I realize that I'm going a little off-topic, but since this forum has very little activity, I hope no one minds if I contribute to it.
Koveras, I'm not sure exactly what you mean when you say that Torment is harder than BG, but I think I disagree. I assume that you mean it's hard to find things and it's tough to keep from getting killed. But the game leaves clues all over the place to nudge you in the right direction, and aside from street thugs, nobody's trying to kill you while you go about your business. And even if your characters do get killed, it's no big deal. IMO, that makes it easier than BG.
If you're like I was when I started playing Torment, you're probably used to thinking that all the characters you meet will try to kill you and you're used to solving problems by killing things. You might also feel that death is something to avoided at all costs. Such is the level of most role-playing games. But Torment doesn't work that way. Aside from the fact that the Nameless One gets right back up if he's killed, which turns the normal equation on its head, you make the most progress and get the most experience by
talking to people and growing in wisdom, not by killing people. Strange, isn't it?
For example, if you had murdered everyone in the Mortuary (which would be like opening fire in a mortician's office in real life), you would have missed out on numerous clues and gotten hardly any experience points at all. But if you talk to the right characters and do the right things in the Mortuary, you can level up once or twice, with practically no danger at all. I don't remember BG being that easy.
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Not to mention that some of things you can do in the Mortuary are actually pretty funny. I don't know why the manual and the in-game dialogue make the Mortuary out to be so dangerous. That's one reason why I'm glad I didn't read the manual. Yes, a mortuary is creepy by its very nature, and you want to avoid the ordinary Dustmen so they won't call the guards (they might think you're an intruder or a rival faction member), but Dustmen and zombies aren't out to kill anybody, and you don't need to be afraid of them. Besides, there are at least five people in the Mortuary you should talk to. If you get scared, just relax and put it all in perspective. When you see Dustmen on the street or in a bar, they won't try to harm you; they're just ordinary people who lovingly care for the dead and want to help the living prepare for their mortality. In fact, you might even want to join their faction. (It would feel kind of weird if you had just massacred a whole bunch of them.)
If you do find yourself in a life-threatening situation, you can run away or talk your way out of it nearly every time. Or you can let your enemies kill the Nameless One and you'll be safe and sound, back in the loving care of the Mortuary.
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There are only about four situations in the entire game where you have no choice but to fight. In fact, the next time I play, I'm going to see how low I can keep the body count. In all seriousness, one thing that Torment taught me is to have more respect for life in role-playing games. Now I don't WANT to kill everything in my path. I'd rather see what happens when my characters rely on their wisdom and their "will", which is emphasized more than anything else in Torment, or else just mellow out and enjoy the scenery and the dialogue. Being in Sigil is just like being in a real city, and you can enjoy yourself if you want to. You don't have to feel like you're on the run or in a race against time. That makes it a LOT different from BG.
I'm a little embarrassed to admit it, but the first time I played Torment, I spent a lot of effort beefing up my characters (they were the baddest characters you ever saw)
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because I kept expecting the encounters to become more and more dangerous just like they do in every other RPG. But by the time I finished the game, I felt that all of my worrying had been unnecessary. You can beef up your characters all you want if that's what turns you on. You'll get your chance to meet "bosses" who are as big and bad as Sarevok. You can fight them if you'd like, and if you do, you're in for a treat. But I hope you won't be disappointed to find that you don't
have to fight them. In fact, sometimes it's even better NOT to. To me, that's not a drawback at all. It makes the game more interesting. I suppose it is more challenging in a way, though, since it requires you to think things through instead of hacking and slashing. But keep in mind that Torment is about making choices. The Nameless One has just begun a new incarnation, and it's up to you to decide what sort of path he'll take. I've never played another game that had so many different possibilities.
At this point in the game, if you're worried about thugs chasing you, be sure you have the option "Always Run" enabled. You can also keep one of your party members close to the area exit if you think you're in danger. I know it's a cheesy tactic, but if one party member makes it to the exit, he or she can pull your whole party out of a mess. It's not like BG, where YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH.
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If you want to make a stand, Morte has 75% resistance to damage and a fairly low AC, so despite his protests, he can do a lot more fighting than you might think. In fact, at the medium difficulty setting or below, he can probably do ALL of the fighting for you early in the game while the Nameless One, uh, keeps an eye on his back (the back of his skull, that it).
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Also remember that if the Nameless One dies, he's
fully healed. You can exploit that. Think of the advantages.
SPOILER
Not even the Alley of Dangerous Angles is very dangerous if you play it the right way. Pay attention to what happens when some of the thugs chase you across the map. Then leave the area and try it again. Learn from it and exploit it.
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