Should you put proficency slots in 2 handed weapons or single weapon style for bows, or does it not matter?
Just occured to me while looking at another post.
Thanks
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- Silvanerian
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but if this is true, where does it say? I looked at the tables section and found no reference that one handed and two handed weapon styles are only for melee weapons? Here is the description of the styles verbatim. While the one and two handed styles call them weapons the two weapon style specifically notes that missile weapons cannot be chosen for it's style.
Fighting Style Description:
One-handed Weapon Characters who specialize in this style gain a special AC bonus of +1 while fighting with a one-handed weapon and no shield or off-hand weapon. By spending an additional proficiency slot, the character can increase his AC bonus to +2, but that’s the maximum benefit for style specialization. This style increases the chance of a critical hit.
Two-handed Weapon While wielding a two-handed weapon, the specialist does additional damage and the weapon's speed is lowered, making it faster. This is the only style that applies to two-handed weapons.
Two Weapon This style involves using a weapon in each hand to attack. This provides additional offensive power and the second weapon could be used to block incoming blows. Obviously, a dual-wielding character loses the ability to use a shield. Any one-handed melee weapon can be used in either hand and they can be of the same type. Thrown and missile weapons are not permitted choices when dual-wielding. If not trained with this proficiency, the character suffers a –2 penalty to attacks with the primary weapon, and a –4 to attacks with the secondary weapon. This penalty is offset by the character’s reaction adjustment for high Dexterity. Generally, your off-hand only ever gets one attack. Rangers automatically know two-weapon style.
Weapon and Shield A character with this skill will get an AC bonus vs. missile attacks. It applies whenever a shield is held. These bonuses may be combined with those for One-Weapon style.
Thanks
fishhead
but if this is true, where does it say? I looked at the tables section and found no reference that one handed and two handed weapon styles are only for melee weapons? Here is the description of the styles verbatim. While the one and two handed styles call them weapons the two weapon style specifically notes that missile weapons cannot be chosen for it's style.
Fighting Style Description:
One-handed Weapon Characters who specialize in this style gain a special AC bonus of +1 while fighting with a one-handed weapon and no shield or off-hand weapon. By spending an additional proficiency slot, the character can increase his AC bonus to +2, but that’s the maximum benefit for style specialization. This style increases the chance of a critical hit.
Two-handed Weapon While wielding a two-handed weapon, the specialist does additional damage and the weapon's speed is lowered, making it faster. This is the only style that applies to two-handed weapons.
Two Weapon This style involves using a weapon in each hand to attack. This provides additional offensive power and the second weapon could be used to block incoming blows. Obviously, a dual-wielding character loses the ability to use a shield. Any one-handed melee weapon can be used in either hand and they can be of the same type. Thrown and missile weapons are not permitted choices when dual-wielding. If not trained with this proficiency, the character suffers a –2 penalty to attacks with the primary weapon, and a –4 to attacks with the secondary weapon. This penalty is offset by the character’s reaction adjustment for high Dexterity. Generally, your off-hand only ever gets one attack. Rangers automatically know two-weapon style.
Weapon and Shield A character with this skill will get an AC bonus vs. missile attacks. It applies whenever a shield is held. These bonuses may be combined with those for One-Weapon style.
Thanks
fishhead