Multi or Dual Class?
In ToB, if you dual class at about level 10, your first class skills will be not too useful, like Nalia. So I guess the "ideal" way is dual class at around lvl13-15. You'll still be a bit weaker in ToB, but you'll be powerful in SoA. This is of course if you powergame. In roleplaying terms, dual class do not make sense to me.
"So I kicked 'im in the head 'til he was dead, nyahahahaha." -Bandits
- Impaler987
- Posts: 108
- Joined: Mon Jun 24, 2002 9:57 pm
- Contact:
It really depends on what class you were and what class you want to be. I typically dual out fighters, rangers, and assassins at level 13. Fighters and rangers for the extra full attack and a good selection of special abilities, if any, and assassins for at least a 5x backstab and 4 uses of poison, as well as enough thieving points to actually be effective at something other than hiding.
Swashbucklers, because they have no backstab and have plenty of thieving points, are best dualled out at level 10. This is one class where an early dual is not disadvantageous at all, plus you get abilities back quickly.
As far as roleplaying terms are concerned, some dual-classes make sense. Kensais dualling off make no sense role-playing wise, that I agree with, but regular fighters who, while dedicated to their craft, aren't quite as dedicated as the kensai, may plausibly wish to learn something new. An assassin dualling to fighter makes perfect sense; just look at Artemis Entreri (ok, he's a straight 11th level thief dualled to fighter, but still, close enough). Heck, any thief wishing to learn something new is a plausible reason, as thieves tend not to be quite so disciplined otherwise. And some rangers can be so religious to a particular deity that they may wish to take up a job as a cleric and get out of the woods for a while.
Swashbucklers, because they have no backstab and have plenty of thieving points, are best dualled out at level 10. This is one class where an early dual is not disadvantageous at all, plus you get abilities back quickly.
As far as roleplaying terms are concerned, some dual-classes make sense. Kensais dualling off make no sense role-playing wise, that I agree with, but regular fighters who, while dedicated to their craft, aren't quite as dedicated as the kensai, may plausibly wish to learn something new. An assassin dualling to fighter makes perfect sense; just look at Artemis Entreri (ok, he's a straight 11th level thief dualled to fighter, but still, close enough). Heck, any thief wishing to learn something new is a plausible reason, as thieves tend not to be quite so disciplined otherwise. And some rangers can be so religious to a particular deity that they may wish to take up a job as a cleric and get out of the woods for a while.
- Taco Magus
- Posts: 1351
- Joined: Fri Nov 08, 2002 10:41 am
- Location: FL
- Contact:
I dont have ToB yet...i asked for ti for xmas. so maybe ill finnially get it. every time i go to the computer store its not in. bleh.
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
- Phantom Lord
- Posts: 877
- Joined: Sun Jul 22, 2001 10:00 pm
- Location: Exiled - yet ...
- Contact:
Originally posted by fable
At one level did you dual your Wizard Slayer? Just curious.
I didn't actually do it, I just thought about doing it.
So far my only dc chars were Fighter/Mage and Berserker/Cleric, also played F/T and C/T mc chars.
If I would dual a WS, I would probably dual around lvl 15. With a few items 100 % MR should be possible.