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Dark Flame Discussion Thread III (no spam)

Anything goes... just keep it clean.
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Mysteria
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Post by Mysteria »

3rd edition D&D:

Transmute Rock to Mud:
Level: Druid 5, Sorcerer/Wizard 5
Compoments: Vocal, Somatic, Material/Divine Focus
Casting Time: 1 action
Range: Medium: (100ft + 10ft/lvl)
Area: Up to two 10ft cubes per level
Duration: permanent
Saving throws: see text
Spell resistance: no

This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical or enchanted stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the mud sink until hip-or chest-deep giving them -2 oenalties on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk at the bottm can wade through the area at a speed of 5 feet.

If transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the floor and spreads out in a pool at a depth of 5 feet. For example, a 10th level caster could convert 20 10-foot cubes into mud. Pooling on the floor, this mud would cover an area of 40 10-ft squares to a depth of 5 feet. The falling mud and the ensuing cave-in deal 8d6 points of damage to anyone caught directly beneath the area, or half damage to those who succeed at Reflex saves.

Castles and large stone building are generally immune to the effects of the spell, since it can't affect worked stone and doesn't reach deep enough to undermine such a building's foundations. However, small buildings or structures often rest upon foundations shallow enough tobe damaged or even partially toppled by this spell.

The mud remains until a successful dispel magic or transmute mud to rock spell restores its substance- but not necessarily its form. Evaporation turns the mud to normal dirst over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.

Arcane Material Component: Clay and water.
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thantor3
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Post by thantor3 »

@Mysteria: Thanks. :)

@Nippy: Sounds good if everyone else is up for it. Is anyone writing Farscape these days -- what is up with that?
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Bloodstalker
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Post by Bloodstalker »

Re Farscape, I don't know what Obs is doing, I just kinda picked him up with my Char when he went with Nippy and Thal. I don't know if he is gonna still post or not though.... :)
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dragon wench
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Post by dragon wench »

@BS and Than,
i seem to recall that a while back Obsidian posted in Discussion to tell us he would no longer be writing in the story.
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Post by Bloodstalker »

I must have missed it DW :) Thanks for the info though ;)
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dragon wench
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Post by dragon wench »

@ BS you're welcome :)
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Post by thantor3 »

Originally posted by Bloodstalker
I must have missed it DW :) Thanks for the info though ;)


Ditto. :)

@BS: Do you want to continue to carry Farscape for a time, let him lapse, or have him killed off? Personally, I would pick the last choice, since it would add drama to the story. If anyone else has an opinion, please feel free to comment. ;)
Those who will play with kitties must expect to be scratched.

Many are cold; few are frozen.

Absence is to love what wind is to fire... it extinguishes the small, it enkindles the great.
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dragon wench
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Post by dragon wench »

I also favour the thought of killing Obsidian off. Really... I'm not lusting after blood...honest.. :D
Seriously, it would add drama to the story...since in true hero fashion the DFs do not tend to die ;) So as well as drama, it would also add realism :)
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.......All those moments ... will be lost ... in time ... like tears in rain.
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Bloodstalker
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Post by Bloodstalker »

As far as I am concerened, if it's set that he won't be returning, killing the character might be a more realistic approach. My main worry is killing someone off, and have them return....and keeping myself alive, of course :D
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Post by T'lainya »

Ok, here's the updated map :) (It better come out right) :D
This ought to be more readable.
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Post by Aegis »

I say kill off Farscape, and let BS wander the tunnels endlessly... :D
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Nippy
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Post by Nippy »

Everyone sounds so nasty when you talk about killing Farscape like that! Maybe he get's hit by the spell Imprisonment - he may return later? I don't know, whatever you want. I'll write his passing if you wish.
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Bloodstalker
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Post by Bloodstalker »

I knew that ducky was gonna be trouble :rolleyes:

Great job on the halloween thing @all involved. I particularly think you captured Gwally's character well :D I'll be taking photos of certain costumes :cool:
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Post by Nippy »

Brilliant job guys and girls, very entertaining, I like it a lot. I'm a mummy? Jeez, talk about a hypocrite Paladin...
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Post by McBane »

If Farscape is written out, do you have room for another party member, who (hopefully) doesn't have bad grammar??


O, and i cna spel reel gud to.
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Post by T'lainya »

LOL @ Nippy..and i'm a cleric vampire :eek:
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Post by Nippy »

Vampire/Cleric? Best hope a Kelemvite doesn't find you...

Wow, the Mac wants to join? I would have NO objections at all, I'd like it my man, how would you write yourself in? Please be a Cleric/Paladin of Tyr, we'd have such a cool group then...
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Bloodstalker
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Post by Bloodstalker »

Th above message has been brough to you by Nippy's Paladin Recruiting Service. :rolleyes: :p :D
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Post by Nippy »

You forgot the copyrights! McBane, sue his arse. j/k
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Post by Gwalchmai »

Originally posted by Bloodstalker
Th above message has been brough to you by Nippy's Paladin Recruiting Service. :rolleyes: :p :D
LOL @BS! :D :p :cool:
That there; exactly the kinda diversion we coulda used.
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