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Stinkier cheese with endless spells....spoilers...

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Stinkier cheese with endless spells....spoilers...

Post by UserUnfriendly »

well, xyx and alson and littiz you all know as the masters of spells, and endless spells is cheesy and stinky and good....

use cast spell trap and pword kills and stun to recharge your spells via clone, it works, and it is good....

but i once asked littiz if this could be done using staff of magi spell trap, and he told me to follow the directions...well today i remembered this conversation, and tried spell trap via staff with endless spells, and it WORKED!!!!!

now you are getting into the really stinky cheese...

have a mage cast spell trap via staff, and then recharge them, and then take staff, stick into bag of holding, take out, and recast spell trap for next mage.....hehhehehehhehe.....

once a day items can be recharged simply by having more than 0 gold and sticking it in a bag of holding, or gem bag for rings and amulets....

note, this particular bit of cheesy item behavior does NOT work on items from wes, like in item upgrade....but native soa/tob items do work...

now currently i am running thru the smarter mages and spell 50, and about to test out a new exploit, wish me luck...the new smarter liches are immune to sunray!!!! shocked the hell out of me when i sent in aerie with triple sunrays into a lich den, killed all his friends, but the lich was unharmed...it uses protection from energy in its script stacked, to be immune to sunray, and its annoying...i think i have the solution, tho.....

false dawn...the script as far as i know does not make the lich spell immune to evocation, so the confusion ability of false dawn should break the lich script, allowing for easy lich kills using turn undead....hehhehehehheh even tho the energy based damage of false dawn will not harm the lich at all, the confusion ability should break the script, allowing aerie to complete her lich whacking...

i may also have a solution to undead sola, the moondog figurine the ranger stronghold reward has cerberous vision, which should allow me to bypass his spell immunity divination and impr invisibility making him unbreachable...actually i have used detect trap ability before to break his invisibility, its tricky and hard, but the moondog should work too, i dont think its a div spell, more like a special ability.....i have in fact breached him at that point....

oh yeah, found a new trick to use on kurosian, the wujen of annoyance...

breach him, he puts protection from magic weapons right back up, then fire unmagical bolts from firetooth or heavy crossbow of searing at him in improved haste, killed him almost instantly...hahhahahha

his script starts him with spell immunity abjuration, and protection from elements and energy, i think, so he is immune to elemental damage...but his most annoying feature is his protection from magic weapons scrolls,,,,,he keeps casting them until all are gone, i think he has around 10 or so....

but a crossbow of searing or firetooth firing plain bolts punches thru the protection from magic weapons, and the firedamage punches thru his stoneskin....

but his elemental protection prevented the firedamage from hurting him, but if you breach him, he immediately puts back up protection from magic weapons, so the common tactic is to immediately smother him and try to get some damage to him, but HIS SCRIPT DOES NOT PUT HIS ELEMENTAL PROTECTIONS BACK UP!!!!!

so i breached him, and improved hasted my crossbow man, and the plain bolts bounced off his stoneskin, but the included fire damage killed him...got him in 4 rounds...hehehhehehe...

well, soon i get to test out my theories about false dawn, wish me luck....

i WILL cheese smarter mages!!!! :p :) :D
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Bruce Lee
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Post by Bruce Lee »

I hate that container bag that recharges your items... I mean I put them there and then it is real hard to not use them again when I need them... thinking I could easily have rested so it doesn't make a difference but it does... I wish there was a fix.
Oh and user I am pretty sure spell immunity divination prevents detect traps. Not sure about the moondog but I guess it prevents that aswell... use the wands of spell striking instead cause you can use them against shimmering targets.
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Post by UserUnfriendly »

well, the prot from elements protected lich from confusion of false dawn...crap....

oh well, my current tactic for liches involves hitting with a fast, nimble mage fighter, with a triple triggered sunfire, this is spell 50...to crisp its friends, then the chain contingency of khelbens, ruby ray and remove , then whack with mace of disruption seems to work...

khelbens incase ruby ray does not get the spell immunity abby, remove since liches are immune to breach....

but i can tell you how to get 2 of them by pure cheese...hehehehh

the lich in the unseeing eye, and one in spell hold can be cheesed rather brilliantly, if i do say so....

trigger spawn exploit...

in the unseeing eye, once you get into the ghoul lord lair, hold party at bridge, have aerie or mage fighter with azuredge mislead, and kill off all the ghouls and skellies...the lich and its friends WONT spawn if the person crossing the bridge is mislead...thus you can kill off all the other undead qucikly and without fuss...now send in your sorc, also under mislead, to the spawn point of the lich and cast 3-5 delay blast fireballs into the area...

now walk a non mislead party member over the bridge, and the lich spawns, and instantly dies cause a lich is pretty fragile without its spell protections...hehheheh...

the lich in spell hold is similarly vulnerable....zoom in, under mislead, and it will not spawn until you are ready for it to spawn, right into the middle of a cluster of delay blast fireballs...

