multi & hit points, again...
multi & hit points, again...
wanna duo with korgan and myself. wanna play a dwarven multiclass fighter/thief. set diff. to easy, roll stats, get 19 con, end up with 91 hits. excelllllent. can't figure out how i got 'em. whats the formula???
- Stilgar
- Posts: 4079
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I don't know exactly, but i'll try
every level up you get a certain amount of hitpoints
for a fighter 1d10 (1 to 10 (roll on a 10sided dice))
for a thief 1d8 (IIRC)
for a barbarian 1d12
for a mage 1d6
And for a high con you get extra hitpoint per level up (don't know how much, see the manual)
after a certain level you get less amount of HP per level up (IIRC)
I think i haven't awnsered you're question, but at least i gave it a shot
every level up you get a certain amount of hitpoints
for a fighter 1d10 (1 to 10 (roll on a 10sided dice))
for a thief 1d8 (IIRC)
for a barbarian 1d12
for a mage 1d6
And for a high con you get extra hitpoint per level up (don't know how much, see the manual)
after a certain level you get less amount of HP per level up (IIRC)
I think i haven't awnsered you're question, but at least i gave it a shot
I do not have the touch, nor do I have the power.
- Screaming Johny
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- Joined: Mon Sep 23, 2002 11:00 am
- Location: Calgary
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I think you have stumbled accross something buggy. The formula is as follows:
On easy, every roll gets you max hit points.
Your fighter half should get 10 base +5 for 19 con * 6 levels = 90 hp/2 for being a multi-class = 45 hp.
Your theif half should get 6 base +2(max for non fighter) for con * 7 levels = 56 hp/2 for multi-class = 28 hp.
That brings your total to 73 hp. (Note: I may be wrong on the starting levels.)
From this point forward you should receive 15/2 = 8 hp every time you level up as a fighter and 8/2 = 4 hp every time you level up as a theif.
Fighters cap at level 9, then receive 3 hp per level, and theives cap at level 10, and then receive I beleive 2 hp per level. I'm not sure how it would be divided seeing as you are multiclass.
Hope this helps.
On easy, every roll gets you max hit points.
Your fighter half should get 10 base +5 for 19 con * 6 levels = 90 hp/2 for being a multi-class = 45 hp.
Your theif half should get 6 base +2(max for non fighter) for con * 7 levels = 56 hp/2 for multi-class = 28 hp.
That brings your total to 73 hp. (Note: I may be wrong on the starting levels.)
From this point forward you should receive 15/2 = 8 hp every time you level up as a fighter and 8/2 = 4 hp every time you level up as a theif.
Fighters cap at level 9, then receive 3 hp per level, and theives cap at level 10, and then receive I beleive 2 hp per level. I'm not sure how it would be divided seeing as you are multiclass.
Hope this helps.
Some corrections:
for a barbarian 1d12
for a fighter 1d10
for a cleric 1d8
for a thief 1d6
for a mage 1d4
The CON bonus for a multi is applied only ONCE, but the greatest bonus
from the two (or three) classes is chosen.
Obviously though, it's splitted in two (or three) level ups.
for a barbarian 1d12
for a fighter 1d10
for a cleric 1d8
for a thief 1d6
for a mage 1d4
The CON bonus for a multi is applied only ONCE, but the greatest bonus
from the two (or three) classes is chosen.
Obviously though, it's splitted in two (or three) level ups.
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Littiz, can you clearify that? I dont really understand what you just said. In BGI, when you had to roll on any difficulty setting, I think my ranger cleric got a constitution bonus for both class level ups. IIRC it was 2 and 2, might've been something else, but Im pretty sure that both classes get the constitution bonus(but halved). Is this what you meant? Or am I wrong?
"So I kicked 'im in the head 'til he was dead, nyahahahaha." -Bandits
I think we said the same thing.
Example: fighter/mage, con 18. You'd have +4 points level as fighter,
+2 level as a mage.
The bonus applied is +4 (you might think about the average instead, +3...)
the +4 bonus is split in two level ups.
example: you go from level 3/3 to 3/4, and gain 2 bonus points.
You reach 4/4, and gain the remaining 2.
Example: fighter/mage, con 18. You'd have +4 points level as fighter,
+2 level as a mage.
The bonus applied is +4 (you might think about the average instead, +3...)
the +4 bonus is split in two level ups.
example: you go from level 3/3 to 3/4, and gain 2 bonus points.
You reach 4/4, and gain the remaining 2.
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Ah, good...I think we said the same thing.
Example: fighter/mage, con 18. You'd have +4 points level as fighter,
+2 level as a mage.
The bonus applied is +4 (you might think about the average instead, +3...)
the +4 bonus is split in two level ups.
example: you go from level 3/3 to 3/4, and gain 2 bonus points.
You reach 4/4, and gain the remaining 2.
"So I kicked 'im in the head 'til he was dead, nyahahahaha." -Bandits