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Important info/warning about sola mod (Spoilers)

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Important info/warning about sola mod (Spoilers)

Post by UserUnfriendly »

i asked wes in fw forums if there were any problems "CLUAConsole:CreateCreature("sola5")" in chapter 2, this is what he posted back.....

"Lump offers some good suggestions.

However, if you do want to have Sola in chapter 2 (or even chapter 1), the CLUAConsole method is fine. Just make sure that you don't run into another joinable Sola later -- Ctrl-Y the Sola that appears after you leave Ust Natha, leaving only the one in your party.

The plot is only "weird" in that Sola will ask you about killing Phaera or whatnot when you haven't even met her yet. "

so it might cause a major mod regurgitation, or just act funny and flakey unless you do this...

now, if you read the read me pretty carefully, including the spoilers, (no surprise to anyone that I would, of course) so many of the extra npcs sola has conversations with are part of major quests, so its just easier to have him early and talk to these people rather than simply skipping them until you come back from the underdark...

so i suspect i am not alone in wanting to grab him early and thus have my

hahahahhaha

kensai mage npc in chapter 2....

anyway, i thought you guys should know about this and wes's warning, so keep this in mind...i did post in wes's board he should include this in read me...

this has been a public service message..
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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