrong; I don’t need everything. I don’t care how much food you have. I don’t care how many arrows you have. I don’t care that you have a fuzzy little beret that looks suspiciously like a certain pokemon. Hell, I don’t care if you’re carrying a little more than you really should. But if you have anything magical, tell me. If you have ingredients for a molotov ****tail, tell me. Whenever you purchase some things at a store, you don’t have to list them in the story, but PM me and update your list with the additions. I think keeping an inventory would be very beneficial, but it could also become a hassle. If it really starts getting bad, I might have to discontinue it, but for now I want to keep my fingers crossed and try it.

Finally, since you would occasionally be purchasing things (an off-shoot of keeping inventory), we have to settle the issue of just how much you can buy. I’ll tell you now: I’m not keeping track of the gold in each character’s purse. That would be ridiculous. Instead, I’m going to give everyone a general idea of how much money they find in a dungeon or earn selling items at a shop. In other words, the players have some leeway when they’re buying goods, which I expect they won’t abuse. For example, let’s say the party just raided an orc camp. Jack Rogue is not going to go back to town and buy a shortsword+3 with his share of the loot. He could, however, go back to town and buy a nice shortsword and a spiffy new suit of leather armor.

I know that’s a lot to digest, so tell me what you guys think. Good ideas? Bad ideas? Really bad ideas? As you can see, now that I have some P&P experience, I’d like to incorporate it into the story. I’d particularly like your input on the experience and inventory issues. These could cause problems. I’m hoping, however, that the benefits will outweigh any hassles involved. But again, I’d like your opinions. I’m still new at this. I could use some advice. And I want everyone to enjoy this as much as possible. Including me. ;)

Edit: (The above was written before craig and Karma's post)

But no, I would not count spell components as part of inventory. Got to minimize the hassle, you understand. ;)
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
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Bad Karma
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Post by Bad Karma »

Good to hear that you've stepped up, Magus. It certainly sounds interesting. Let me know when we can start PMing you our characters and stuff. I'm patient, however, so take your time.
"Have no hard feelings toward anyone who has not shown you enmity, do not fight with anyone who does not oppose you." - Zhuge Liang, Chinese strategist

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Magus
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Post by Magus »

I think I'll wait for the wave of criticism and angry replies first. ;)
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Rob-hin
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Post by Rob-hin »

Wow, I just got excided from reading that!
Very cool Magus. :)

Plus:
Sub quests are super cool.

Cons:
None! :D

I'm impressed.
But don't DM just cause you feel you have to, you should also want to do it! :)
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Magus
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Post by Magus »

Don't get me wrong; I do want to. I'm just afraid I've opened a can of worms with a few of my "propositions." :rolleyes: :)
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
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Post by Arcane »

so when do auditions start?

personally i already have my character :)
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Post by Magus »

Well then...I guess that wasn't as much to swallow as I had thought. Then let's move on. First, I'm guessing that some of you want to use your characters from Northern Shadows. If so, this takes place about 10-15 years after those events. In terms of age, this won't matter much to non-humans (except for orcs), but to humans that is a significant amount of time. Regardless, your characters will be fairly inexperienced, but somewhat seasoned (i.e. about level 3).

To put it briefly, we'll say that the group left the dwarven fort to search for the creature. Gilthanas, suffering from amnesia, stayed behind. Sedgemon was torn between staying with his friend and aiding the group, but finally decided to leave him in the care of the dwarves for the time being.

Unfortunately, the group was unsuccesful in finding even a trace of the elusive creature. After a while, the characters began to tire of the fruitless chase, and gradually left to pursue other paths. When Sedgemon returned to check up on his friend, Gilthanas was gone. He never saw him again.

Now circumstance finds some of their paths crossing again. But is it just coincidence? Or Fate?

You guys are welcome to fill in the individual details, but be careful to stick to your character alone. For consistency, all writing will be done in the past tense. I think I'll split the roleplay into three threads. The first will be the roleplay itself. The second will be the discussion thread. The third will be the thread to post your characters, including initial stats and initial inventory. Stats will be done by NWN standards, unless I agree otherwise. No feats, no skills (don't want to deal with them). I do want a general character description though, even if you're using your character from Northern Shadows. I'm also considering having everyone update their inventory from the character thread too, instead of PM'ing me the updates (since regular posts can just be edited). I don't see any need for keeping inventories secret, but I'm willing to be flexible on this point (PM me if you want to "hide" an item). I just want to simplify things as much as possible for myself, that's all.

