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Another must download: More of Rhedd's Heads

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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cjdevito
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Another must download: More of Rhedd's Heads

Post by cjdevito »

Rhedd just released three new female breton heads + additional hair. http://home.wnm.net/~bgriff/MW_BretF.html

Pretty sweet :)

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First Leiawen (Pretty Faces) and now Rhedd. One wonders why Bethesda didn't use modellers of this calibre in the first place.
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Skinbeard
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Post by Skinbeard »

Dammit. I already restarted when I saw how good looking the new faces by Rhedd were and now this? ;) (I know, I could simply change the head through the console, but somehow it doesn't seem right :) ).
First Leiawen (Pretty Faces) and now Rhedd. One wonders why Bethesda didn't use modellers of this calibre in the first place.
No kidding. Especially when you consider that the 'revised' heads are only a few polygons more than the originals... It's a shame that Bethesda didn't spend as much time detailing the characters as the environment. Might as well look good while we're saving the world, I say ;)
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cjdevito
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Post by cjdevito »

Just to save anyone else a possible 'Dammit, but I already restarted to use a new head once...' headaches :D I should say that I've heard the textures for all the human races and all the elf races have already been completed. Once the models for them are built, they'll be released.

3 female nords and 2 male nords are just waiting on models for their hair, so probably nords will be next.
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fable
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Post by fable »

Rhedd seems to be on a role. @Cjdevito, have you tried 'em out? Do they slow down the game at all?
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Gorgan
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Post by Gorgan »

If your willing to do it you can always just change it through the console by typing "ENABLERACEMENU" without the quotation marks. If i t screws up just save it after the changes and restart the game. Make sure to keep a backup before hand.
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cjdevito
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Post by cjdevito »

Fable, I've been playing with a character using one of Rhedd's female imperial vampire heads (well, of course I made the vamp heads selectable. I'm known for that :D ) since saturday. No performance problems at all. The models really don't use all that many more polygons then the standard ones, so if there's a performance hit, it isn't even noticable on my system.
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fable
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Post by fable »

I'll defintely give those files a try. :)
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cjdevito
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Post by cjdevito »

One thing I just realized I never commented on, and it deserves recognition. The vamp heads? The wonderfully detailed irises of the eyes for these heads are emitters.... they glow. The effect is subtle, but remarkable. It's a master touch for sure.
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fable
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Post by fable »

It makes me wonder why Bethesda hasn't done something similar, especially since it seems to use very little resources. You're right, those heads add a great deal to the sense of dealing with actual people.

Now, if we could only turn the average dialog into something more than a question-and-answer session... ;)
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cjdevito
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Post by cjdevito »

To show you what I'm talking about with the eyes.... here's a pair of shots of a not-yet-released new female dark elf head (he hasn't made the hair for it yet, and note the original bethesda head in the image for comparison) that also use emitters for the eyes:

Image

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rnrules
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Post by rnrules »

Dang, maybe I should get morrowind for my pc... Tribunal and the construction kit plus all the patches might be worth it...
Like the neon soccer ball?
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fable
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Post by fable »

Originally posted by rnrules
Dang, maybe I should get morrowind for my pc... Tribunal and the construction kit plus all the patches might be worth it...


Is there any reason not to? ;)
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Post by rnrules »

well yeah, I probably should have mentioned I have it on Xbox...
Like the neon soccer ball?
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