Please note that new user registrations disabled at this time.

"Perfect Party" for BG II and TOB?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Robin_Hood
Posts: 235
Joined: Sun Feb 04, 2001 11:00 pm
Location: Espoo, Finland
Contact:

Post by Robin_Hood »

Robin Hood,
I know what you mean about aparty that could take over the world, but if you look at ToB it will probally be a lot harder (see demorogron.) I that is where this topic is about the perfect party for ToB. And most powerfull parties are fun to play.
That's only your opinion. Me thinks the more there is challenge, the more fun it's to play. :) And I intend to make my way through any horde of monsters or demogorgons with each of these groups :D :D :D
Centuries ago in England........It was an era of chivalry and magic. The evil Prince John unleashed an iron fist of tyranny upon the people. They called out for a champion.........one man answered that call. His name, was Robin Hood. Fearless in his quest for justice Robin Hood challenged the power of the high warlords. While protecting the helpless and the poor. Willing to face death for what he believed, along with the beautiful, lady warrior, Jaheira, the mighty Minsc, and the wise Keldorn. Robin Hood forged a legend that lives on today in............
User avatar
Red Inquisition
Posts: 168
Joined: Sat Apr 28, 2001 10:00 pm
Location: The shadows behind you
Contact:

Post by Red Inquisition »

Riverwind:
I think a halfling theif would still be better due to the theif skill bounus' they get. You could always keep a stock of strength potions or have the clerics cast spells on him. It is kinda micromanaging him but i think the extra skills will help.
Member of the Shadow Guild- Slayers of good, masters of the night.

"All things blessed and holy shall perish, for I am Black Death wearing Red".
User avatar
RA
Posts: 109
Joined: Thu May 10, 2001 10:00 pm
Location: Einhoven
Contact:

Post by RA »

Red inquisition,

You might be right about the halfling but elves get bonusses while using longswords.
( halflings with slings? ) and that is a thac0 bonus witch is really handy for thieves.
And elves get also charm and sleep resistances (infravision also). so I think it is a personal choise what you take.
Bonusses to use of sling and resistant to magic ore bonusses while using longswords and high charm ( there are pretty much traps wich have a charm spell. If you walk in to one ore fail to disarm it is handy) and sleep resistances.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
User avatar
Barthold
Posts: 14
Joined: Sat Apr 28, 2001 10:00 pm
Contact:

Post by Barthold »

I gonna play with this group

Me:kensai
Minsc
Jaheira
Anonem
Jan
Imoen
Because that's the last group i had and also the most fun(or best)group.Although i regret that Sarevok will fit in an evil party.
The group i had before was:

Me:berserker
Valygar
Keldorn
Jaheira
Aerie
Imoen
User avatar
Red Inquisition
Posts: 168
Joined: Sat Apr 28, 2001 10:00 pm
Location: The shadows behind you
Contact:

Post by Red Inquisition »

RA,

I think halflings also have a resistance to pioson. You are right though it's all about personal likes and dislikes.
Member of the Shadow Guild- Slayers of good, masters of the night.

"All things blessed and holy shall perish, for I am Black Death wearing Red".
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

Post by Andrew Shih »

Denton,

I like all three of your alignment parties of four a lot.

--Riverwind
User avatar
Andrew Shih
Posts: 112
Joined: Sun Apr 22, 2001 10:00 pm
Contact:

Post by Andrew Shih »

I think that since poison, paralysis, and death are in the same category of saving throw, when halflings get their bonus to "poison," they get a bonus to saving against paralysis and death as well, because the "resistance" to poison is represented as a bonus to saving throw, and no distinction is made between poison, paralysis, and death. Another thing is the resistance to spells also helps with resistance to wands.

I've checked out and calculated the various saving throws of demi-humans and have confirmed this. The "resistances" are represented as 1/4.5 con.

--Riverwind
User avatar
RA
Posts: 109
Joined: Thu May 10, 2001 10:00 pm
Location: Einhoven
Contact:

Post by RA »

Riverwind,

On gamebanshee they say that dwarves, gnomes and halflings get 1/3.5 constitution bonusses to their saving throws.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Post Reply