the lich in docks with tactics mod can be spoofed...send in one fighter with azuredge, preferably improved, and under impr haste as soon as you are in the door, attack it asap...you have about a 50% chance of blasting it before it can raise physical protections..its script raises spell and elemental protections first....this should work for at least one kangy guard, and others...hehehheh
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Post by UserUnfriendly »

"Oh and user I am pretty sure spell immunity divination prevents detect traps. Not sure about the moondog but I guess it prevents that aswell... use the wands of spell striking instead cause you can use them against shimmering targets."

well, i will retest as soon as i get out of underdark, but detect traps did in fact dump undead sola impr inv...

so devices will work on shimmer targets? well heck, i did kinda know that, cause i used rings of ram on undead sola,......wonderful wands, makes the game so much easier...

yeah, i think the moon doggy will not work, but hey, thats what testing is for, isnt it???
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Post by Littiz »

I simply explained that Spell Trap from the staff can't be recharged, as it's not
a spell from your pool.
But then, if you have other, ehm... means.. to recharge it.. (why then do you need
Endless Spells at all!!! :p :D )

I'm pretty sure Detect Illusion bypasses SI (as it should be)
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Post by UserUnfriendly »

sorry buddy, misunderstood ya...

but to me elegant cheese is self-ahem-cheesifying...(is there such a word???) and i really love the idea of using in endless spells exploit another exploit to help make it work...and it does save another ninth level spell slot for sorcs...

confirm detect illusion bypasses spell immunity, i did have a hacked immie dispell his spell immunity div and impr inv....

bruce thinks spell immunity prevents it...

"Oh and user I am pretty sure spell immunity divination prevents detect traps. Not sure about the moondog but I guess it prevents that aswell... use the wands of spell striking instead cause you can use them against shimmering targets."

i guess he missed the thread a while back saying how spell immunity div is vulnerable to detect traps, and we were all wracking our brains to think of under what situation that fact can be useful AT ALL...and then wes has sola use spell immunity div and improved invisibility...


NO CHEESE EVER GOES TO WASTE!!!

yes, littiz, i am completely hopeless.....

now i am so amazed items bypass unable to target spells due to invisibility...whoo hoo...

and the moon dog sight, well it might work, it might not...but since i got the figurine as part of the ranger stronghold, i have been wanting to test it....
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Post by Bruce Lee »

Okay.
My bad then. I recalled that ketta failed to detect me but maybe that was because I was hidden and wearing cloak of non detection.
It gives the edge to swashbuckler/mage over kensai/mage...sorry Littiz. I re-started with a swashi/mage cause I got fed up with lock and spell trurning all over the place.
Now I have a swashbuckler10/mage22 currently in the underdark.
Oh and user... arbanes sword prevents web... no matter how many you have.
Swashie level 10 can have 100 in three thieving departments... I picked detect traps, open locks and detect illusion... pretty useful.
The point with endless spells is that it gives you endless spells. Why not just to it all over again when you have gone full circle?
It is so powerful and yet not that cheesy... very elegant Littiz
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Post by Littiz »

i really love the idea of using in endless spells exploit another exploit to help make it work
Ah, I see, multilevel, nested cheese!
You have a point! :D
The point with endless spells is that it gives you endless spells. Why not just to it all over again when you have gone full circle?
It is so powerful and yet not that cheesy... very elegant Littiz
Thanx :) Indeed, this is how you should use it!
Xyx SO wanted infinite Time Stops, I had to work on something! :rolleyes: :D
(inspired by the other two mad buddies, of course :) )
In truth, as Xyx says, most things there are uber powerful but "by design"...
The truly cheesy thing is the Chain Contigency casting, but you could use a "cleaner"
way to cast it..

Anyway, swaswhy/mages have to be very cool, the most complete chars without resorting
to triple-classes!
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Post by Bruce Lee »

Yeah... it can be used in between battles to restore spells also ofcourse. Just make sure you have one spell trap and one project image left... and alot of target scrolls of various levels.
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Post by Bruce Lee »

Is there a difference between pc's detect illusion and enemy detect illusion because theirs certainly does not prevent spell immunity divination from blocking their attempt. Check out this screenshot from the underdark... the thief in the party that ambushes you as you head down to rescue Phaere tries to detect my presence but fails rather miserably.
I am improved invisible and protected by spell immunity divination.
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Post by UserUnfriendly »

http://gamebanshee.com/forums/showthrea ... adid=21463

hahahahhahahhahhahahah!!!!!!!!!!!!!!!!!!

who needs detect traps????

anyway, bruce, i know some combinations of cloak of non detection, staff of magi and hide in shadows is immune to true sight...dont know the details, never tested extensively...

but take a look at the above...forget detect traps, just target invisible creatures with chain contingency...

hehhehehhehe
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Post by Bruce Lee »

Okay that is pretty cool.
Staff of the Magi and cloakk of non detection does not get detected by true sight.
I wasn't useing staff of the magi. Just imp inv and immunity div.
Oh don't have the magi equipped when using endless spells strategy hehe.
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