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Unstoppable killing machines!! Try!

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
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Perumummy
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Unstoppable killing machines!! Try!

Post by Perumummy »

I went through most of the game with a a level 8 druid, level 11 cleric, a level 8 fighter and three level 5 characters. When I had to kill the Guardian I had to level my druid up (multiple call lightnings while invisible would only bring the beast to almost dead), so nows he's level 17 and nearly invincable.

He cleared the first three levels of Dragons Eye almost entirely by himself! He just ran around with bulls strength, cat's grace, barkskin, Abashi hide armour (damage resitance), sling (bullets +4), halbred of disruption, some giant insects (creeping doom as well), and three static charges active. Nothing could hold him back! The dire panther form proved invaluable.

Anyway another interesting thing I've found, is that by holding the level of my characters so low, by the end of the third level of Dragon's Eye they are all at least level 20 (if I levelled them up), although I haven't levelled any up yet. (with no cheating what so ever). The characters current levels are druid 17, fighter 8, cleric 11, fighter 5, mage 5, fighter 5, almost on the fourth level of Dragons eye, and doing fine (although cloudkill is fairly devastating : ( ). I'll probably level them all up to kill the Holy avenger Guardians (they are going to fall so easily, once the multiple call lightings, undeard ward, and all the characters sanctuaried/ invis. thing is done!).

All I used for most of the fights in the game was multiple webs, spike growths, spike stones, entangles, grease, some buffs and some undead.

One last thing I found amazing in the game was the disrutpion pole arm (Lucerene Hammer?). It instantly kills soo much: demons, undead, salamanders, and of course and oddly tieflings and aasamirs!
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Ambiorix
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Post by Ambiorix »

Yes, the disruption weapons are great. I know there's that polearm, but there's also a mace or club of disruption. Maybe there are others?

About not leveling some of your characters: it's a pity the game leads players to use such counterintuitive tactics. I've myself considered doing the same because of the annoying system of gaining XP based on the level of your characters, so I don't blame you. For now I settle for a file I downloaded somewhere that moderates the loss of XP for higher level parties.
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BlackJesus666
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Post by BlackJesus666 »

Why not just play with a party of 4 or 5 ???

I can´t imagine a Lvl 5 fighter is worth anything in Dragon´s Eye.

Do you keep these characters as pets ??

I think I don´t get your point in all this.

Some poeple might consider not leveling up your char, in order to get more XP as cheating.
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Perumummy
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Post by Perumummy »

>>Why not just play with a party of 4 or 5 ???

With six characters you get so much more! An extra few hands to specialize in different weopons, use different aromour, different feats, etc.

>>I can´t imagine a Lvl 5 fighter is worth anything in Dragon´s Eye. Do you keep these characters as pets ??

You would be surprised. As soon as your party wakes up everyday cast long lasting buffs (bless, bull strength, protection from evil 10' radius, etc) and when difficult fights break out cast prayer and recitation as well and those lvl 5 characters with their puny 1 attack end up holding their own pretty well. 'sides few enemies cast dispel magic very regularly and magic items round them out nicely (that strength +2 belt coupled with specialization gloves taken from the drow (+1/+2), makes a character pretty fiesty, then throw in a weapon that poisons or burns and normal weapon specialization.....)

>>I think I don´t get your point in all this.

The druid, an underpowered class in some regards (iron skins stolen! and insect plague shared : ( ) is actually a pretty good class (nothing like multiple call lightnings or static charges to level a couple of extra enemies).

It is possible to enter the Severed Hand (or 3rd/ 4th level of Dragon's Eye) with a party of 6 20+ level characters (in normal mode), without cheating, or having a difficult game (or doing something adding an additional character every chapter : p )

>>Some poeple might consider not leveling up your char, in order to get more XP as cheating.

I'm playing by the rules within the rules. You're supposed to level up when the game becomes difficult (I had to level up my druid to kill the Guardian, btw didn't use finger of death), it has not (become to difficult) so I have not (levelled up).

'sides I really want to thrash the end Bosses. Maybe I'll try the Evil way, let them have their pool and try to beat them.
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aberrant80
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Post by aberrant80 »

Originally posted by Perumummy
I'm playing by the rules within the rules. You're supposed to level up when the game becomes difficult (I had to level up my druid to kill the Guardian, btw didn't use finger of death), it has not (become to difficult) so I have not (levelled up).


u misintepret the rules. ur NOT supposed to level up when the game becomes difficult. ur supposed to level up when u get enough experience. the reason the level up button is there is to make the game less disruptive, so u won't have that level screen popup in the middle of a fight or dialogue. and that it makes easier programming. so, this is the sort of cheat called abusing or exploiting the system.
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Ambiorix
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Post by Ambiorix »

I don't agree. Haven't done it yet myself but it's a perfectly good way to counteract the stupid system of XP-penalties for high level parties.
Well, everyone plays the game the way he enjoys it the most, AFAIK. :)
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Coot
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Post by Coot »

Originally posted by Ambiorix
Well, everyone plays the game the way he enjoys it the most, AFAIK. :)

Amen to that!
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DarkEntity
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Post by DarkEntity »

hrm.. i dunno a lot abt 3rd Ed rules or any ad&d rules.

but i must agree that the lvl up button might have been most likely implemented to avoid implication problems in gameplay like pop-ups during dialogues or battles (and if u didn't check the "max hp" option) to reroll ur hp like wat i did in Baldur's Gate.

i wouldn't really put it in such a way that "storing ur lvls" and lvling at a later time is "cheating". think of it from the POV (point of view) of the monster. if u'r a monster and u'r fighting a low lvl character, doesn't it give u an edge? (face a lvl 22 druid morphed into fire elemental or a lvl 5 wild boar?)

but if the system/coding were such that it allowed players to selectively level the amount/numbers they desire (e.g. i store 120000xp and i am lvl 5, i click once to lvl up to lvl 6 and store the rest of the exp till later) then that might be "abusing" the system (which in first place is to facilitate programming and promote flexibility for gamers). rather, the current is that once u click "level up" u shoot to the highest attainable level deemed possible by ur experience points stored. (i.e. 120000exp grants u lvl 11 rather than lvl6 or lvl 9 etc.)

n.b pardon me if i got the exp figures wrong.. just for exemplification.
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