Darklight -- Saigo Gets Persistant
Darklight -- Saigo Gets Persistant
My Fellow Blades,
I have not faded out of existence completely. As of right now, I am working on a module of my own, based on a series of planned novels. The series is Darklight, something I have been developing slowly for the last year or so. The (very incomplete) module is “Ankara_HCR” and can be found in PW Story on Gamespy. The password will be “Daybringer” when there is one. The IP for direct connect is 24.33.17.166.
Right now, Devast, rainwalker, and I are play-testing to find bugs as I continue to develop the world. If you would like to help, you are welcome to join anytime you find the server up. Feel free to tell anybody you wish – the more help I can get, the better. The downside is a very large Hak Pak, available here: http://nwvault.ign.com/Files/hakpacks/d ... 0312.shtml
Future plans include a web site with discussion board (coming soon), two more cities with their intervening countryside, a long-running Blades of the Banshee quest, and continually expanding content. I’ll post updates here as I go.
Hope to see you online.
I have not faded out of existence completely. As of right now, I am working on a module of my own, based on a series of planned novels. The series is Darklight, something I have been developing slowly for the last year or so. The (very incomplete) module is “Ankara_HCR” and can be found in PW Story on Gamespy. The password will be “Daybringer” when there is one. The IP for direct connect is 24.33.17.166.
Right now, Devast, rainwalker, and I are play-testing to find bugs as I continue to develop the world. If you would like to help, you are welcome to join anytime you find the server up. Feel free to tell anybody you wish – the more help I can get, the better. The downside is a very large Hak Pak, available here: http://nwvault.ign.com/Files/hakpacks/d ... 0312.shtml
Future plans include a web site with discussion board (coming soon), two more cities with their intervening countryside, a long-running Blades of the Banshee quest, and continually expanding content. I’ll post updates here as I go.
Hope to see you online.
This is the proposal I made to WotC when they had the contest this summer. It is a capsulized description of the Darklight story line. The persistant world will pick up after the defeat of Malhechor by Kendrick Daybringer. Light has returned to the world, the undead are few and hidden, but, as ever, light must cast shadow and evil still threatens the land.
DARKLIGHT
The Shadow World of Malhechor
Darklight is gothic sword and sorcery, set in the twilight world of Vispéra where undead abound and evil flourishes, where mystery, suspense, and horror are the daily fare and a few champions of light are the only beacons of hope.
HEROES:
Solus: the defeated god of light, reincarnated in the body of a gold dragon and bound to the Prime Material Plane until Malhechor is deposed. Solus is the power behind Kendrick Daybringer.
Kendrick Daybringer: paladin, the chosen of Solus. Armored in gold dragon scales, Daybringer leads the armies of light against Malhechor and his minions. His lieutenants are Célan, an elven paladin and Sarin Mailfist, a dwarven paladin, sometimes accompanied by the inebriate satyr bard, Raffe.
Den Brule: a sleuth (a new character class), one of four investigators in the city of Ankara. His granite façade shields the warm core of love he reserves for his son. On the streets, his stone face and iron fists have earned him the nickname, “Golem.”
Shard: the anti-hero, an orphaned thief whose moral compass always points to survival. Tattooed from head to toe with runes of power, Shard moves through Ankara like dark mercury, slipping easily from the grasp of guild and guard.
Jason Dyreglimmer: half-elf disciple of Zéas, one of the original Twelve Apprenti of Salamar, member of Emerald Sky. Jason is friend and mentor to Den Brule and is usually accompanied by Volka, a Goth fighter (a new creature template).
Nolan Fairoak: a human scout (ranger-thief). Raised by elves and pursued by demons, Nolan’s skill with a bow is unequaled. He fights a guerrilla war with the minions of Malhechor in the forests of Vispéra, coordinating his efforts with members of Emerald Sky.
Wim: a pixie paladin, friend of Nolan Fairoak. Wim rides an eagle and leads a band of woodland defenders.
The champions of Vispéra fight for ideals as high as the liberation of the world from the tyranny of evil and as low as immediate self-preservation. Daybringer and his men lead an army of light against the goblin hordes of Malhechor. Jason Dyreglimmer is dedicated to the eradication of Darklight magic. Den Brule and Nolan Fairoak hunt more mundane evil doers. And Shard, representative of the common man, wants nothing more than to make it home alive.
VILLAINS:
Malhechor: once a mortal black dragon turned draco-lich, Malhechor killed and replaced the previous god of death and darkness before driving Solus from the heavens. He cast a shadow over the sun and now walks the land commanding his armies of goblins, hobgoblins, and undead.
