Assassin/Mage Multi Help
Assassin/Mage Multi Help
Im playing an elven assassin/mage multi solo. I was wonderin if anyone had any tips taht may prove usefull?
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages. -
Some Heroes stand, some Heroes fall, Others can't 'cause they got hit by a fireball.
Some Heroes stand, some Heroes fall, Others can't 'cause they got hit by a fireball.
You'll find the spell Melf's Minute Meteors very useful as an assassin-mage - you can poison them. At higher levels, cast Mislead + Tenser's for multiple backstabs without having to hide.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
If you're just about to start, consider using Fighter/mage/A. I'm playing a party because I'd be bored solo, but I've used him with max points in Hide/Move silently and traps till 1M Exp. He's actually easier to play than a party of 4. Took out Mencar, Sewer Party, Paladins, Capt. Dennis, he could even have taken out the Guarded Compound solo ..(++Longsword, ++ShortBow,++Dual Wield..No Katana as I have Imp. Guarded compound. Will get CF late.)
If you're using SK to create M/A, what do you do about the extra spell slot you get when levelling up? Apparently the game still thinks you are a specialist mage if you pick a non-mage kit in a multi class involving mage, and gives you an extra slot. Is there a way to edit this extra slot out?
Thanks..
If you're using SK to create M/A, what do you do about the extra spell slot you get when levelling up? Apparently the game still thinks you are a specialist mage if you pick a non-mage kit in a multi class involving mage, and gives you an extra slot. Is there a way to edit this extra slot out?
Thanks..
Sure, with ShadowKeeper, but the game may put it back on the next level-up.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact:
it will.....
enjoy it...hehehheheh.....
indra, if you install the ease of use mod, you can make multi grandmasters,....hehehhehehe.....assassin bonuses with grandmastery in 3 weapons, hehehhehehheh....
btw, kemra, due to a glitch in the multi class implementation, a fighter thief or triple including thief can get multiple picks of the assassinate ability...with eventual x7 backstab, with assassinate and impr haste, the carnage is aweful....or just go in under mislead and tensors...not for the extra hp, tho that is nice, but the thaco bonus makes you almost a kensai of the same level....
enjoy it...hehehheheh.....
indra, if you install the ease of use mod, you can make multi grandmasters,....hehehhehehe.....assassin bonuses with grandmastery in 3 weapons, hehehhehehheh....
btw, kemra, due to a glitch in the multi class implementation, a fighter thief or triple including thief can get multiple picks of the assassinate ability...with eventual x7 backstab, with assassinate and impr haste, the carnage is aweful....or just go in under mislead and tensors...not for the extra hp, tho that is nice, but the thaco bonus makes you almost a kensai of the same level....
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
it will.....
Yes, unfortunately, as I discovered yesterday.
enjoy it...hehehheheh.....
I just leave the extra slot open. This char is powerful enough even without it..Cleaned out Imp. Guarded Compound yesterday solo. at low level..He is VERY good. Kemra, you should definitely try the F/M/A if you're thinking of going M/A.
indra, if you install the ease of use mod, you can make multi grandmasters,....hehehhehehe.....assassin bonuses with grandmastery in 3 weapons, hehehhehehheh....
Wonderful Idea, but the Triple cannot get 18 proficiencies (6X3+Dual-Wield)- too many fighter levels to get. My problem right now is even deciding which blades to pick. I will only get profs at levels 12 & 15 now going into TOB. I'm not even
sure I should put ++ in Katana or start putting +s in B*****d Sword/Scimitar in preperation for Foebane/Spectral Brand.
Kemra, this is the main problem if you decide to play as a Triple. As you know you only get weapon Profs for the Fighter Level ups, so you had better know which blades you like. Going into TOB I think you will have at most 9 Weapon prof slots
(6@startup+1@Fighterlvl9+1@Lvl12+1@Lvl15). If you put at least ++ in Dual Wield That leaves you 7 profs. Choose wisely..
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact:
or just hack via sk...hehehheheh
you guys knew that was coming, eh????
two handed swords is just too fun, holy avenger +6, soul reaver, gram, and with sola mod and item upgrade, the improved soul reaver, eclipse reaver, and improved lilacor....all have some wonderful benefits and powers....
halberds.....ravager!!!!!!!!!!!!!!! wave for anti fire elemental work, dragon breath, which is really as good as flail of the ages for anti mage work...
katana...with tactics mod and item upgrade the katanas really really shine....sanchu and celestial fury +5.....
warhammer, crom, and runehammer....
see, just about any choice has got its good points, pick for roleplay reasons, really...
you guys knew that was coming, eh????
two handed swords is just too fun, holy avenger +6, soul reaver, gram, and with sola mod and item upgrade, the improved soul reaver, eclipse reaver, and improved lilacor....all have some wonderful benefits and powers....
halberds.....ravager!!!!!!!!!!!!!!! wave for anti fire elemental work, dragon breath, which is really as good as flail of the ages for anti mage work...
katana...with tactics mod and item upgrade the katanas really really shine....sanchu and celestial fury +5.....
warhammer, crom, and runehammer....
see, just about any choice has got its good points, pick for roleplay reasons, really...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact:
you can also poison arrows of detonation, and poison a room full of monsters all at once....
now for the ultimate...
equipp black razor or valen claws in off hand, cast energy blades, cast poison, and attack under impr haste....
poisoned energy blades, and once out of every 4 blades you attack with blackrazor at RANGE!!!!!!!!!!
equipping a meelee weapon in off hand and casting energy or melf allows a off hand attack with the meelee weapon at range....
oh yeah, you can poison black blade of disaster too..hehehheh...
now for the ultimate...
equipp black razor or valen claws in off hand, cast energy blades, cast poison, and attack under impr haste....
poisoned energy blades, and once out of every 4 blades you attack with blackrazor at RANGE!!!!!!!!!!
equipping a meelee weapon in off hand and casting energy or melf allows a off hand attack with the meelee weapon at range....
oh yeah, you can poison black blade of disaster too..hehehheh...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact: