Please note that new user registrations disabled at this time.

Balanced Party

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
Post Reply
User avatar
Fallen Angel
Posts: 11
Joined: Thu Nov 21, 2002 6:08 pm
Location: Pandaemonium
Contact:

Balanced Party

Post by Fallen Angel »

Human Bard (leader) Polearms and Bows - backup fighter

Halforc Barbarian - Axes - The Muscle

Gold Dwarf Fighter - Warhammers - Muscle 2

Human Cleric of Lathander - Maces - Healing and some very powerful domain attack spells (firestorm :D )

Moon Elf straight wizard - Bows - focus of fire and envoction

Strongheart Halfing Thief 10/Old Order Monk x - I am not sure about this character- Do I really need a thief? If so will he be effective at level ten?

Is this party balanced, a couple concerns would a specialist mage or a sorcerer be more effective then the straight wizard? Also in my present game I am using a Cleric of Lathander as a third fighter, which she doesn't do to well (not a bunch of pump up stuff like in the first one). Would Selune make a better stand back and argument the mage cleric?

Any thoughts?
User avatar
koz-ivan
Posts: 830
Joined: Wed Mar 21, 2001 11:00 pm
Location: boston, ma, us
Contact:

Post by koz-ivan »

looks pretty good,

imo lathander is one of the best blasting type clerics.

--

the wizard i'm not fond of, i've found that sorcs have a lot more spell power, if you really want a specialist i'd choose one that has enchantment or illusions as opposition schools since your bard can cover that field.

monk / rogue - i'm really not fond of this, imo you'd get more bang from a rogue / ftr type (ftr - ranger - barbarian) level 10 is fine for everything you'd need.

as to if a rouge is needed - not really, what i've done in the past and it's worked well is to take a few levels of rogue then switch to wizard, the high int will give enough skill points to keep search / disable / open locks at decent levels and invis works fine for stealth, and pick pocket seems way more frustrating then it really should be so i avoid it.
"all around you is tinder for the gods"
User avatar
Nuke
Posts: 63
Joined: Tue Nov 26, 2002 4:21 pm
Location: The Plane you're all heading to...
Contact:

Post by Nuke »

Fact is you barely need rouge for his skills. I have a rouge 3/necro x char and there is little he can't open. My sorc with knock spell deals with the rest. He can disarm most of the traps and more deadly minority...well that's what regeneration rings/belt/blood stone is for. ^_^
Death is what you make of it.

And there are things far worse the death. And I know them all.
User avatar
Silver Knight
Posts: 116
Joined: Sun Jun 23, 2002 4:02 am
Contact:

Post by Silver Knight »

Imho you need a little more muscle. I tend to employ three 'tanks' but then my style favours melee combat. The three I have at the moment are:

Aasimar Paladin - 14 (with Holy Avenger :D )
Half Orc Barbarian - 15
Half Elf Monk of the Broken Ones - 15

The party is rounded out by:

Human Morninglord of Lathander- 15
Human Evoker - 14 (should be 15 but she died at a critical moment and did not get to partake of the xp on offer).
Tiefling Thief - 14.

I do not think there is any better cleric. As you say the domain spells are great - try Sunbeam and watch your enemies turn into crispy critters.

The mage follows the usual pattern, magic missiles, fireballs, a few summon shades and some of the more brutal necromancy spells. The conjuration spells are a bit of a miss but the cleric can summon elementals/monsters. Losing divination is no problem, the cleric can cast Invisibility Purge. Identify is next to useless if you give your mage sufficient points in Knowledge/Arcana.

I like to keep a single class thief with massive dexterity for those missile attacks. I like a good sneak attack too, especially if the enemy has a high level mage!

The only one I am not sure of is the Monk, I may take a fighter/ranger next time. However, he has just acquired the quivering palm ability so I shall have to see how that works out.
"Magic is impressive but Minsc leads now, swords for everyone!"

"It is no shame to run away now and to come back later with bigger swords!"
Post Reply