Tremain de Fer: a former lieutenant of Daybringer, now a Blackguard in service to Malhechor. His armor is forged from the hide of an Iron Dragon (a new metallic dragon), and his morningstar was a gift from the shadow god himself.
Koyu Kral: the first master of Darklight magic, now an incorporeal spirit with the power to possess anyone with an evil heart. The Koyu Cabala is a cult whose object is Kral’s resurrection.
Bern Sabah: a serial killer hunted by Den Brule, he has been killing the disciples of the Twelve Apprenti since his possession by Koyu Kral.
Thelta Hessin: Shard’s nemesis, an assassin with a blink spell-like ability, leader of the Thieves’ Guild in Ankara. His chief roguemasters are Pesach, a goblin sorcerer-thief, and Ulf, a half-bugbear barbarian-thief.
MAGIC:
Magic is common in Vispéra, its source being the life force of the land, but a tainted form of magic has been manifest since the land’s corruption by Malhechor’s shadow: the Darklight. Only evil spellcasters may become Darklight Devotees and cast the ultraviolet Darklight magic.
The shadowy veil draped over the world is what makes Darklight’s setting unique. The people of Vispéra huddle under a shadowed sky by day and hide in fear from the inky blackness of night. Other elements unique to Vispéra: gods as characters, mingling with mortals; Mount Az, a glowing mountain near Ankara, the only source of glowstones; goblins and hobgoblins as the dominant evil race; limited contact with orcs except in the north; and dragons as NPCs rather than monsters. There are new character classes (the Sleuth and the Darklight Devotee), a new creature template (the Goth), new spells (Dark Possession, Eye of Darkness), new monsters (Iron Dragons, Darklight Shadows, Sand Giants), and a new feat (Armored Spellcasting).
Of course, the Darklight magic and the promised new spells will have to be shelved for the time being. Once I'm satisfied with the state of the world, I will try to customize what I can.
DARKLIGHT
The Shadow World of Malhechor
Darklight is gothic sword and sorcery, set in the twilight world of Vispéra where undead abound and evil flourishes, where mystery, suspense, and horror are the daily fare and a few champions of light are the only beacons of hope.
HEROES:
Solus: the defeated god of light, reincarnated in the body of a gold dragon and bound to the Prime Material Plane until Malhechor is deposed. Solus is the power behind Kendrick Daybringer.
Kendrick Daybringer: paladin, the chosen of Solus. Armored in gold dragon scales, Daybringer leads the armies of light against Malhechor and his minions. His lieutenants are Célan, an elven paladin and Sarin Mailfist, a dwarven paladin, sometimes accompanied by the inebriate satyr bard, Raffe.
Den Brule: a sleuth (a new character class), one of four investigators in the city of Ankara. His granite façade shields the warm core of love he reserves for his son. On the streets, his stone face and iron fists have earned him the nickname, “Golem.”
Shard: the anti-hero, an orphaned thief whose moral compass always points to survival. Tattooed from head to toe with runes of power, Shard moves through Ankara like dark mercury, slipping easily from the grasp of guild and guard.
Jason Dyreglimmer: half-elf disciple of Zéas, one of the original Twelve Apprenti of Salamar, member of Emerald Sky. Jason is friend and mentor to Den Brule and is usually accompanied by Volka, a Goth fighter (a new creature template).
Nolan Fairoak: a human scout (ranger-thief). Raised by elves and pursued by demons, Nolan’s skill with a bow is unequaled. He fights a guerrilla war with the minions of Malhechor in the forests of Vispéra, coordinating his efforts with members of Emerald Sky.
Wim: a pixie paladin, friend of Nolan Fairoak. Wim rides an eagle and leads a band of woodland defenders.
The champions of Vispéra fight for ideals as high as the liberation of the world from the tyranny of evil and as low as immediate self-preservation. Daybringer and his men lead an army of light against the goblin hordes of Malhechor. Jason Dyreglimmer is dedicated to the eradication of Darklight magic. Den Brule and Nolan Fairoak hunt more mundane evil doers. And Shard, representative of the common man, wants nothing more than to make it home alive.
VILLAINS:
Malhechor: once a mortal black dragon turned draco-lich, Malhechor killed and replaced the previous god of death and darkness before driving Solus from the heavens. He cast a shadow over the sun and now walks the land commanding his armies of goblins, hobgoblins, and undead.
Tremain de Fer: a former lieutenant of Daybringer, now a Blackguard in service to Malhechor. His armor is forged from the hide of an Iron Dragon (a new metallic dragon), and his morningstar was a gift from the shadow god himself.
Koyu Kral: the first master of Darklight magic, now an incorporeal spirit with the power to possess anyone with an evil heart. The Koyu Cabala is a cult whose object is Kral’s resurrection.
Bern Sabah: a serial killer hunted by Den Brule, he has been killing the disciples of the Twelve Apprenti since his possession by Koyu Kral.
Thelta Hessin: Shard’s nemesis, an assassin with a blink spell-like ability, leader of the Thieves’ Guild in Ankara. His chief roguemasters are Pesach, a goblin sorcerer-thief, and Ulf, a half-bugbear barbarian-thief.
MAGIC:
Magic is common in Vispéra, its source being the life force of the land, but a tainted form of magic has been manifest since the land’s corruption by Malhechor’s shadow: the Darklight. Only evil spellcasters may become Darklight Devotees and cast the ultraviolet Darklight magic.
The shadowy veil draped over the world is what makes Darklight’s setting unique. The people of Vispéra huddle under a shadowed sky by day and hide in fear from the inky blackness of night. Other elements unique to Vispéra: gods as characters, mingling with mortals; Mount Az, a glowing mountain near Ankara, the only source of glowstones; goblins and hobgoblins as the dominant evil race; limited contact with orcs except in the north; and dragons as NPCs rather than monsters. There are new character classes (the Sleuth and the Darklight Devotee), a new creature template (the Goth), new spells (Dark Possession, Eye of Darkness), new monsters (Iron Dragons, Darklight Shadows, Sand Giants), and a new feat (Armored Spellcasting).
Of course, the Darklight magic and the promised new spells will have to be shelved for the time being. Once I'm satisfied with the state of the world, I will try to customize what I can.
I would be happy to join in Saigo. I'll just have to wait a couple of hours to get the hak pak (56k modem ).
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
I just updated the link above. This will download only the HAK file (still about 16MB). As soon as the NWN 1.27 patch is released, I can reduce the size of the Hak Pak, because I can do without the custom rats.
Sorry I never made it on to the server tonight -- I was very involved in development. The server should be updated tomorrow afternoon with the latest changes.
Thanks, guys.
Sorry I never made it on to the server tonight -- I was very involved in development. The server should be updated tomorrow afternoon with the latest changes.
Thanks, guys.
Ok i have downloaded the hak pak Saigo. Could you give the IP address as well so that we know when the server is up?
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
I'd love to, Demis. And I will, as soon as I get it. Rainwalker actually owns the server, so I have to get it from him. I've had a wierd bug that won't allow me to add the server to my favorites, and it doesn't even show up in my history. Therefore, I have no record of the IP. Sorry. Look for your answer sometime this afternoon.
I'm interested as well - I've missed you guys on the Argyle test server - plus I could use something different to play.
I will download the hakpak on my brothers DSL line tommorrow - just post the IP address when you get a chance and I will give it a shot.
See you soon!
I will download the hakpak on my brothers DSL line tommorrow - just post the IP address when you get a chance and I will give it a shot.
See you soon!
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
I'll post the IP here when I get home this evening. I'll edit it into the first post so that everyone can find it easily. (Edit - IP is now posted at the top of this page.)
Be aware, everybody, that this module is mostly a shell with a few areas in various stages of development. OOC commentary is pretty much the norm for right now while we debug.
The encounters are meant to be a reasonable challenge for a party of four first level characters. If you are by yourself, your best bet is to hit the farmland areas first -- you'll at least have room to run out there. A pair of 1st levels does have a chance in the sewers -- rainwalker and I tested it. One more warning: I have set traps and locked doors here and there to encourage parties to recruit rogues and to slow down the speed of play, so be careful.
Oh, and as Demis can attest, don't bait the grizzly bear!
Be aware, everybody, that this module is mostly a shell with a few areas in various stages of development. OOC commentary is pretty much the norm for right now while we debug.
The encounters are meant to be a reasonable challenge for a party of four first level characters. If you are by yourself, your best bet is to hit the farmland areas first -- you'll at least have room to run out there. A pair of 1st levels does have a chance in the sewers -- rainwalker and I tested it. One more warning: I have set traps and locked doors here and there to encourage parties to recruit rogues and to slow down the speed of play, so be careful.
Oh, and as Demis can attest, don't bait the grizzly bear!
Correct, beware of the Grizzly Bear, the beast never forgets its attackers and will wait for you next time. .
On a serious note Siago is setting up a great world and you do not want to miss that. Give it a try!
