Kensai (Insane Analysis)
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
Kensai (Insane Analysis)
Damage
------
+6: Level 19 (+1 per 3 level)
+9: STR 21 (Girdle of Frost Giant)
+3: Grand Mastery (AD&D)
Single
------
+1: Weapon Style
+3: Celestial Fury (1D10+3)
+19: total
# of attacks: 7/2 (AD&D)
average damage: 5.5+19 = 24.5
base damage/round: 24.5*7/2 = 85.75
real damage/round: 0.1(2*85.75) + 0.9(85.75) = 94.325
Dual
----
+3: Celestial Fury (1D10+3)
+2: Dark'ron Blade (1D10+2)
+18: total (main)
+17: total (off)
# of attacks: 7/2 + 1 (AD&D)
average damage (main): 5.5+18 = 23.5
average damage (off): 5.5+17 = 22.5
base damage/round: 23.5*7/2 + 22.5*1 = 104.75
real damage/round: 0.5(2*104.75) + 0.95(104.75) = 109.9875
THACO
-----
-6: Level 19 (-1 per 3 level)
-4: STR 21 (Girdle of Frost Giant)
-3: Grand Mastery (AD&D)
-3: Celestial Fury
-2: Dark'ron Blade
level 19: THACO sets to 2
final THACO: -14
final THACO: -11 (off)
AC
--
-2: Being a Kensai
-4: DEX 18
-2: Ring of Protection
-2: Ring of Gaxx
-1: Cloak of Sewer
-1: Ioun Stone
total: -12
Spirit Armor: AC sets to 1
final AC: -11 (-2 if Single & -1 if Dual)
[ 05-18-2001: Message edited by: Paul Denton ]
------
+6: Level 19 (+1 per 3 level)
+9: STR 21 (Girdle of Frost Giant)
+3: Grand Mastery (AD&D)
Single
------
+1: Weapon Style
+3: Celestial Fury (1D10+3)
+19: total
# of attacks: 7/2 (AD&D)
average damage: 5.5+19 = 24.5
base damage/round: 24.5*7/2 = 85.75
real damage/round: 0.1(2*85.75) + 0.9(85.75) = 94.325
Dual
----
+3: Celestial Fury (1D10+3)
+2: Dark'ron Blade (1D10+2)
+18: total (main)
+17: total (off)
# of attacks: 7/2 + 1 (AD&D)
average damage (main): 5.5+18 = 23.5
average damage (off): 5.5+17 = 22.5
base damage/round: 23.5*7/2 + 22.5*1 = 104.75
real damage/round: 0.5(2*104.75) + 0.95(104.75) = 109.9875
THACO
-----
-6: Level 19 (-1 per 3 level)
-4: STR 21 (Girdle of Frost Giant)
-3: Grand Mastery (AD&D)
-3: Celestial Fury
-2: Dark'ron Blade
level 19: THACO sets to 2
final THACO: -14
final THACO: -11 (off)
AC
--
-2: Being a Kensai
-4: DEX 18
-2: Ring of Protection
-2: Ring of Gaxx
-1: Cloak of Sewer
-1: Ioun Stone
total: -12
Spirit Armor: AC sets to 1
final AC: -11 (-2 if Single & -1 if Dual)
[ 05-18-2001: Message edited by: Paul Denton ]
Each of us has a duty to all of us.
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
With Kai, Dual Wield and Improved Haste, we are talking about (262.5) damage per round on average!!!
# of attacks: 2*(7/2+1) (AD&D)
average damage (main): 10+18 = 28
average damage (off): 10+17 = 27
base damage/round: 28*7 + 27*2 = 250
real damage: 0.5(2*250) + 0.95(250) = 262.5
Couple that with potion of cloud giant strength, it would be around 270.
[ 05-18-2001: Message edited by: Paul Denton ]
# of attacks: 2*(7/2+1) (AD&D)
average damage (main): 10+18 = 28
average damage (off): 10+17 = 27
base damage/round: 28*7 + 27*2 = 250
real damage: 0.5(2*250) + 0.95(250) = 262.5
Couple that with potion of cloud giant strength, it would be around 270.
[ 05-18-2001: Message edited by: Paul Denton ]
Each of us has a duty to all of us.
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
- PaulDenton
- Posts: 64
- Joined: Sun May 06, 2001 10:00 pm
- Location: Hong Kong, PRC
- Contact:
- The Outsider
- Posts: 177
- Joined: Mon Feb 19, 2001 11:00 pm
- Location: Edmonton
- Contact:
You'll only hit a couple of times in any round whatever your #attacks TACH0 is. It's really frustrating that my fighter with -6 TACH0 (Wave!) only hit ogres one or (sometimes)two times a round although his number of attacks per round was 5/2!
I recon that dice rolls are somewhat harsh for the player parties... but who knows? And bows and missile attacks are better since it can hit the enemy more often.... (it's funny that a fighter with a lot better TACH0 and #attacks misses so often but a thief with poorer TACH0 and only 3/2 #attacks hits so many times...) I think that the archer could be devastating with their insane missile bonuses and number of attacks...
Also if you didn't know...
Abi Dalzim's horrid wilting is capped at 15D8 and skull trap is capped at 12D6 as well... (now why choose skull trap over fireball? fireball has much better range) It's rather due to limitation of infinity engine or due to some lazy programmers...
My point is that I see so many unfair things and rules set up against players in BG2. Same for kensai. Although he might sound damn good but in reality he is only slightly better then normal fighter in terms of damage. So I think that the real damage kensai would cause would be 1/3 up to 2/5 (believe me, he will still miss quite often) of those values calculated above.... it's impressible though, but archer kit is better since he can hit more often and although it has lower damage, he has a better chance of disrupting spellcasting and attacks... If archer could put 5 points in sling, I would consider dualing to cleric...
[ 05-21-2001: Message edited by: leeho730 ]
I recon that dice rolls are somewhat harsh for the player parties... but who knows? And bows and missile attacks are better since it can hit the enemy more often.... (it's funny that a fighter with a lot better TACH0 and #attacks misses so often but a thief with poorer TACH0 and only 3/2 #attacks hits so many times...) I think that the archer could be devastating with their insane missile bonuses and number of attacks...
Also if you didn't know...
Abi Dalzim's horrid wilting is capped at 15D8 and skull trap is capped at 12D6 as well... (now why choose skull trap over fireball? fireball has much better range) It's rather due to limitation of infinity engine or due to some lazy programmers...
My point is that I see so many unfair things and rules set up against players in BG2. Same for kensai. Although he might sound damn good but in reality he is only slightly better then normal fighter in terms of damage. So I think that the real damage kensai would cause would be 1/3 up to 2/5 (believe me, he will still miss quite often) of those values calculated above.... it's impressible though, but archer kit is better since he can hit more often and although it has lower damage, he has a better chance of disrupting spellcasting and attacks... If archer could put 5 points in sling, I would consider dualing to cleric...
[ 05-21-2001: Message edited by: leeho730 ]