One more thing. The 3 threads should and will remain distinctly separate. Story posts go in the roleplay thread. Discussion posts go in the discussion thread. Character posts go in the character thread. I don't want to have to scroll through a zillion posts every time I need to check someone's inventory. There should be one post per character in the character thread, period. If you go and buy a ton of stuff, tell me in the discussion thread to check the character thread.

Finally, I'll start the three threads as I'm ready to handle them. Any questions? :cool:
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
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Post by Bad Karma »

I've never played NWN, so exactly what do the stats entail? Just your six basic, with no skills or feats? That's how I understand it to be, but I just wanted to clear that up.
"Have no hard feelings toward anyone who has not shown you enmity, do not fight with anyone who does not oppose you." - Zhuge Liang, Chinese strategist

-The world is yours-

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Post by Magus »

Yes, you use the six standard D&D stats, but you use a special point system to assign values to them instead of random rolls. But nevermind, I guess. Figure your characters' values however you want; just don't make them gods. A 16 in one stat is very high, and an 18 is incredible (among humans, at least). An average peasant has an 8. The average adventurer has a 10-12 in any one area. We'll be "exceptional" adventurers, with an average of 12-14 in any one area. Just remember that I'm going to hold you roleplaying-wise to the stats you choose. You pick intelligence 8, and your character's a dumbass. Got it?

For those who haven't played NWN...

Ability Score:

6: -2 modifier
8: -1
10: 0
12: +1
14: +2
16: +3
18: +4
20: +5
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
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Post by Aegis »

@Magus: Getting a bit militant, eh ;)

Anyway, since I'll be playing an independant, just for the sole purpose of messing with Magus :D I'll forego that stuff. The reason I say that, is because ym character will not be any major portian of the story (ie// Will not be a hero, notable figure or the deciding factor in any major conflict he is in). The sole purpose behind my character will be to pop in from time to time, and just be there for a bit. Right now, I'm not sure what class or even species my character will be, but I'll try to make it as interesting as possible. :D
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Post by Magus »

Eh, perhaps. :p I really don't want a cluttered character thread, if that's what we're going to use to list inventory. Since edits can't be seen without checking each individual message, too many messages mean a serious pain in ass. The "being accurate to your stats" issue is also very important, since the essence of all of this is, after all, roleplaying and not "be good at everything and anything"-ing (been there, done that ;) ).
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Post by Rail »

Magus, I agree with all the propositions you mentioned. The "waves of criticism and angry replies" seem to be more like ripples. :)

The important thing everyone needs to remember is that this is a story, not just a RPG. We don't have to roll dice. We don't have to keep track of HPs, we don't have to say "my character doesn't have the pursuade skill so he couldn't convince anyone of anything". It's a story. Create your character in your head, especially their personality. Put your character on paper (character thread) so everyone else has a general idea of his/her strengths and weaknesses and possessions. we don't have to roll initiative every round. Just tell us what your character does and what happens then. Be flexible with other writers. We're all in this together. If someone writes something about your character, roll with it. If it's slightly out of character, roll with it. If it's TREMENDOUSLY out of character, PM them and see if they can change things a bit.

Above all else, this is to be fun for everyone! You don't have to be a great writer. You don't even have to be a good writer. You just have to enjoy writing and interracting with other writers. (Key word: Enjoy)
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Post by Rob-hin »

Originally posted by Rail
Above all else, this is to be fun for everyone! You don't have to be a great writer. You don't even have to be a good writer. You just have to enjoy writing and interracting with other writers. (Key word: Enjoy)


But, try to make your writings as good as you can.
IMO, that is just more fun to read, it shouldn't take you hours and hours to write it though. :D
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Post by Magus »

Originally posted by Rob-hin
...it shouldn't take you hours and hours to write it though. :D
*a grumble is heard off in the distance* :rolleyes: :D
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Post by damien the 3rd »

still going on?

is the Shadowed Legacy thread still going on, apart from me theres not been a reply since febuary :confused: so whats the deal?
i looked down the mine shaft to see if the cart was coming

it was-epitaph on nashkel gravestone
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Post by damien the 3rd »

Re: still going on?
Originally posted by damien the 3rd
is the Shadowed Legacy thread still going on, apart from me theres not been a reply since febuary :confused: so whats the deal?



whoops, sorry i was just looking at the registered date :eek: im going crazy or something
i looked down the mine shaft to see if the cart was coming

it was-epitaph on nashkel gravestone
Executioner: so what is your last request?
Prisoner: just a clean death, so could you test the axe on my bonds
Executioner: Hmmm, all right.
Prisoner :( running away) thanks
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Rob-hin
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Post by Rob-hin »

Ok, now I'm confused.
Have there been changes that I don't know about?

What's going on?
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