On a serious note Siago is setting up a great world and you do not want to miss that. Give it a try!
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
Ok, first, I finally figured out where I had stolen the name "Athkatla" from -- it's the capitol city of Amn in the Forgotten Realms. So, I have reverted to the original name: Ankara.
Second, I have updated to the 1.27 patch, the newest HCR scripts, and a new HakPak. WARNING: the new HakPak is a 124MB zip file. I have had to post it on Neverwinter Vault because my webserver won't hold it and my web site at the same time. However, the contents of the Hak are worth it. I can now develop areas with rolling hills, snow, desert, and many other non-standard features.
The web site, Daybringer.com, is under construction at this very moment. I hope to have it up in crude form by Monday.
Second, I have updated to the 1.27 patch, the newest HCR scripts, and a new HakPak. WARNING: the new HakPak is a 124MB zip file. I have had to post it on Neverwinter Vault because my webserver won't hold it and my web site at the same time. However, the contents of the Hak are worth it. I can now develop areas with rolling hills, snow, desert, and many other non-standard features.
The web site, Daybringer.com, is under construction at this very moment. I hope to have it up in crude form by Monday.
Now I will really need to use my brothers DSL connections to download the hak - lol.
I really mean to join you on your server - but have not had the time recently.
Hopefully some time soon - Argyle is getting a bit stale - plus there are a lot of PKers running about recently.
See online soon.
I really mean to join you on your server - but have not had the time recently.
Hopefully some time soon - Argyle is getting a bit stale - plus there are a lot of PKers running about recently.
See online soon.
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
- average joe
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The new HakPak link is posted -- see the first post in this topic. The module should be updated sometime tonight.
Mysteria, I'm sorry to hear that. I was hoping to see you around. I understand that it's an enormous file (not the biggest Hak I've seen, though), but in order to create the areas I have planned, I need the additional content. I hope you'll reconsider, but I can understand your reluctance.
Mysteria, I'm sorry to hear that. I was hoping to see you around. I understand that it's an enormous file (not the biggest Hak I've seen, though), but in order to create the areas I have planned, I need the additional content. I hope you'll reconsider, but I can understand your reluctance.
It would take half a day to get the hak-pak saigo, so i will either wait for a friend to get it for me with a higher connection which means i will not have the hak until the 18th, or go for it with my modem if i get bored .
Anyway since i have seen your work so far i am pretty sure it will worth it.
Anyway since i have seen your work so far i am pretty sure it will worth it.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
I won't have a problem getting the file - but an I had an idea for those who will. Why don't we have someone with a fast connection burn the hak to a cd and mail out to those who need it?
CDs are cheap - I would be willing to do this for just the cost of postage.
This would only be feasible if the hak pak is not going to change very often - if the hak pak changes often and needs to be re-downloaded this would not work.
Your thoughts?
CDs are cheap - I would be willing to do this for just the cost of postage.
This would only be feasible if the hak pak is not going to change very often - if the hak pak changes often and needs to be re-downloaded this would not work.
Your thoughts?
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
The HakPak will not need to be changed until the expansion is released. They plan to offer winter tilesets in the expansion, and I know from the rat experience that it will probably screw with my Hak.
The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the rats in my module, and I took advantage of my need for an update to add everything I planned to use. By spring, when the expansion is expected, I hope to be doing some custom modeling for the module, so the timing for a new HakPak works out. The size should decrease with the elimination of the winter tilesets before it's increased by the models. Hopefully, it'll be a net shrinkage.
At any rate, once the website is up (still a week away, I'm afraid), if any changes to the Hak became unavoidable, I would provide them in small update files with instructions for combining. I can't imagine needing to update, though -- it would have to be an extreme situation.
The CD idea is a good one. Thanks for the offer, smass. I wish that I could offer to mail them to everyone. Anyone who absolutely cannot download the file is welcome to PM me, and we'll see what we can work out.
The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the rats in my module, and I took advantage of my need for an update to add everything I planned to use. By spring, when the expansion is expected, I hope to be doing some custom modeling for the module, so the timing for a new HakPak works out. The size should decrease with the elimination of the winter tilesets before it's increased by the models. Hopefully, it'll be a net shrinkage.
At any rate, once the website is up (still a week away, I'm afraid), if any changes to the Hak became unavoidable, I would provide them in small update files with instructions for combining. I can't imagine needing to update, though -- it would have to be an extreme situation.
The CD idea is a good one. Thanks for the offer, smass. I wish that I could offer to mail them to everyone. Anyone who absolutely cannot download the file is welcome to PM me, and we'll see what we can work out.